Difference between revisions of "Alien Vendetta"

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{{wad
 
{{wad
 
|authors=Various
 
|authors=Various
|port=Boom-compatible
 
|port2=ZDoom
 
 
|type=m
 
|type=m
 
|iwad=Doom II
 
|iwad=Doom II
 
|year=2001
 
|year=2001
|screenshot=AlienVendetta-Splashscreen.png
+
|screenshot=Alien Vendetta title.png
 
|link={{ig|id=11790}}
 
|link={{ig|id=11790}}
 
|top=2002
 
|top=2002
Line 14: Line 12:
 
{{Top100 2002}}
 
{{Top100 2002}}
 
</div>
 
</div>
'''Alien Vendetta''' ('''av.wad''') is a 2001 [[megawad]] that contains 32 new and hard levels. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]].  
+
'''Alien Vendetta''' (commonly abbreviated to '''AV''') is a 32-level [[megawad]], released in [[Timeline of mod releases#2001|2001]]. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]]. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter04/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}}
  
There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] to MAP25.
+
On December 24, 2002 &mdash; when it was selected for usage on Compet-n &mdash; it received an update that made various changes to almost all of the levels; the most notable change being the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24]] to MAP25.
  
On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was rereleased on the website as well.
+
In all of [[Anders Johnsen]] and [[Kim André Malde (Mutator)]]'s maps [[Thing types#Obstacles|decorative things]] and most other item have [[angle]]s set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, [[DETH]].
 +
 
 +
On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.
 +
 
 +
Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a [[Doomworld]] [[community project]] created the [[Alien Vendetta MIDI Pack]] with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release.
  
 
==Content==
 
==Content==
[[File:AlienVendetta-Credits.png|thumb|right|Credits]]
 
[[File:AlienVendetta-Intermission.png|thumb|right|Intermission screen]]
 
[[File:Alien_vendetta_map20.png|thumb|right|MAP20, an egyptian-themed level]]
 
 
[[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]]
 
[[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]]
 
{{col-begin|width=auto}}
 
{{col-begin|width=auto}}
{{col-break}}
+
{{col-break|width=45%}}
 +
 
 
===Levels===
 
===Levels===
* [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by [[Martin Aalen Hunsager]]
+
* [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by Martin Aalen Hunsager
 
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]]
 
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]]
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]]
+
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren (Tarzan)]] and [[Kim André Malde (Mutator)]]
* [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by Mattias Berggren
+
* [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by Tarzan
 
* [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by Anders Johnsen
 
* [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by Anders Johnsen
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]]
+
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto (Swedish Fish)]]
 
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen
 
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen
* [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by [[Jan Endre Jansen]] and Anders Johnsen
+
* [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by Jan Endre Jansen (Curly) and Anders Johnsen
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]]
+
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by Mutator
* [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde
+
* [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Mutator
 
* [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by Martin Aalen Hunsager
 
* [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by Martin Aalen Hunsager
 
+
* [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor (Capellan)]] (the first few rooms) and [[Brad Spencer (Vorpal)]]
* [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor]] (the first few rooms) and [[Brad Spencer]]
+
* [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Vorpal
* [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer
+
* [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Vorpal
* [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer
+
* [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by Madani El Hariri (Holyjack), edited by [[Yashar Garibzadeh (GeminI)]], Swedish Fish and Anders Johnsen
* [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by [[Madani el Hariri]] with parts edited by [[Yashar Garibzadeh (GeminI)|Yashar Garibzadeh]], Anthony Soto and Anders Johnsen
+
* [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Vorpal
* [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer
 
 
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen
 
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen
 
* [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by Anders Johnsen
 
* [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by Anders Johnsen
* [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by Madani el Hariri
+
* [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by Holyjack
* [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by Kim André Malde
+
* [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by Mutator
 
 
 
* [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]]
 
