Difference between revisions of "Alex St. John"

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'''Alex St. John''' is a former [[wikipedia:Microsoft|Microsoft]] employee who started the development of [[wikipedia:DirectX|DirectX]] and by some is considered the father of gaming on Windows.<ref>[http://www.firingsquad.com/features/alexstjohn/ Alex St. John interview] on Firingsquad</ref> Notably, his work in this direction was heavily influenced Doom which by his account was a "religious phenomenon" at the Microsoft campus.
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'''Alex St. John''' is a former {{wp|Microsoft}} employee who started the development of {{wp|DirectX}} and by some is considered the father of gaming on Windows.{{cite web archived|author=Bob Colayco, Kenn Hwang|title=Alex St. John Interview
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|url=http://www.firingsquad.com/features/alexstjohn/|publication=FiringSquad|publishdate=7 March 2000|accessdate=18 March 2018|archiveurl=https://web.archive.org/web/20130421142140/http://www.firingsquad.com/features/alexstjohn/|archivedat=archive.org}} Notably, his work in this direction was heavily influenced Doom which by his account was a "religious phenomenon" at the Microsoft campus.
  
In 1995, Microsoft's focus was primarily "multimedia" -- essentially meaning video and educational material. Alex St. John however came to the insight "that the future of multimedia wasn't Encarta, it was DOOM" <ref>[http://archive.gamespy.com/articles/july03/25smartest/index5.shtml "DirectX unites the world"] on Gamespy</ref> and became "one of the leaders of the effort to make the company a player in gaming graphics." <ref>[http://salon.com/tech/feature/2002/05/15/nvidia1/print.html Age of Nvidia] on Salon.com</ref> A small group of developers, including St. John, subsequently developed [[wikipedia:WinG|WinG]], "a video API that could run DOOM almost as fast under Windows as it did in DOS". WinG evolved into DirectX, which was used for the company's port of Doom, [[Doom95]].
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In 1995, Microsoft's focus was primarily "multimedia" -- essentially meaning video and educational material. Alex St. John however came to the insight "that the future of multimedia wasn't Encarta, it was DOOM" {{cite web archived|author=GameSpy Staff|title=DirectX Unites the World|url=http://archive.gamespy.com/articles/july03/25smartest/index5.shtml|publication=GameSpy|publishdate=25 July 2003|accessdate=18 March 2018|archiveurl=https://web.archive.org/web/20120825102345/http://archive.gamespy.com/articles/july03/25smartest/index5.shtml|archivedat=archive.org}} and became "one of the leaders of the effort to make the company a player in gaming graphics." {{cite web archived|author=Daniel Drew Turner|title=Age of Nvidia|url=http://salon.com/tech/feature/2002/05/15/nvidia1/|publication=Salon.com|publishdate=15 May 2002|accessdate=18 March 2018|archiveurl=https://web.archive.org/web/20100123171251/http://salon.com/tech/feature/2002/05/15/nvidia1/|archivedat=archive.org}} A small group of developers, including St. John, subsequently developed {{wp|WinG}}, "a video API that could run DOOM almost as fast under Windows as it did in DOS". WinG evolved into DirectX, which was used for the company's port of Doom, [[Doom95]].
  
 
St. John left Microsoft to found {{wp|WildTangent}}, and has notably also been involved in public debates about graphics technology with [[John Carmack]].
 
St. John left Microsoft to found {{wp|WildTangent}}, and has notably also been involved in public debates about graphics technology with [[John Carmack]].
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==References==
 
==References==
 
<references/>
 
<references/>
{{DEFAULTSORT:Saint John, Alex}}[[Category:Programmers]]
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{{DEFAULTSORT:Saint John, Alex}}
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[[Category:Programmers]]

Revision as of 06:33, 18 March 2018

Alex St. John is a former Microsoft employee who started the development of DirectX and by some is considered the father of gaming on Windows.[1] Notably, his work in this direction was heavily influenced Doom which by his account was a "religious phenomenon" at the Microsoft campus.

In 1995, Microsoft's focus was primarily "multimedia" -- essentially meaning video and educational material. Alex St. John however came to the insight "that the future of multimedia wasn't Encarta, it was DOOM" [2] and became "one of the leaders of the effort to make the company a player in gaming graphics." [3] A small group of developers, including St. John, subsequently developed WinG, "a video API that could run DOOM almost as fast under Windows as it did in DOS". WinG evolved into DirectX, which was used for the company's port of Doom, Doom95.

St. John left Microsoft to found WildTangent, and has notably also been involved in public debates about graphics technology with John Carmack.

See also

References

  1. Bob Colayco, Kenn Hwang (7 March 2000). "Alex St. John Interview." FiringSquad (archived 🏛). Retrieved 18 March 2018.
  2. GameSpy Staff (25 July 2003). "DirectX Unites the World." GameSpy (archived 🏛). Retrieved 18 March 2018.
  3. Daniel Drew Turner (15 May 2002). "Age of Nvidia." Salon.com (archived 🏛). Retrieved 18 March 2018.