Difference between revisions of "Action specials"
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[[Hexen]] uses a single byte for its [[linedef]]s' specials (instead of two in the [[Doom]]/[[Heretic]]/[[Strife]] format) limiting the amount of specials to 255 (0 is no-op). However, these specials have up to five parameters, giving them more flexibility. | [[Hexen]] uses a single byte for its [[linedef]]s' specials (instead of two in the [[Doom]]/[[Heretic]]/[[Strife]] format) limiting the amount of specials to 255 (0 is no-op). However, these specials have up to five parameters, giving them more flexibility. | ||
− | [[ZDoom]], derived ports and [[Vavoom]] use this map format as well and added several additional ones. It is also planned for the [[Eternity Engine]] to use them as well for [[UDMF]] maps. This list shows which such | + | [[ZDoom]], derived ports and [[Vavoom]] use this map format as well and added several additional ones. It is also planned for the [[Eternity Engine]] to use them as well for [[UDMF]] maps. This list shows which such specials currently exist. |
Documentation for them can be found on the ZDoom wiki; though it does not differentiate between specials inherited from Hexen and those added by ZDoom. | Documentation for them can be found on the ZDoom wiki; though it does not differentiate between specials inherited from Hexen and those added by ZDoom. | ||
Line 14: | Line 14: | ||
!Line | !Line | ||
|- | |- | ||
− | ||0||''No special''||Yes||Yes||Yes | + | ||0||''No special''||Yes||Yes||Yes|| |
|- | |- | ||
− | ||1||Polyobj_StartLine||Yes||Yes||Yes||No script | + | ||1||Polyobj_StartLine||Yes||Yes||Yes||No script|| |
|- | |- | ||
− | ||2||Polyobj_RotateLeft||Yes||Yes||Yes | + | ||2||Polyobj_RotateLeft||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||3||Polyobj_RotateRight||Yes||Yes||Yes | + | ||3||Polyobj_RotateRight||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||4||Polyobj_Move||Yes||Yes||Yes | + | ||4||Polyobj_Move||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||5||Polyobj_ExplicitLine||Yes||Yes||Yes||No script | + | ||5||Polyobj_ExplicitLine||Yes||Yes||Yes||No script|| |
|- | |- | ||
− | ||6||Polyobj_MoveTimes8||Yes||Yes|| | + | ||6||Polyobj_MoveTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||7||Polyobj_DoorSwing||Yes||Yes||Yes | + | ||7||Polyobj_DoorSwing||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||8||Polyobj_DoorSlide||Yes||Yes||Yes | + | ||8||Polyobj_DoorSlide||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||9||Line_Horizon|| ||Yes|| ||No script | + | ||9||Line_Horizon|| ||Yes||Yes||No script|| |
|- | |- | ||
− | ||10||Door_Close||Yes||Yes||Yes | + | ||10||Door_Close||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||11||Door_Open||Yes||Yes||Yes | + | ||11||Door_Open||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||12||Door_Raise||Yes||Yes||Yes | + | ||12||Door_Raise||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||13||Door_LockedRaise||Yes||Yes|| | + | ||13||Door_LockedRaise||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||14||Door_Animated|| ||Yes|| || | + | ||14||Door_Animated|| ||Yes|| || || |
|- | |- | ||
− | ||15||Autosave|| ||Yes|| || | + | ||15||Autosave|| ||Yes|| || || |
|- | |- | ||
− | ||16||Transfer_WallLight|| ||Yes|| ||No script | + | ||16||Transfer_WallLight|| ||Yes|| ||No script|| |
|- | |- | ||
− | ||17||Thing_Raise|| ||Yes|| || || | + | ||17||Thing_Raise|| ||Yes||Yes|| || |
|- | |- | ||
− | ||18||StartConversation|| ||Yes | + | ||18||StartConversation|| ||Yes|| || |
|- | |- | ||
− | ||19||Thing_Stop|| ||Yes|| || || | + | ||19||Thing_Stop|| ||Yes||Yes|| || |
|- | |- | ||
− | ||20||Floor_LowerByValue||Yes||Yes||Yes | + | ||20||Floor_LowerByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||21||Floor_LowerToLowest||Yes||Yes||Yes | + | ||21||Floor_LowerToLowest||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||22||Floor_LowerToNearest||Yes||Yes||Yes | + | ||22||Floor_LowerToNearest||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||23||Floor_RaiseByValue||Yes||Yes||Yes | + | ||23||Floor_RaiseByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||24||Floor_RaiseToHighest||Yes||Yes||Yes | + | ||24||Floor_RaiseToHighest||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||25||Floor_RaiseToNearest||Yes||Yes||Yes | + | ||25||Floor_RaiseToNearest||Yes||Yes||Yes|||| |
|- | |- | ||
− | ||26||Stairs_BuildDown||Yes||Yes | + | ||26||Stairs_BuildDown||Yes||Yes|| || || |
|- | |- | ||
− | ||27||Stairs_BuildUp||Yes||Yes | + | ||27||Stairs_BuildUp||Yes||Yes|| || || |
|- | |- | ||
− | ||28||Floor_RaiseAndCrush||Yes||Yes|| | + | ||28||Floor_RaiseAndCrush||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||29||Pillar_Build||Yes||Yes||Yes | + | ||29||Pillar_Build||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||30||Pillar_Open||Yes||Yes||Yes | + | ||30||Pillar_Open||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||31||Stairs_BuildDownSync||Yes||Yes | + | ||31||Stairs_BuildDownSync||Yes||Yes|| || || |