* [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]]
* [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by Brad Spencer
+
* [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by Vorpal
* [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by Kim André Malde
+
* [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by Mutator
* [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by Lee Szymanski and Anthony Soto
+
* [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by Lee Szymanski and Swedish Fish
* [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá]] and [[Sam Woodman]]
+
* [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá (Peroxyd)]] and [[Sam Woodman (Metabolist)]]
 
* [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by Anders Johnsen
 
* [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by Anders Johnsen
* [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by Anders Johnsen and Jan Endre Jansen
+
* [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by Anders Johnsen and Curly
 
* [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by Anders Johnsen
 
* [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by Anders Johnsen
 
* [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by Anders Johnsen
 
* [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by Anders Johnsen
* [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by Anders Johnsen ''(DM part by Kim André Malde)''
+
* [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by Anders Johnsen ''([[deathmatch]] part by Mutator)''
 
+
* [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by GeminI and [[Kristian Käll (Kristus)]]
* [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by Yashar Garibzadeh and [[Kristian Käll (Kristus)|Kristian Käll]]
 
 
* [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by Anders Johnsen
 
* [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by Anders Johnsen
  
 
The first release had slightly different lineup for maps 24 and 25:
 
The first release had slightly different lineup for maps 24 and 25:
* [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Vincent Catalaá and Sam Woodman
+
* [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Peroxyd and Metabolist
 
* [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen
 
* [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen
 +
 
====Black Label====
 
====Black Label====
* [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Brad Spencer
+
* [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Vorpal
* [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]], by Brad Spencer
+
* [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]] by Vorpal
 
{{col-break|gap=5em}}
 
{{col-break|gap=5em}}
 +
 
===Soundtrack===
 
===Soundtrack===
* MAP01: CARMID3.MID from ''{{wp|Carmageddon}}''
+
* MAP01: CARMID3.MID by Lee Groves, from ''{{wp|Carmageddon}}''
* MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]]
+
* MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince]], from [[Doom]]
* MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince
+
* MAP03: "Kitchen Ace (and Taking Names)" by Robert Prince, from Doom
* MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec
+
* MAP04: MIDI rendition of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec
* MAP05: "The End of DOOM" by Bobby Prince
+
* MAP05: "The End of DOOM" by Robert Prince, from Doom
* MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince
+
* MAP06: "Excalibur" by Robert Prince, from ''[[Rise of the Triad]]''
* MAP07: "Intermission from DOOM" by Bobby Prince
+
* MAP07: "Intermission from DOOM" by Robert Prince, from Doom
 
* MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}''
 
* MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}''
 
* MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2''
 
* MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2''
* MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}}
+
* MAP10: "Plasma" by [[Lee Jackson]], from ''[[Duke Nukem 3D]]''
* MAP11: "Sign of Evil" by Bobby Prince
+
* MAP11: "Sign of Evil" by Robert Prince, from Doom
 
+
* MAP12: "The Imp's Song" by Robert Prince, from Doom
* MAP12: "The Imp's Song" by Bobby Prince
+
* MAP13: "The Demons from Adrian's Pen" by Robert Prince, from Doom
* MAP13: "The Demons from Adrian's Pen" by Bobby Prince
+
* MAP14: "On the Hunt" by Robert Prince, from Doom
* MAP14: "On the Hunt" by Bobby Prince
+
* MAP15: "[[Heretic music|Bluroc]]" by [[Kevin Schilder]], from [[Heretic]]
* MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]]
+
* MAP16: "Waltz of the Demons" by Robert Prince, from Doom
* MAP16: "Waltz of the Demons" by Bobby Prince
+
* MAP17: "[[Final Doom TNT music|Into the Beast's Belly]]" by [[L.A. Sieben]], from [[TNT: Evilution]]
* MAP17: [[TNT: Evilution|TNT]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]] [[Final Doom TNT music|theme]]
+
* MAP18: "Death's Bells" by L.A. Sieben, from TNT: Evilution
* MAP18: TNT [[MAP04: Wormhole (TNT: Evilution)|MAP04: Wormhole]] theme
+
* MAP19: "Dark" by Kevin Schilder, from Heretic
* MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme
+
* MAP20: "Fight the Logic If You Can" by [[Chris Laverdure (Dashiva)]] ''(bespoke track)''
* MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure]]
+
* MAP21: "[[Hexen music|Grove]]" by Kevin Schilder, from [[Hexen]]
 
