Difference between revisions of "Adrenaline"

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The '''adrenaline''' powerup in [[Doom 3]] resembles a large hypodermic needle. Once taken, it is immediately used, and the sound of an accelerated heartbeat is heard. For the next 60 seconds, the player will have infinite stamina, allowing him to sprint continuously.
 
The '''adrenaline''' powerup in [[Doom 3]] resembles a large hypodermic needle. Once taken, it is immediately used, and the sound of an accelerated heartbeat is heard. For the next 60 seconds, the player will have infinite stamina, allowing him to sprint continuously.
  
Whenever the player is in Hell (this includes the [[Hell (Doom 3 level)|Hell level]] and the final fight with the [[Cyberdemon (Doom 3)|Cyberdemon]]), he/she is able to sprint for indefinitely long without exhausting. This effect (dubbed ''the [[Wikipedia:Hercules|Hercules]] complex'' by the [[UAC]] scientists) is caused by Hell itself, and is visually indicated by flames shooting across the stamina gauge on the player's HUD.
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Whenever the player is in [[Hell]] (this includes the [[Hell (Doom 3 level)|Hell level]] and the final fight with the [[Cyberdemon (Doom 3)|cyberdemon]]), they will be able to sprint for an indefinitely long period without exhausting. This effect (dubbed the "[[Wikipedia:Hercules|Hercules]] complex" by [[UAC]] scientists) is caused by Hell itself, and is visually indicated by flames shooting across the stamina gauge on the player's [[HUD]] (note that this visual indicator was removed from [[Doom 3: BFG Edition]], but that the mechanic still works as intended despite this).
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==Appearance statistics==
 +
===Doom 3===
 +
{| {{prettytable|style=text-align: center;}}
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|-
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|style="text-align: left;"|'''Level'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Mars_City_Underground:_Union_Aerospace_Subsystems|Mars City Underground]]||1
 +
|-
 +
|style="text-align: left;"|[[Mars_City:_Union_Aerospace_Corporate_Division|Mars City]]||1
 +
|-
 +
|style="text-align: left;"|[[Alpha_Labs_-_Sector_4:_Union_Aerospace_Science_Division|Alpha Labs - Sector 4]]||4
 +
|-
 +
|style="text-align: left;"|[[Communications_Transfer:_Maintenance_and_Transfer_Station|Communications Transfer]]||1
 +
|-
 +
|style="text-align: left;"|[[Monorail_Skybridge:_Facility_Transport|Monorail Skybridge]]||1
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_1:_Union_Aerospace_Research_Division|Delta Labs - Level 1]]||1
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_2b:_Union_Aerospace_Research_Division|Delta Labs - Level 2b]]||1
 +
|-
 +
|style="text-align: left;"|[[Delta_Labs_-_Level_3:_Union_Aerospace_Research_Division|Delta Labs - Level 3]]||1
 +
|-
 +
|style="text-align: left;"|[[Delta_Complex:_Union_Aerospace_Research_Division|Delta Complex]]||1
 +
|-
 +
|style="text-align: left;"|[[Central_Processing:_Primary_Server_Bank|Central Processing (2)]]||3
 +
|-
 +
|style="text-align: left;"|[[Caverns_-_Area_1:_Excavation_Transfer|Caverns - Area 1]]||1*
 +
|-
 +
|style="text-align: left;"|[[Caverns_-_Area_2:_Artifact_Excavation|Caverns - Area 2]]||1
 +
|-
 +
|style="text-align: left;"|'''Total'''||17
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|}
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<small>* The [[Doom 3: BFG Edition|BFG Edition]] adds one more adrenaline pickup to this level, making the total count of 18 in this version.</small>
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===[[Doom 3: Resurrection of Evil]]===
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The adrenaline powerups don't appear in Resurrection of Evil.
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===[[The Lost Mission]]===
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Adrenaline can be found in [[Exis Labs]].
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{{stub}}
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{{Doom 3 items}}
 
[[Category:Doom 3 items]]
 
[[Category:Doom 3 items]]

Revision as of 09:33, 5 September 2019

The adrenaline can be found in the infirmary of the Mars City UAC Corporate Division.

The adrenaline powerup in Doom 3 resembles a large hypodermic needle. Once taken, it is immediately used, and the sound of an accelerated heartbeat is heard. For the next 60 seconds, the player will have infinite stamina, allowing him to sprint continuously.

Whenever the player is in Hell (this includes the Hell level and the final fight with the cyberdemon), they will be able to sprint for an indefinitely long period without exhausting. This effect (dubbed the "Hercules complex" by UAC scientists) is caused by Hell itself, and is visually indicated by flames shooting across the stamina gauge on the player's HUD (note that this visual indicator was removed from Doom 3: BFG Edition, but that the mechanic still works as intended despite this).

Appearance statistics

Doom 3

Level Amount
Mars City Underground 1
Mars City 1
Alpha Labs - Sector 4 4
Communications Transfer 1
Monorail Skybridge 1
Delta Labs - Level 1 1
Delta Labs - Level 2b 1
Delta Labs - Level 3 1
Delta Complex 1
Central Processing (2) 3
Caverns - Area 1 1*
Caverns - Area 2 1
Total 17

* The BFG Edition adds one more adrenaline pickup to this level, making the total count of 18 in this version.

Doom 3: Resurrection of Evil

The adrenaline powerups don't appear in Resurrection of Evil.

The Lost Mission

Adrenaline can be found in Exis Labs.

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