|- | |- | ||
− | ||32||Stairs_BuildUpSync||Yes||Yes | + | ||32||Stairs_BuildUpSync||Yes||Yes|| || || |
|- | |- | ||
− | ||33||ForceField|| ||Yes | + | ||33||ForceField|| ||Yes|| || || |
|- | |- | ||
− | ||34||ClearForceField|| ||Yes | + | ||34||ClearForceField|| ||Yes|| || || |
|- | |- | ||
− | ||35||Floor_RaiseByValueTimes8||Yes||Yes||Yes | + | ||35||Floor_RaiseByValueTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||36||Floor_LowerByValueTimes8||Yes||Yes||Yes | + | ||36||Floor_LowerByValueTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||37||Floor_MoveToValue|| ||Yes|| | + | ||37||Floor_MoveToValue|| ||Yes||Yes|| || |
|- | |- | ||
− | ||38||Ceiling_Waggle|| ||Yes | + | ||38||Ceiling_Waggle|| ||Yes|| || || |
|- | |- | ||
− | ||39||Teleport_ZombieChanger|| ||Yes | + | ||39||Teleport_ZombieChanger|| ||Yes|| || || |
|- | |- | ||
− | ||40||Ceiling_LowerByValue||Yes||Yes||Yes | + | ||40||Ceiling_LowerByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||41||Ceiling_RaiseByValue||Yes||Yes||Yes | + | ||41||Ceiling_RaiseByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||42||Ceiling_CrushAndRaise||Yes||Yes|| | + | ||42||Ceiling_CrushAndRaise||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||43||Ceiling_LowerAndCrush||Yes||Yes|| | + | ||43||Ceiling_LowerAndCrush||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||44||Ceiling_CrushStop||Yes||Yes|| | + | ||44||Ceiling_CrushStop||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||45||Ceiling_CrushRaiseAndStay||Yes||Yes|| | + | ||45||Ceiling_CrushRaiseAndStay||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||46||Floor_CrushStop||Yes||Yes|| | + | ||46||Floor_CrushStop||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||47||Ceiling_MoveToValue|| ||Yes||Yes | + | ||47||Ceiling_MoveToValue|| ||Yes||Yes|| || |
|- | |- | ||
− | ||48||Sector_Attach3dMidtex|| ||Yes|| ||No script | + | ||48||Sector_Attach3dMidtex|| ||Yes||Yes||No script|| |
|- | |- | ||
− | ||49||GlassBreak|| ||Yes | + | ||49||GlassBreak|| ||Yes|| || || |
|- | |- | ||
− | ||50||ExtraFloor_LightOnly|| ||Yes|| ||No script | + | ||50||ExtraFloor_LightOnly|| ||Yes|| ||No script|| |
|- | |- | ||
− | ||51||Sector_SetLink|| ||Yes | + | ||51||Sector_SetLink|| ||Yes|| || || |
|- | |- | ||
− | ||52||Scroll_Wall|| ||Yes | + | ||52||Scroll_Wall|| ||Yes|| || || |
|- | |- | ||
− | ||53||Line_SetTextureOffset|| ||Yes|| || ||No line | + | ||53||Line_SetTextureOffset|| ||Yes|| || ||No line |
|- | |- | ||
− | ||54||Sector_ChangeFlags|| ||Yes | + | ||54||Sector_ChangeFlags|| ||Yes|| || || |
|- | |- | ||
− | ||55||Line_SetBlocking|| ||Yes|| | + | ||55||Line_SetBlocking|| ||Yes|| || || |
|- | |- | ||
− | ||56||Line_SetTextureScale|| ||Yes|| | + | ||56||Line_SetTextureScale|| ||Yes|| || || |
|- | |- | ||
− | ||57||Sector_SetPortal|| ||Yes|| | + | ||57||Sector_SetPortal|| ||Yes|| || |
− | + | |- | |
− | || | + | ||58||Sector_CopyScroller|| ||Yes|| || || |
+ | |- | ||
+ | ||59||Polyobj_OR_MoveToSpot|| ||Yes|| || | ||
|- | |- | ||
− | || | + | ||60||Plat_PerpetualRaise||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||61||Plat_Stop||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||62||Plat_DownWaitUpStay||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||63||Plat_DownByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||64||Plat_UpWaitDownStay||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||65||Plat_UpByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||66||Floor_LowerInstant||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||67||Floor_RaiseInstant||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||68||Floor_MoveToValueTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||69||Ceiling_MoveToValueTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||70||Teleport||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||71||Teleport_NoFog||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||72||ThrustThing||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||73||DamageThing||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||74||Teleport_NewMap||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||75||Teleport_EndGame||Yes||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||76||TeleportOther|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||77||TeleportGroup|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||78||TeleportInSector|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||79||Thing_SetConversation|| ||Yes|| || |
− | |||
− | |||
|- | |- | ||
− | ||80||ACS_Execute||Yes||Yes||Yes | + | ||80||ACS_Execute||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||81||ACS_Suspend||Yes||Yes||Yes | + | ||81||ACS_Suspend||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||82||ACS_Terminate||Yes||Yes||Yes | + | ||82||ACS_Terminate||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||83||ACS_LockedExecute||Yes||Yes|| | + | ||83||ACS_LockedExecute||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||84||ACS_ExecuteWithResult|| ||Yes|| | + | ||84||ACS_ExecuteWithResult|| ||Yes||Yes|| || |