 
* MAP21: "[[Hexen music|Grove]]" by Kevin Schilder
 
 
* MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz
 
* MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz
* MAP23: "Demons on the Prey" by Bobby Prince
+
* MAP23: "Demons on the Prey" by Robert Prince, from Doom
* MAP24: MIDI version by Christer Holm of ''{{wp|Last Ninja 2}}'' level 1 theme
+
* MAP24: MIDI rendition of ''{{wp|Last Ninja 2}}'''s level 1 theme, sequenced by Christer Holm
* MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson
+
* MAP25: "You Suck!" by Lee Jackson, from ''Rise of the Triad''
* MAP26: "Into Sandy's City" by Bobby Prince
+
* MAP26: "[[Doom II music|Into Sandy's City]]" by Robert Prince, from [[Doom II]]
* MAP27: "Suspense" by Bobby Prince
+
* MAP27: "Suspense" by Robert Prince, from Doom
* MAP28: "Sinister" by Bobby Prince
+
* MAP28: "Sinister" by Robert Prince, from Doom
* MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder
+
* MAP29: "Elf" by Kevin Schilder, from Heretic
 
* MAP30: LOL2-03.MID from ''Lands of Lore 2''
 
* MAP30: LOL2-03.MID from ''Lands of Lore 2''
 +
* MAP31: "Future Military Conquests" by Lee Jackson, from ''Duke Nukem 3D''
 +
* MAP32: "Atcoty" by Kevin Schilder, from Heretic
  
* MAP31: "Future Military Conquests" from ''Duke Nukem 3D'' by Lee Jackson
+
* [[Title screen]]: Briefing theme from ''{{wp|Descent (video game)|Descent}}'' by Brian Luzietti
* MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder
+
* [[Intermission screen]]: "Atcoty" by Kevin Schilder, from Heretic
 +
* [[Text screen]]: "Task Force" by Lee Jackson, from ''Rise of the Triad''
  
* [[Title screen]]: Briefing theme from ''{{wp|Descent (video game)|Descent}}''
+
The first release had a slightly different soundtrack:
* [[Intermission]]: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder
+
* MAP01: MIDI rendition of ''Last Ninja 2'' level 1 theme, sequenced by Christer Holm
* [[Text screen]]: "Task Force" from ''Rise of the Triad'' by Lee Jackson
+
* MAP24: "You Suck!" by Lee Jackson, from ''Rise of the Triad''
 
+
* MAP25: "Atcoty" by Kevin Schilder, from Heretic
The first release had a slightly different sound track:
+
* MAP32: MIDI rendition of "{{wp|Enter Sandman}}" by {{wp|Metallica}}
* MAP01: MIDI version by Christer Holm of ''Last Ninja 2'' level 1 theme
 
* MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson
 
* MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder
 
* MAP32: MIDI version of "{{wp|Enter Sandman}}" by {{wp|Metallica}}
 
  
 
====Black Label====
 
====Black Label====
* MAP01: "Desecrated Village" by [[James Paddock (Jimmy)|James "Jimmy" Paddock]]
+
* MAP01: "Desecrated Village" by [[James Paddock (Jimmy)]], from Scattered Evil
* MAP02: "Incan-tations" by James "Jimmy" Paddock
+
* MAP02: "Incan-tations" by Jimmy ''(bespoke track)''
 
