Afrit shooting fireballs.
Afrits in their invulnerable 'ball' form.
The afrit is an enemy in Hexen. It is somewhat similar in appearance and role to Heretic's fire gargoyle, but its skin is nearly black, and it is wreathed by an aura of flames. Afrits have the fewest hit points of all Hexen creatures save the morphed pigs, requiring only 80 damage to take down. According to the manual:
"These larger, nastier cousins of the gargoyles found in Heretic are more than happy to douse you in flames. The only nice thing about them is the satisfying splat they make when you shoot 'em from the sky."
― Hexen instruction manual
Combat characteristics
Though the afrit generally flies at a leisurely pace, it can also make sudden quick movements sideways, and even backwards; they also have a tendency to strafe when firing. This makes them harder to hit. When attacking, the afrit will launch three small fireballs in rapid succession. These fireballs do not cause much damage, even to a player using the Mage class.
When first spawned on a map, afrits will be sleeping, curled into a tight rock-like ball. They are invulnerable when they are in this form, so it is wise to wait until they begin to uncurl before attempting to get a first strike in.
Data
|
Attributes
|
ID # |
10060 (decimal), 274C (hex)
|
Hit points |
80
|
Speed |
13 map units per frame (91.0 map units per second)
|
Width |
40
|
Height |
68
|
Reaction time |
8
|
Pain chance |
1 (0.78%)
|
Pain time |
6 tics
|
Mass |
75
|
Bits |
4212230 147066912
|
|
Bits list
|
1: Obstacle
2: Shootable
9: No Gravity
10: Drop Off
14: Floating
22: Affects Kill %
|
5: Floor Clip
12: Pass Mobj
18: Telestomp
22: Push Wall
23: Monster Cross Lines
27: Invulnerable
|
|
|
Sprites & sounds
|
Sprite name |
FDMN
|
Alert sound |
SPAWN3
|
Active sound |
FIRED5
|
Pain sound |
FIRED2
|
Death sound |
FIRED3
|
ACS
|
Name |
T_FIREGARGOYLE
|
Number |
5
|
|
|
Melee attack
|
Damage |
2-16
|
Sound |
DEMATK2
|
|
Ranged attack
|
Type |
Projectile
|
Speed |
15 map units per tic (525 map units per second)
|
Damage |
5-40
|
Width |
20
|
Height |
6
|
Sprite name |
?
|
Sound |
(firing) (impact)
|
|
|
Appearance statistics
In the IWADs the afrit is first encountered on these maps per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
Hub 1: Seven Portals (map) |
Hub 1: Winnowing Hall |
Hub 1: Winnowing Hall
|
Hub 2: Shadow Wood |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map) |
Hub 2: Shadow Wood (map)
|
Hub 3: Heresiarch's Seminary |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map) |
Hub 3: Heresiarch's Seminary (map)
|
Hub 4: Castle of Grief |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map) |
Hub 4: Castle of Grief (map)
|
Hub 5: Necropolis |
Hub 5: Menelkir's Tomb |
Hub 5: Menelkir's Tomb |
Hub 5: Menelkir's Tomb
|
Expansion Hub 1: Blight |
Hub 1: Ruined Village |
Hub 1: Ruined Village |
Hub 1: Ruined Village
|
Expansion Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate |
Hub 2: Constable's Gate
|
Expansion Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave |
Hub 3: Nave
|
Expansion Hub 4: Transit |
- |
- |
-
|
|
The IWADs contain the following numbers of afrits per skill level:
|
Cooperative
|
Game / Hub |
1-2 |
3 |
4-5
|
Hub 1: Seven Portals |
41 |
86 |
128
|
Hub 2: Shadow Wood |
98 |
131 |
157
|
Hub 3: Heresiarch's Seminary |
43 |
71 |
90
|
Hub 4: Castle of Grief |
53 |
73 |
81
|
Hub 5: Necropolis |
21 |
32 |
40
|
Hexen |
256 |
393 |
496
|
Expansion Hub 1: Blight |
96 |
142 |
172
|
Expansion Hub 2: Constable's Gate |
97 |
124 |
148
|
Expansion Hub 3: Nave |
79 |
114 |
142
|
Expansion Hub 4: Transit |
0 |
0 |
0
|
Deathkings of the Dark Citadel |
272 |
380 |
462
|
|
Notes
- In some levels, afrits are hidden inside breakable vases and pots, so players might wish to be wary when investigating these pots.