Difference between revisions of "Afrit"

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[[File:afritball-hexen.png|thumb|Afrits in their invulnerable 'ball' form.]]
 
[[File:afritball-hexen.png|thumb|Afrits in their invulnerable 'ball' form.]]
  
The '''afrit''' is an enemy in [[Hexen]].  It is somewhat similar in appearance and role to [[Heretic]]'s [[gargoyle|fire gargoyle]], but its skin is nearly black, and it is wreathed by an aura of flames.  Afrits have the fewest hit points of all Hexen creatures save the morphed [[pig]]s, requiring only 80 damage to take down.  According to the manual:
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The '''afrit''' is an enemy in [[Hexen]].  It is somewhat similar in appearance and role to [[Heretic]]'s [[gargoyle|fire gargoyle]], but its skin is nearly black, and it is wreathed in an aura of flames.  Afrits have the fewest hit points of all Hexen creatures save the morphed [[pig]]s, requiring only 80 damage to take down.  According to the manual:
  
 
{{Quote|These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky.|Hexen instruction manual}}
 
{{Quote|These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky.|Hexen instruction manual}}

Revision as of 15:26, 28 January 2019

Afrit shooting fireballs.
Afrits in their invulnerable 'ball' form.

The afrit is an enemy in Hexen. It is somewhat similar in appearance and role to Heretic's fire gargoyle, but its skin is nearly black, and it is wreathed in an aura of flames. Afrits have the fewest hit points of all Hexen creatures save the morphed pigs, requiring only 80 damage to take down. According to the manual:

"These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky."
― Hexen instruction manual

Combat characteristics

Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the Mage class.

When first spawned on a map, afrits will be sleeping, curled into a tight rock-like ball. They are invulnerable when they are in this form, so it is wise to wait until they begin to uncurl before attempting to get a first strike in.

Data

Attributes
ID # 10060 (decimal), 274C (hex)
Hit points 80
Speed 13 map units per frame
(91.0 map units per second)
Width 40
Height 68
Reaction time 8
Pain chance 1 (0.78%)
Pain time 6 tics
Mass 75
Bits 4212230
147066912
Bits list

1: Obstacle

2: Shootable

9: No Gravity

10: Drop Off

14: Floating

22: Affects Kill %

5: Floor Clip

12: Pass Mobj

18: Telestomp

22: Push Wall

23: Monster Cross Lines

27: Invulnerable

Sprites & sounds
Sprite name FDMN
Alert sound SPAWN3
Active sound FIRED5
Pain sound FIRED2
Death sound FIRED3
ACS
Name T_FIREGARGOYLE
Number 5
Melee attack
Damage 2-16
Sound DEMATK2
Ranged attack
Type Projectile
Speed 15 map units per tic
(525 map units per second)
Damage 5-40
Width 20
Height 6
Sprite name ?
Sound (firing)
(impact)

Appearance statistics

In the IWADs the afrit is first encountered on these maps per skill level:

The IWADs contain the following numbers of afrits per skill level:

Notes

  • In some levels, afrits are hidden inside breakable vases and pots, so players might wish to be wary when investigating these pots.