{{col-end}}
 
{{col-end}}
 +
 +
== Built-in demos ==
 +
This WAD's 2001 release features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are:
 +
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP09|Castle Gardens|Alien Vendetta}}
 +
| 4
 +
| 795
 +
| 0:22.71
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP14|Overwhelming Odds|Alien Vendetta}}
 +
| 4
 +
| 1099
 +
| 0:31.40
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP28|Whispering Shadows|Alien Vendetta}}
 +
| 4
 +
| 1778
 +
| 0:50.80
 +
|}
 +
 +
The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:
 +
 +
{| {{prettytable}}
 +
! Demo
 +
! Level
 +
! [[Skill level#Doom and Doom II skill levels|Skill]]
 +
! [[Tic]]s
 +
! Length
 +
|-
 +
| DEMO1
 +
| {{maplinkgen|MAP07|Showdown|Alien Vendetta}}
 +
| 2-player [[deathmatch]]
 +
| 7935
 +
| 3:46.71
 +
|-
 +
| DEMO2
 +
| {{maplinkgen|MAP20|Misri Halek|Alien Vendetta}}
 +
| 4
 +
| 4022
 +
| 1:54.91
 +
|-
 +
| DEMO3
 +
| {{maplinkgen|MAP22|Rubicon|Alien Vendetta}}
 +
| 4; 2-player [[coop]]
 +
| 2268
 +
| 1:04.80
 +
|}
 +
 +
==Speedrunning==
 +
{{Compet-n}}
 +
In 2018, [[Ancalagon]] became the first to complete the [[D2all]] [[UV max]] of this mapset. The run took 4 hours and 13 minutes.
 +
 +
===Current Compet-n records===
 +
The [[Compet-n]] episode records for Alien Vendetta are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 58:45 || [[Revved]] || 2011-07-05 || {{competnftp|pwads/av/movie/5845av01.zip|5845av01.zip}} ||
 +
|}
 +
 +
''The data was last verified in its entirety on June 21, 2020.''
 +
 +
===Current DSDA records===
 +
The [[DSDA]] episode records for Alien Vendetta are:
 +
 +
{| {{prettytable}}
 +
! Run !! Time !! Player !! Date !! File !! Notes
 +
|-
 +
| [[UV speed|UV speed run]] ||style="text-align: right;"| 1:33:21 || [[Zero-Master]] || 2017-11-07 || {{dsda2ftp|av/28172/avall-9321.zip|avall-9321.zip}} ||
 +
|-
 +
| [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 37:58 || [[Ancalagon]] || 2018-07-06 || {{dsda2ftp|av/28174/ave1-3758.zip|ave1-3758.zip}} ||
 +
|-
 +
| UV max run ||style="text-align: right;"| 4:13:37 || [[Ancalagon]] || 2018-07-11 || {{dsda2ftp|av/28171/avall-41337.zip|avall-41337.zip}} ||
 +
|-
 +
| [[UV -fast|UV -fast episode]], MAP01-MAP10 ||style="text-align: right;"| 1:11:45 || [[GrumpyCat]] || 2017-09-26 || {{dsda2ftp|av/28178/ave1f7145.zip|ave1f7145.zip}} ||
 +
|}
 +
 +
''The data was last verified in its entirety on July 27, 2022.''
  
 
==Files==
 
==Files==
 
 
Alien Vendetta is contained in a zip file called '''av.zip'''.  It is {{c|9,041,333}} bytes in size and contains {{c|6}} files:
 
Alien Vendetta is contained in a zip file called '''av.zip'''.  It is {{c|9,041,333}} bytes in size and contains {{c|6}} files:
  
Line 197: Line 281:
 
|-
 
|-
 
| CRC-32 || bbff2628
 
| CRC-32 || bbff2628
|}
 
 
==Speedrunning==
 
{{Compet-n}}
 
===Current records===
 
 
The [[Compet-n]] records for Alien Vendetta are:
 
 
{| {{prettytable}}
 
!Run||Time||Player||Date||File||Notes
 
|-
 
 
|}
 
|}
  
Line 214: Line 287:
  
 
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically.
 