|- | |- | ||
− | ||85||ACS_LockedExecuteDoor|| ||Yes|| | + | ||85||ACS_LockedExecuteDoor|| ||Yes||Yes|| || |
|- | |- | ||
− | + | ||86||Polyobj_MoveToSpot|| ||Yes|| || || | |
|- | |- | ||
− | ||87|||| || || || | + | ||87||Polyobj_Stop|| ||Yes||Yes|| || |
|- | |- | ||
− | ||88|||| || || || | + | ||88||Polyobj_MoveTo|| ||Yes|| || || |
|- | |- | ||
− | ||89|||| || || || | + | ||89||Polyobj_OR_MoveTo|| ||Yes|| || || |
|- | |- | ||
− | ||90||Polyobj_OR_RotateLeft||Yes||Yes||Yes | + | ||90||Polyobj_OR_RotateLeft||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||91||Polyobj_OR_RotateRight||Yes||Yes||Yes | + | ||91||Polyobj_OR_RotateRight||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||92||Polyobj_OR_Move||Yes||Yes||Yes | + | ||92||Polyobj_OR_Move||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||93||Polyobj_OR_MoveTimes8||Yes||Yes|| | + | ||93||Polyobj_OR_MoveTimes8||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||94||Pillar_BuildAndCrush||Yes||Yes||Yes | + | ||94||Pillar_BuildAndCrush||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||95||FloorAndCeiling_LowerByValue||Yes||Yes|| | + | ||95||FloorAndCeiling_LowerByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||96||FloorAndCeiling_RaiseByValue||Yes||Yes|| | + | ||96||FloorAndCeiling_RaiseByValue||Yes||Yes||Yes|| || |
<!--|- | <!--|- | ||
− | ||97 | + | ||97|||| || || |
|- | |- | ||
− | ||98 | + | ||98|||| || || |
|- | |- | ||
− | ||99 | + | ||99|||| || || --> |
|- | |- | ||
− | ||100||Scroll_Texture_Left||Yes||Yes|| ||No script | + | ||100||Scroll_Texture_Left||Yes||Yes||Yes||No script|| |
|- | |- | ||
− | ||101||Scroll_Texture_Right||Yes||Yes|| ||No script | + | ||101||Scroll_Texture_Right||Yes||Yes||Yes||No script|| |
|- | |- | ||
− | ||102||Scroll_Texture_Up||Yes||Yes|| ||No script | + | ||102||Scroll_Texture_Up||Yes||Yes||Yes||No script|| |
|- | |- | ||
− | ||103||Scroll_Texture_Down||Yes||Yes|| ||No script | + | ||103||Scroll_Texture_Down||Yes||Yes||Yes||No script|| |
<!--|- | <!--|- | ||
||104|||| || || || | ||104|||| || || || | ||
Line 232: | Line 232: | ||
||108|||| || || ||--> | ||108|||| || || ||--> | ||
|- | |- | ||
− | ||109||Light_ForceLightning||Yes||Yes | + | ||109||Light_ForceLightning||Yes||Yes|| || || |
|- | |- | ||
− | ||110||Light_RaiseByValue||Yes||Yes||Yes | + | ||110||Light_RaiseByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||111||Light_LowerByValue||Yes||Yes||Yes | + | ||111||Light_LowerByValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||112||Light_ChangeToValue||Yes||Yes||Yes | + | ||112||Light_ChangeToValue||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||113||Light_Fade||Yes||Yes||Yes | + | ||113||Light_Fade||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||114||Light_Glow||Yes||Yes||Yes | + | ||114||Light_Glow||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||115||Light_Flicker||Yes||Yes||Yes | + | ||115||Light_Flicker||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||116||Light_Strobe||Yes||Yes|| | + | ||116||Light_Strobe||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||117||Light_Stop|| ||Yes||Yes | + | ||117||Light_Stop|| ||Yes||Yes|| || |
|- | |- | ||
− | ||118||Plane_Copy|| ||Yes||Yes | + | ||118||Plane_Copy|| ||Yes||Yes || |
|- | |- | ||
− | ||119||Thing_Damage|| ||Yes|| | + | ||119||Thing_Damage|| ||Yes||Yes|| || |
|- | |- | ||
− | ||120||Radius_Quake||Yes||Yes||Yes | + | ||120||Radius_Quake||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||121||Line_SetIdentification||Yes||Yes||Yes||No script | + | ||121||Line_SetIdentification||Yes||Yes||Yes||No script|| |
<!--|- | <!--|- | ||
− | ||122 | + | ||122|||| || || |
|- | |- | ||
− | ||123 | + | ||123|||| || || |
|- | |- | ||
− | ||124 | + | ||124|||| || || --> |
|- | |- | ||
− | ||125||Thing_Move|| ||Yes | + | ||125||Thing_Move|| ||Yes|| || || |
<!--|- | <!--|- | ||
||126|||| || || ||--> | ||126|||| || || ||--> | ||
|- | |- | ||
− | ||127||Thing_SetSpecial|| ||Yes | + | ||127||Thing_SetSpecial|| ||Yes|| || || |
|- | |- | ||
− | ||128||ThrustThingZ|| ||Yes|| | + | ||128||ThrustThingZ|| ||Yes||Yes|| || |
|- | |- | ||
− | ||129||UsePuzzleItem||Yes||Yes | + | ||129||UsePuzzleItem||Yes||Yes|| || || |
|- | |- | ||
− | ||130||Thing_Activate||Yes||Yes|| | + | ||130||Thing_Activate||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||131||Thing_Deactivate||Yes||Yes|| | + | ||131||Thing_Deactivate||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||132||Thing_Remove||Yes||Yes|| | + | ||132||Thing_Remove||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||133||Thing_Destroy||Yes||Yes|| | + | ||133||Thing_Destroy||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||134||Thing_Projectile||Yes||Yes|| | + | ||134||Thing_Projectile||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||135||Thing_Spawn||Yes||Yes||Yes | + | ||135||Thing_Spawn||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||136||Thing_ProjectileGravity||Yes||Yes|| | + | ||136||Thing_ProjectileGravity||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||137||Thing_SpawnNoFog||Yes||Yes||Yes | + | ||137||Thing_SpawnNoFog||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||138||Floor_Waggle||Yes||Yes||Yes | + | ||138||Floor_Waggle||Yes||Yes||Yes|| || |
