Difference between revisions of "Administration: Union Aerospace Corporate Division"

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{{Doom 3 maps|pic=Administration Title Screen.png|map=game/admin}}
 
{{Doom 3 maps|pic=Administration Title Screen.png|map=game/admin}}
'''Administration: Union Aerospace Corporate Division''' is the fourth level of [[Doom 3]]. The [[Demon (Doom 3)|pinky demon]] is introduced at a cutscene. The growth taking over the base is first seen, and this is where monsters start teleporting in. The player has the first opportunity to receive a [[Chaingun (Doom 3)|chaingun]], locked inside a [[Martian Buddy]] storage cabinet.  [[Grenades]] are also first available here. The player must find William Banks' PDA to continue on to Alpha Labs.
+
'''Administration: Union Aerospace Corporate Division''' is the fourth level of [[Doom 3]]. The [[Demon (Doom 3)|pinky demon]] is introduced at a cutscene. The growth taking over the base is first seen, and this is where monsters start teleporting in. The player has the first opportunity to receive a [[Chaingun (Doom 3)|chain gun]], locked inside a [[Martian Buddy]] storage cabinet.  [[Grenades]] are also first available here. The player must find William Banks' PDA to continue on to Alpha Labs.
  
 
==Summary==
 
==Summary==
 +
[[File:Administration Level Scheme.png|thumb|right|Map overview.]]
 
{{spoiler}}
 
{{spoiler}}
 
The level begins with the marine arriving at the Administration Complex. As he steps out of the elevator, a cut scene takes over and shows [[Counselor Swann]] arguing with [[Dr. Betruger]] over a video comm link. Swann states that the situation is out of control and the [[UAC]] is assuming control. Betruger is completely unfazed by the chaos surrounding him, and tells Swann that he will handle this matter on his own. He then cuts off the transmission. [[Jack Campbell]] opens up his weapons case containing the [[BFG 9000 (Doom 3)|BFG]] and prepares to execute "plan B."
 
The level begins with the marine arriving at the Administration Complex. As he steps out of the elevator, a cut scene takes over and shows [[Counselor Swann]] arguing with [[Dr. Betruger]] over a video comm link. Swann states that the situation is out of control and the [[UAC]] is assuming control. Betruger is completely unfazed by the chaos surrounding him, and tells Swann that he will handle this matter on his own. He then cuts off the transmission. [[Jack Campbell]] opens up his weapons case containing the [[BFG 9000 (Doom 3)|BFG]] and prepares to execute "plan B."
Line 9: Line 10:
  
 
After acquiring Banks's PDA from Betruger's office, the marine fights his way back to the Alpha Labs doors and gains access to Alpha Labs Sector 1.
 
After acquiring Banks's PDA from Betruger's office, the marine fights his way back to the Alpha Labs doors and gains access to Alpha Labs Sector 1.
 +
 +
===Areas===
 +
:Administration Elevator
 +
:Administration Lobby
 +
:Alpha Labs Hallway
 +
:Alpha Labs Processing
 +
:Lower Hallway
 +
:Video Phone Conference Room
 +
:Data Library
 +
:North Hallway
 +
:Service Area
 +
:Executive Office Access
 +
:Executive Offices
 +
:Network Access
 +
:Processing Access
 +
:Global Network Terminal
 +
:Transfer Bay
  
 
===Objectives===
 
===Objectives===
Line 14: Line 32:
 
:Locate the PDA of William Banks For Alpha Labs Clearance
 
:Locate the PDA of William Banks For Alpha Labs Clearance
 
{{endspoiler}}
 
{{endspoiler}}
 +
 +
==Characters==
 +
* [[Thomas Kelly]]
 +
* [[Elliot Swann]]
 +
* [[Malcolm Betruger]]
 +
* [[Jack Campbell]]
 +
* [[E. Webb]]
 +
* [[UAC announcer]]
  
 
==[[PDA]]s==
 
==[[PDA]]s==
Line 19: Line 45:
 
* [[PDA#Jonathan Moses|Jonathan Moses]]: Located in North Hallway, near Martian Buddy.  
 
* [[PDA#Jonathan Moses|Jonathan Moses]]: Located in North Hallway, near Martian Buddy.  
 
* [[PDA#William Banks|William Banks]]: Located in Executive Offices, near the glowing circle
 
* [[PDA#William Banks|William Banks]]: Located in Executive Offices, near the glowing circle
* [[PDA#Paul Simmons|Paul Simmons]]: Located in Global Network Terminal
+
* [[PDA#Paul Simons|Paul Simons]]: Located in Global Network Terminal
  
 
==[[Video disks]]==
 
==[[Video disks]]==
 
* [[Video disks#Alpha Labs Introduction|Alpha Labs Introduction]]. Found in Alpha Labs Hallway, on a table in an office.
 
* [[Video disks#Alpha Labs Introduction|Alpha Labs Introduction]]. Found in Alpha Labs Hallway, on a table in an office.
  