|- | |- | ||
− | ||139||Thing_SpawnFacing|| ||Yes | + | ||139||Thing_SpawnFacing|| ||Yes|| || || |
|- | |- | ||
− | ||140||Sector_ChangeSound||Yes||Yes|| | + | ||140||Sector_ChangeSound||Yes||Yes||Yes|| || |
<!--|- | <!--|- | ||
||141|||| || || || | ||141|||| || || || | ||
Line 304: | Line 304: | ||
||144|||| || || ||--> | ||144|||| || || ||--> | ||
|- | |- | ||
− | ||145||Player_SetTeam|| ||[[Skulltag|ST]]|| | + | ||145||Player_SetTeam|| ||[[Skulltag|ST]]|| || || |
<!--|- | <!--|- | ||
||146|||| || || || | ||146|||| || || || | ||
Line 318: | Line 318: | ||
||151|||| || || ||--> | ||151|||| || || ||--> | ||
|- | |- | ||
− | ||152||Team_Score|| ||[[Skulltag|ST]]|| | + | ||152||Team_Score|| ||[[Skulltag|ST]]|| || || |
|- | |- | ||
− | ||153||Team_GivePoints|| ||[[Skulltag|ST]]|| | + | ||153||Team_GivePoints|| ||[[Skulltag|ST]]|| || || |
|- | |- | ||
− | ||154||Teleport_NoStop|| ||Yes | + | ||154||Teleport_NoStop|| ||Yes|| || || |
<!--|- | <!--|- | ||
||155|||| || || || | ||155|||| || || || | ||
Line 328: | Line 328: | ||
||156|||| || || ||--> | ||156|||| || || ||--> | ||
|- | |- | ||
− | ||157||SetGlobalFogParameter|| ||Yes|| | + | ||157||SetGlobalFogParameter|| ||Yes|| || || |
|- | |- | ||
− | ||158||FS_Execute|| ||[[GZDoom|GZD]]|| | + | ||158||FS_Execute|| ||[[GZDoom|GZD]]|| || || |
|- | |- | ||
− | ||159||Sector_SetPlaneReflection|| ||Yes|| | + | ||159||Sector_SetPlaneReflection|| ||Yes|| || || |
|- | |- | ||
− | ||160||Sector_Set3dFloor|| ||[[GZDoom|G]]/[[Skulltag|ST]]|| | + | ||160||Sector_Set3dFloor|| ||[[GZDoom|G]]/[[Skulltag|ST]]|| || || |
|- | |- | ||
− | ||161||Sector_SetContents|| ||[[GZDoom|G]]/[[Skulltag|ST]]|| | + | ||161||Sector_SetContents|| ||[[GZDoom|G]]/[[Skulltag|ST]]|| || || |
<!--|- | <!--|- | ||
||162|||| || || || | ||162|||| || || || | ||
Line 352: | Line 352: | ||
||168|||| || || ||--> | ||168|||| || || ||--> | ||
|- | |- | ||
− | ||169||Generic_Crusher|Generic_Crusher2|| ||Yes|| || || || | + | ||169||Generic_Crusher|Generic_Crusher2|| ||Yes|| || || |
+ | |- | ||
+ | ||170||Sector_SetCeilingScale|Sector_SetCeilingScale2|| ||Yes|| || ||No line | ||
|- | |- | ||
− | || | + | ||171||Sector_SetFloorScale|Sector_SetFloorScale2|| ||Yes|| || ||No line |
|- | |- | ||
− | || | + | ||172||Plat_UpNearestWaitDownStay|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||173||NoiseAlert|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||174||SendToCommunicator|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||175||Thing_ProjectileIntercept|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||176||Thing_ChangeTID|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||177||Thing_Hate|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||178||Thing_ProjectileAimed|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||179||ChangeSkill|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||180||Thing_SetTranslation|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||181||Plane_Align|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||182||Line_Mirror|| ||Yes|| ||No script|| |
|- | |- | ||
− | || | + | ||183||Line_AlignCeiling|| ||Yes|| || ||No line |
|- | |- | ||
− | || | + | ||184||Line_AlignFloor|| ||Yes|| || ||No line |
|- | |- | ||
− | || | + | ||185||Sector_SetRotation|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||186||Sector_SetCeilingPanning|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||187||Sector_SetFloorPanning|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||188||Sector_SetCeilingScale|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||189||Sector_SetFloorScale|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||190||Static_Init|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||191||SetPlayerProperty|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||192||Ceiling_LowerToHighestFloor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||193||Ceiling_LowerInstant|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||194||Ceiling_RaiseInstant|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||195||Ceiling_CrushRaiseAndStayA|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||196||Ceiling_CrushAndRaiseA|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||197||Ceiling_CrushAndRaiseSilentA|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||198||Ceiling_RaiseByValueTimes8|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||199||Ceiling_LowerByValueTimes8|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||200||Generic_Floor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||201||Generic_Ceiling|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||202||Generic_Door|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||203||Generic_Lift|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||204||Generic_Stairs|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||205||Generic_Crusher|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||206||Plat_DownWaitUpStayLip|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||207||Plat_PerpetualRaiseLip|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||208||TranslucentLine|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||209||Transfer_Heights|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||210||Transfer_FloorLight|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||211||Transfer_CeilingLight|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||212||Sector_SetColor|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||213||Sector_SetFade|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||214||Sector_SetDamage|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||215||Teleport_Line|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||216||Sector_SetGravity|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||217||Stairs_BuildUpDoom|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||218||Sector_SetWind|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||219||Sector_SetFriction|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||220||Sector_SetCurrent|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||221||Scroll_Texture_Both|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||222||Scroll_Texture_Model|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||223||Scroll_Floor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||224||Scroll_Ceiling|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||225||Scroll_Texture_Offsets|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||226||ACS_ExecuteAlways|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||227||PointPush_SetForce|| ||Yes||Yes||No script|| |
|- | |- | ||
− | || | + | ||228||Plat_RaiseAndStayTx0|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||229||Thing_SetGoal|| ||Yes|| || |
|- | |- | ||
− | || | + | ||230||Plat_UpByValueStayTx|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||231||Plat_ToggleCeiling|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||232||Light_StrobeDoom|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||233||Light_MinNeighbor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||234||Light_MaxNeighbor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||235||Floor_TransferTrigger|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||236||Floor_TransferNumeric|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||237||ChangeCamera|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||238||Floor_RaiseToLowestCeiling|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||239||Floor_RaiseByValueTxTy|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||240||Floor_RaiseByTexture|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||241||Floor_LowerToLowestTxTy|| ||Yes|| || || |
|- | |- | ||
− | || | + | ||242||Floor_LowerToHighest|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||243||Exit_Normal|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||244||Exit_Secret|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||245||Elevator_RaiseToNearest|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||246||Elevator_MoveToFloor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||247||Elevator_LowerToNearest|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||248||HealThing|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||249||Door_CloseWaitOpen|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||250||Floor_Donut|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||251||FloorAndCeiling_LowerRaise|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||252||Ceiling_RaiseToNearest|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||253||Ceiling_LowerToLowest|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||254||Ceiling_LowerToFloor|| ||Yes||Yes|| || |
|- | |- | ||
− | || | + | ||255||Ceiling_CrushRaiseAndStaySilA|| ||Yes||Yes|| || |
|- | |- | ||
− | + | !# | |
+ | !Name | ||
+ | !Hexen | ||
+ | !ZDoom | ||
+ | !Eternity | ||
+ | !Script | ||
+ | !Line | ||
|} | |} | ||
+ | == External links == | ||
+ | |||
+ | * {{zdoomwiki}} | ||
+ | |||
+ | [[Category:Doom engine]] | ||
[[Category:Hexen]] | [[Category:Hexen]] | ||
[[Category:Lists]] | [[Category:Lists]] | ||
− | [[Category: | + | [[Category:ZDoom]] |
− | |||
− |
Latest revision as of 15:36, 2 August 2022
Hexen uses a single byte for its linedefs' specials (instead of two in the Doom/Heretic/Strife format) limiting the amount of specials to 255 (0 is no-op). However, these specials have up to five parameters, giving them more flexibility.