==Characters==
+
==Statistics==
* [[Thomas Kelly]]
+
===Enemies===
* [[Elliot Swann]]
 
* [[Malcolm Betruger]]
 
* [[Jack Campbell]]
 
* [[E. Webb]]
 
* [[UAC announcer]]
 
 
 
==Enemies==
 
 
The enemy count on Nightmare is the same as on Veteran. There are no changes in the enemy amount in the [[Doom 3: BFG Edition|BFG Edition]].
 
The enemy count on Nightmare is the same as on Veteran. There are no changes in the enemy amount in the [[Doom 3: BFG Edition|BFG Edition]].
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
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|style="text-align: left;"|'''Enemy'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemy'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|6
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|6
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|5
+
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|5
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|1
+
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="2"|3||4
+
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="2"|3||4
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||16||19||24
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||16||19||24
 
|-
 
|-
|style="text-align: left;"|[[Demon (Doom 3)|Demons]]||colspan="3"|3
+
|style="text-align: left;"|[[Demon (Doom 3)|Demon]]||colspan="3"|3
 
|}
 
|}
  
==Weapons/Items==
+
===Items===
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the [[Doom 3: BFG Edition|BFG Edition]].
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
Line 57: Line 76:
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||colspan="3"|2
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Chaingun (Doom 3)|Chainguns]]||colspan="3"|1
+
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|8
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|8
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|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|6
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|6
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||9||5||4
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||9||5||4
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="3"|1
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="3"|1
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|2
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Health#Med kits|Med kits]] (large)||11||10||7
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||11||10||7
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||21||19||14
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||21||19||14
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||9||6||5
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||9||6||5
 
|-
 
|-
|style="text-align: left;"|[[Backpack#Doom 3|Backpacks]]||colspan="3"|1*
+
|style="text-align: left;"|[[Backpack#Doom 3|Backpack]]||colspan="3"|1*
 
|}
 
|}
 
<small>* Contains bullets (36), shells (24), clip (60), grenades (10), armor (50).</small>
 
<small>* Contains bullets (36), shells (24), clip (60), grenades (10), armor (50).</small>
  
There's also one [[Supplies (Doom 3)#Health#Health stations|health station]] on the level, with 100 health in reserve.
+
There's also one [[Supplies (Doom 3)#Health stations|health station]] on the level, with 100 health in reserve.
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]||1
 +
|}
  
==Locker Codes==
+
==Locker codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #013 - Ammunition:''' ''586''. Contains: ''security armor, grenades, shells (small), clip (large)''.
 
* '''Storage locker #013 - Ammunition:''' ''586''. Contains: ''security armor, grenades, shells (small), clip (large)''.
Line 92: Line 128:
 
==Secrets==
 
==Secrets==
 
* In the Alpha Labs Processing room, where the player is attacked by an imp and then by barrel-throwing zombie, the player can jump then crouch through the window that is missing a glass panel into the room with a processing device and find a backpack and some health there.
 
* In the Alpha Labs Processing room, where the player is attacked by an imp and then by barrel-throwing zombie, the player can jump then crouch through the window that is missing a glass panel into the room with a processing device and find a backpack and some health there.
* William Banks' PDA can be used to open a locked door in an office on the way to Alpha Labs (the one with a storage crate in it). Through this door the player can access a communications room where Swann and Campbell were seen before, which has some ammo and in it, as well as an armor suit (in the corner).
+
* William Banks' PDA can be used to open a locked door in an office on the way to Alpha Labs (the one with a storage crate in it). Through this door the player can access the communications room where Swann and Campbell were seen before. The communications room contains shells, grenades and a suit of armor in the corner, and there is a clip on the shelves outside.
 
* If the video monitor outside Betruger's office door is examined carefully, it can be seen to occasionally distort into an image of a pentagram over a bloody background. At the same time, the text {{c|ADMINISTRATIVE OFFICE}} changes rapidly through a short series of corrupt, evil messages:
 
* If the video monitor outside Betruger's office door is examined carefully, it can be seen to occasionally distort into an image of a pentagram over a bloody background. At the same time, the text {{c|ADMINISTRATIVE OFFICE}} changes rapidly through a short series of corrupt, evil messages:
 
** {{c|DEATH-HB9Z0 1 &4ITGHL}}
 
** {{c|DEATH-HB9Z0 1 &4ITGHL}}
Line 102: Line 138:
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Administration Start.png|Starting area.
+
Administration Start.png|Administration Lobby (start).
 
Administration Swann.png|Swann arguing with Betruger.
 
Administration Swann.png|Swann arguing with Betruger.
Administration Processing.png|Processing room.
+
Administration Processing.png|Alpha Labs Processing.
 
Administration Zombie Barrel.png|A zombie throws a barrel at the player.
 
Administration Zombie Barrel.png|A zombie throws a barrel at the player.
Administration Alpha Entrance.png|Entrance to the Alpha Labs.
+
Administration Alpha Entrance.png|Alpha Labs entrance.
 
Administration Imps Break Doors.png|Imps tearing through doors.
 
Administration Imps Break Doors.png|Imps tearing through doors.
 
Administration Demon 1.png|Demon introduction.
 
Administration Demon 1.png|Demon introduction.
 
Administration Demon 2.png|Ditto.
 
Administration Demon 2.png|Ditto.
Administration Swann Campbell.png|Swann and Campbell at network terminal.
+
Administration Swann Campbell.png|Swann and Campbell at Global Network Terminal.
Administration Hell Office.png|Office altered by Hell.
+
Administration Hell Office.png|Executive Office, altered by Hell.
 
Administration Growth.png|Hellish growth.
 
Administration Growth.png|Hellish growth.
Administration Network Terminal.png|Network terminal.
+
Administration Network Terminal.png|Global Network Terminal.
 
</gallery>
 
</gallery>
  

Latest revision as of 03:42, 11 September 2023

Doom 3 maps
Administration: Union Aerospace Corporate Division
Map name: game/admin

Administration: Union Aerospace Corporate Division is the fourth level of Doom 3. The pinky demon is introduced at a cutscene. The growth taking over the base is first seen, and this is where monsters start teleporting in. The player has the first opportunity to receive a chain gun, locked inside a Martian Buddy storage cabinet. Grenades are also first available here. The player must find William Banks' PDA to continue on to Alpha Labs.

Summary[edit]

Map overview.
Spoiler Warning: Plot details follow.

The level begins with the marine arriving at the Administration Complex. As he steps out of the elevator, a cut scene takes over and shows Counselor Swann arguing with Dr. Betruger over a video comm link. Swann states that the situation is out of control and the UAC is assuming control. Betruger is completely unfazed by the chaos surrounding him, and tells Swann that he will handle this matter on his own. He then cuts off the transmission. Jack Campbell opens up his weapons case containing the BFG and prepares to execute "plan B."

The marine fights his way from the lobby to the Alpha Labs entrance. However, the doors are locked and he must find director William Banks's PDA. He also encounters a dying marine E. Webb, who tells the marine he was ambushed and that there may still be other marine teams out there. Whether spoken with repeatedly or left alone, Webb eventually dies. After opening the Executive Office doors from the Data Library, the marine is confronted by a new enemy, the pinky demon. In addition, Sergeant Kelly contacts the marine over the radio and informs him that there is some kind of unidentified growth taking over parts of the base. This growth is later seen in Malcolm Betruger's office. The demons also demonstrate their ability to teleport here.

After acquiring Banks's PDA from Betruger's office, the marine fights his way back to the Alpha Labs doors and gains access to Alpha Labs Sector 1.

Areas[edit]

Administration Elevator
Administration Lobby
Alpha Labs Hallway
Alpha Labs Processing
Lower Hallway
Video Phone Conference Room
Data Library
North Hallway
Service Area
Executive Office Access
Executive Offices
Network Access
Processing Access
Global Network Terminal
Transfer Bay

Objectives[edit]

William Banks
Locate the PDA of William Banks For Alpha Labs Clearance
Spoilers end here.

Characters[edit]

PDAs[edit]

Video disks[edit]

Statistics[edit]

Enemies[edit]

The enemy count on Nightmare is the same as on Veteran. There are no changes in the enemy amount in the BFG Edition.

Enemy Recruit Marine Veteran
Zombie 6
Pistol Z-Sec 5
Shotgun Z-Sec 1
Machine gun Z-Sec 3 4
Imp 16 19 24
Demon 3

Items[edit]

The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the amount of items in the BFG Edition.

Item Recruit Marine Veteran
Shotgun 2
Chain gun 1
Shells (small) 8
Shells (large) 1
Clip (small) 6
Clip (large) 9 5 4
Ammo belt 1
Grenades 2
Med kit (large) 11 10 7
Armor shard 21 19 14
Security armor 9 6 5
Backpack 1*

* Contains bullets (36), shells (24), clip (60), grenades (10), armor (50).

There's also one health station on the level, with 100 health in reserve.

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Shotgun 1
Machine gun 1
Clip (small) 1
Grenade 1

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #013 - Ammunition: 586. Contains: security armor, grenades, shells (small), clip (large).
  • Martian Buddy locker: 0508. Contains: chaingun, ammo belt, security armor.

Secrets[edit]

  • In the Alpha Labs Processing room, where the player is attacked by an imp and then by barrel-throwing zombie, the player can jump then crouch through the window that is missing a glass panel into the room with a processing device and find a backpack and some health there.
  • William Banks' PDA can be used to open a locked door in an office on the way to Alpha Labs (the one with a storage crate in it). Through this door the player can access the communications room where Swann and Campbell were seen before. The communications room contains shells, grenades and a suit of armor in the corner, and there is a clip on the shelves outside.
  • If the video monitor outside Betruger's office door is examined carefully, it can be seen to occasionally distort into an image of a pentagram over a bloody background. At the same time, the text ADMINISTRATIVE OFFICE changes rapidly through a short series of corrupt, evil messages:
    • DEATH-HB9Z0 1 &4ITGHL
    • HELL AWAITS 2 KILL-YOU

Notes[edit]

  • After obtaining William Banks' PDA, if the player decides to backtrack to the room where they first encountered the pinky demon, another one will teleport upon entering the room.

Gallery[edit]

External links[edit]