ZDoom, derived ports and Vavoom use this map format as well and added several additional ones. It is also planned for the Eternity Engine to use them as well for UDMF maps. This list shows which such specials currently exist.
Documentation for them can be found on the ZDoom wiki; though it does not differentiate between specials inherited from Hexen and those added by ZDoom.
# | Name | Hexen | ZDoom | Eternity | Script | Line |
---|---|---|---|---|---|---|
0 | No special | Yes | Yes | Yes | ||
1 | Polyobj_StartLine | Yes | Yes | Yes | No script | |
2 | Polyobj_RotateLeft | Yes | Yes | Yes | ||
3 | Polyobj_RotateRight | Yes | Yes | Yes | ||
4 | Polyobj_Move | Yes | Yes | Yes | ||
5 | Polyobj_ExplicitLine | Yes | Yes | Yes | No script | |
6 | Polyobj_MoveTimes8 | Yes | Yes | Yes | ||
7 | Polyobj_DoorSwing | Yes | Yes | Yes | ||
8 | Polyobj_DoorSlide | Yes | Yes | Yes | ||
9 | Line_Horizon | Yes | Yes | No script | ||
10 | Door_Close | Yes | Yes | Yes | ||
11 | Door_Open | Yes | Yes | Yes | ||
12 | Door_Raise | Yes | Yes | Yes | ||
13 | Door_LockedRaise | Yes | Yes | Yes | ||
14 | Door_Animated | Yes | ||||
15 | Autosave | Yes | ||||
16 | Transfer_WallLight | Yes | No script | |||
17 | Thing_Raise | Yes | Yes | |||
18 | StartConversation | Yes | ||||
19 | Thing_Stop | Yes | Yes | |||
20 | Floor_LowerByValue | Yes | Yes | Yes | ||
21 | Floor_LowerToLowest | Yes | Yes | Yes | ||
22 | Floor_LowerToNearest | Yes | Yes | Yes | ||
23 | Floor_RaiseByValue | Yes | Yes | Yes | ||
24 | Floor_RaiseToHighest | Yes | Yes | Yes | ||
25 | Floor_RaiseToNearest | Yes | Yes | Yes | ||
26 | Stairs_BuildDown | Yes | Yes | |||
27 | Stairs_BuildUp | Yes | Yes | |||
28 | Floor_RaiseAndCrush | Yes | Yes | Yes | ||
29 | Pillar_Build | Yes | Yes | Yes | ||
30 | Pillar_Open | Yes | Yes | Yes | ||
31 | Stairs_BuildDownSync | Yes | Yes | |||
32 | Stairs_BuildUpSync | Yes | Yes | |||
33 | ForceField | Yes | ||||
34 | ClearForceField | Yes | ||||
35 | Floor_RaiseByValueTimes8 | Yes | Yes | Yes | ||
36 | Floor_LowerByValueTimes8 | Yes | Yes | Yes | ||
37 | Floor_MoveToValue | Yes | Yes | |||
38 | Ceiling_Waggle | Yes | ||||
39 | Teleport_ZombieChanger | Yes | ||||
40 | Ceiling_LowerByValue | Yes | Yes | Yes | ||
41 | Ceiling_RaiseByValue | Yes | Yes | Yes | ||
42 | Ceiling_CrushAndRaise | Yes | Yes | Yes | ||
43 | Ceiling_LowerAndCrush | Yes | Yes | Yes | ||
44 | Ceiling_CrushStop | Yes | Yes | Yes | ||
45 | Ceiling_CrushRaiseAndStay | Yes | Yes | Yes | ||
46 | Floor_CrushStop | Yes | Yes | Yes | ||
47 | Ceiling_MoveToValue | Yes | Yes | |||
48 | Sector_Attach3dMidtex | Yes | Yes | No script | ||
49 | GlassBreak | Yes | ||||
50 | ExtraFloor_LightOnly | Yes | No script | |||
51 | Sector_SetLink | Yes | ||||
52 | Scroll_Wall | Yes | ||||
53 | Line_SetTextureOffset | Yes | No line | |||
54 | Sector_ChangeFlags | Yes | ||||
55 | Line_SetBlocking | Yes | ||||
56 | Line_SetTextureScale | Yes | ||||
57 | Sector_SetPortal | Yes | ||||
58 | Sector_CopyScroller | Yes | ||||
59 | Polyobj_OR_MoveToSpot | Yes | ||||
60 | Plat_PerpetualRaise | Yes | Yes | Yes | ||
61 | Plat_Stop | Yes | Yes | Yes | ||
62 | Plat_DownWaitUpStay | Yes | Yes | Yes | ||
63 | Plat_DownByValue | Yes | Yes | Yes | ||
64 | Plat_UpWaitDownStay | Yes | Yes | Yes | ||
65 | Plat_UpByValue | Yes | Yes | Yes | ||
66 | Floor_LowerInstant | Yes | Yes | Yes | ||
67 | Floor_RaiseInstant | Yes | Yes | Yes | ||
68 | Floor_MoveToValueTimes8 | Yes | Yes | Yes | ||
69 | Ceiling_MoveToValueTimes8 | Yes | Yes | Yes | ||
70 | Teleport | Yes | Yes | Yes | ||
71 | Teleport_NoFog | Yes | Yes | Yes | ||
72 | ThrustThing | Yes | Yes | Yes | ||
73 | DamageThing | Yes | Yes | Yes | ||
74 | Teleport_NewMap | Yes | Yes | Yes | ||
75 | Teleport_EndGame | Yes | Yes | Yes | ||
76 | TeleportOther | Yes | ||||
77 | TeleportGroup | Yes | ||||
78 | TeleportInSector | Yes | ||||
79 | Thing_SetConversation | Yes | ||||
80 | ACS_Execute | Yes | Yes | Yes | ||
81 | ACS_Suspend | Yes | Yes | Yes | ||
82 | ACS_Terminate | Yes | Yes | Yes | ||
83 | ACS_LockedExecute | Yes | Yes | Yes | ||
84 | ACS_ExecuteWithResult | Yes | Yes | |||
85 | ACS_LockedExecuteDoor | Yes | Yes | |||
86 | Polyobj_MoveToSpot | Yes | ||||
87 | Polyobj_Stop | Yes | Yes | |||
88 | Polyobj_MoveTo | Yes | ||||
89 | Polyobj_OR_MoveTo | Yes | ||||
90 | Polyobj_OR_RotateLeft | Yes | Yes | Yes | ||
91 | Polyobj_OR_RotateRight | Yes | Yes | Yes | ||
92 | Polyobj_OR_Move | Yes | Yes | Yes | ||
93 | Polyobj_OR_MoveTimes8 | Yes | Yes | Yes | ||
94 | Pillar_BuildAndCrush | Yes | Yes | Yes | ||
95 | FloorAndCeiling_LowerByValue | Yes | Yes | Yes | ||
96 | FloorAndCeiling_RaiseByValue | Yes | Yes | Yes | ||
100 | Scroll_Texture_Left | Yes | Yes | Yes | No script | |
101 | Scroll_Texture_Right | Yes | Yes | Yes | No script | |
102 | Scroll_Texture_Up | Yes | Yes | Yes | No script | |
103 | Scroll_Texture_Down | Yes | Yes | Yes | No script | |
109 | Light_ForceLightning | Yes | Yes | |||
110 | Light_RaiseByValue | Yes | Yes | Yes | ||
111 | Light_LowerByValue | Yes | Yes | Yes | ||
112 | Light_ChangeToValue | Yes | Yes | Yes | ||
113 | Light_Fade | Yes | Yes | Yes | ||
114 | Light_Glow | Yes | Yes | Yes | ||
115 | Light_Flicker | Yes | Yes | Yes | ||
116 | Light_Strobe | Yes | Yes | Yes | ||
117 | Light_Stop | Yes | Yes | |||
118 | Plane_Copy | Yes | Yes | |||
119 | Thing_Damage | Yes | Yes | |||
120 | Radius_Quake | Yes | Yes | Yes | ||
121 | Line_SetIdentification | Yes | Yes | Yes | No script | |
125 | Thing_Move | Yes | ||||
127 | Thing_SetSpecial | Yes | ||||
128 | ThrustThingZ | Yes | Yes | |||
129 | UsePuzzleItem | Yes | Yes | |||
130 | Thing_Activate | Yes | Yes | Yes | ||
131 | Thing_Deactivate | Yes | Yes | Yes | ||
132 | Thing_Remove | Yes | Yes | Yes | ||
133 | Thing_Destroy | Yes | Yes | Yes | ||
134 | Thing_Projectile | Yes | Yes | Yes | ||
135 | Thing_Spawn | Yes | Yes | Yes | ||
136 | Thing_ProjectileGravity | Yes | Yes | Yes | ||
137 | Thing_SpawnNoFog | Yes | Yes | Yes | ||
138 | Floor_Waggle | Yes | Yes | Yes | ||
139 | Thing_SpawnFacing | Yes | ||||
140 | Sector_ChangeSound | Yes | Yes | Yes | ||
145 | Player_SetTeam | ST | ||||
152 | Team_Score | ST | ||||
153 | Team_GivePoints | ST | ||||
154 | Teleport_NoStop | Yes | ||||
157 | SetGlobalFogParameter | Yes | ||||
158 | FS_Execute | GZD | ||||
159 | Sector_SetPlaneReflection | Yes | ||||
160 | Sector_Set3dFloor | G/ST | ||||
161 | Sector_SetContents | G/ST | ||||
169 | Generic_Crusher2 | Yes | ||||
170 | Sector_SetCeilingScale2 | Yes | No line | |||
171 | Sector_SetFloorScale2 | Yes | No line | |||
172 | Plat_UpNearestWaitDownStay | Yes | ||||
173 | NoiseAlert | Yes | ||||
174 | SendToCommunicator | Yes | ||||
175 | Thing_ProjectileIntercept | Yes | ||||
176 | Thing_ChangeTID | Yes | Yes | |||
177 | Thing_Hate | Yes | ||||
178 | Thing_ProjectileAimed | Yes | ||||
179 | ChangeSkill | Yes | Yes | |||
180 | Thing_SetTranslation | Yes | ||||
181 | Plane_Align | Yes | Yes | No script | ||
182 | Line_Mirror | Yes | No script | |||
183 | Line_AlignCeiling | Yes | No line | |||
184 | Line_AlignFloor | Yes | No line | |||
185 | Sector_SetRotation | Yes | Yes | |||
186 | Sector_SetCeilingPanning | Yes | Yes | |||
187 | Sector_SetFloorPanning | Yes | Yes | |||
188 | Sector_SetCeilingScale | Yes | Yes | |||
189 | Sector_SetFloorScale | Yes | Yes | |||
190 | Static_Init | Yes | Yes | No script | ||
191 | SetPlayerProperty | Yes | ||||
192 | Ceiling_LowerToHighestFloor | Yes | Yes | |||
193 | Ceiling_LowerInstant | Yes | Yes | |||
194 | Ceiling_RaiseInstant | Yes | Yes | |||
195 | Ceiling_CrushRaiseAndStayA | Yes | Yes | |||
196 | Ceiling_CrushAndRaiseA | Yes | Yes | |||
197 | Ceiling_CrushAndRaiseSilentA | Yes | Yes | |||
198 | Ceiling_RaiseByValueTimes8 | Yes | Yes | |||
199 | Ceiling_LowerByValueTimes8 | Yes | Yes | |||
200 | Generic_Floor | Yes | Yes | |||
201 | Generic_Ceiling | Yes | Yes | |||
202 | Generic_Door | Yes | ||||
203 | Generic_Lift | Yes | ||||
204 | Generic_Stairs | Yes | ||||
205 | Generic_Crusher | Yes | Yes | |||
206 | Plat_DownWaitUpStayLip | Yes | Yes | |||
207 | Plat_PerpetualRaiseLip | Yes | Yes | |||
208 | TranslucentLine | Yes | ||||
209 | Transfer_Heights | Yes | Yes | No script | ||
210 | Transfer_FloorLight | Yes | Yes | No script | ||
211 | Transfer_CeilingLight | Yes | Yes | No script | ||
212 | Sector_SetColor | Yes | ||||
213 | Sector_SetFade | Yes | ||||
214 | Sector_SetDamage | Yes | ||||
215 | Teleport_Line | Yes | Yes | |||
216 | Sector_SetGravity | Yes | ||||
217 | Stairs_BuildUpDoom | Yes | Yes | |||
218 | Sector_SetWind | Yes | Yes | |||
219 | Sector_SetFriction | Yes | Yes | |||
220 | Sector_SetCurrent | Yes | Yes | |||
221 | Scroll_Texture_Both | Yes | ||||
222 | Scroll_Texture_Model | Yes | Yes | No script | ||
223 | Scroll_Floor | Yes | Yes | |||
224 | Scroll_Ceiling | Yes | Yes | |||
225 | Scroll_Texture_Offsets | Yes | Yes | No script | ||
226 | ACS_ExecuteAlways | Yes | Yes | |||
227 | PointPush_SetForce | Yes | Yes | No script | ||
228 | Plat_RaiseAndStayTx0 | Yes | Yes | |||
229 | Thing_SetGoal | Yes | ||||
230 | Plat_UpByValueStayTx | Yes | Yes | |||
231 | Plat_ToggleCeiling | Yes | Yes | |||
232 | Light_StrobeDoom | Yes | Yes | |||
233 | Light_MinNeighbor | Yes | Yes | |||
234 | Light_MaxNeighbor | Yes | Yes | |||
235 | Floor_TransferTrigger | Yes | Yes | |||
236 | Floor_TransferNumeric | Yes | Yes | |||
237 | ChangeCamera | Yes | ||||
238 | Floor_RaiseToLowestCeiling | Yes | Yes | |||
239 | Floor_RaiseByValueTxTy | Yes | ||||
240 | Floor_RaiseByTexture | Yes | Yes | |||
241 | Floor_LowerToLowestTxTy | Yes | ||||
242 | Floor_LowerToHighest | Yes | Yes | |||
243 | Exit_Normal | Yes | Yes | |||
244 | Exit_Secret | Yes | Yes | |||
245 | Elevator_RaiseToNearest | Yes | Yes | |||
246 | Elevator_MoveToFloor | Yes | Yes | |||
247 | Elevator_LowerToNearest | Yes | Yes | |||
248 | HealThing | Yes | Yes | |||
249 | Door_CloseWaitOpen | Yes | Yes | |||
250 | Floor_Donut | Yes | Yes | |||
251 | FloorAndCeiling_LowerRaise | Yes | Yes | |||
252 | Ceiling_RaiseToNearest | Yes | Yes | |||
253 | Ceiling_LowerToLowest | Yes | Yes | |||
254 | Ceiling_LowerToFloor | Yes | Yes | |||
255 | Ceiling_CrushRaiseAndStaySilA | Yes | Yes | |||
# | Name | Hexen | ZDoom | Eternity | Script | Line |
External links[edit]
- Action specials at the ZDoom wiki