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically.
 +
 +
==Gallery==
 +
<gallery mode=nolines widths=160px>
 +
Alien-Vendetta-credits-screen.png|Credits screen
 +
AlienVendetta-Intermission.png|Intermission screen
 +
Alien-Vendetta-MAP03-ingame-screenshot.png|MAP03 starting area
 +
Alien-Vendetta-MAP03-ingame-aerial-screenshot.png|MAP03 starting area (aerial shot)
 +
Alien-Vendetta-MAP04-ingame-screenshot.png|MAP04 central slime pool
 +
Alien-Vendetta-MAP07-ingame-aerial-screenshot.png|MAP07 starting area (aerial shot)
 +
Alien_vendetta_map20.png|MAP20, an egyptian-themed level
 +
</gallery>
  
 
==See also==
 
==See also==
 +
* [[Alien Vendetta MIDI Pack]]
 
* [[Hell Revealed]]
 
* [[Hell Revealed]]
 +
 +
==Trivia==
 +
* The release package of Alien Vendetta contains a separate executable, called {{c|AV.EXE}}. It consists of a [[DOOM2.EXE]] version 1.9-based executable merged with a [[DeHackEd]] patch called {{c|AV.DEH}}, and a {{wp|Hex editor|hex edit}} to include new [[par time]]s (utilizing an array), which is not possible using DeHackEd.
 +
* The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the [[Final boss|Icon of Sin]].{{cite web|url={{dwforumsp|2462006|Why is it called Alien Vendetta anyway?}}|publishdate=2022-03-02|retrievedate=2022-03-02|author=[[Anders Johnsen]]|publication=[[Doomworld forums]]}}
 +
* [[Chris Hansen]] included the Compet-n edition of this WAD in his [[Christian Hansen#2002_2|2002 list]] of "Great Doom Releases".
  
 
==External links==
 
==External links==
* [http://doom2.net/av/ Alien Vendetta homepage]
+
* [https://doom2.net/av/ Alien Vendetta homepage]
 
* {{idgames|id=11790}}
 
* {{idgames|id=11790}}
 
* {{competnwad|id=5}}
 
* {{competnwad|id=5}}
* {{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}}
+
* {{dsda2|wad=av_old|Alien Vendetta (first release)|linkonly=1}} and {{dsda2|wad=av|Alien Vendetta (second release)}}
* [https://onemandoom.blogspot.com/2013/04/alien-vendetta-avwad.html Review by kmxexii] (Published on April 10, 2013)
+
* {{dwforumsp|2499352|Original installer of the first release}} on the [[Doomworld forums]]
* [http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001)
+
* {{doomUGreview|page=av|rating=5}} (Published on December 24, 2001)
 +
* {{onemandoom|page=2013/04/alien-vendetta-avwad.html}} (Published on April 10, 2013)
 +
* {{idgames|id=20155|Alien Vendetta MIDI Pack}} (Released on December 24, 2021)
 +
 
 +
==References==
 +
<references />

Latest revision as of 19:05, 3 March 2024

Alien Vendetta (commonly abbreviated to AV) is a 32-level megawad, released in 2001. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".[1]

On December 24, 2002 — when it was selected for usage on Compet-n — it received an update that made various changes to almost all of the levels; the most notable change being the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24 to MAP25.

In all of Anders Johnsen and Kim André Malde (Mutator)'s maps decorative things and most other item have angles set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, DETH.

On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.

Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a Doomworld community project created the Alien Vendetta MIDI Pack with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release.

Content[edit]

Black Label title screen

Built-in demos[edit]

This WAD's 2001 release features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP09: Castle Gardens 4 795 0:22.71
DEMO2 MAP14: Overwhelming Odds 4 1099 0:31.40
DEMO3 MAP28: Whispering Shadows 4 1778 0:50.80

The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:

Demo Level Skill Tics Length
DEMO1 MAP07: Showdown 2-player deathmatch 7935 3:46.71
DEMO2 MAP20: Misri Halek 4 4022 1:54.91
DEMO3 MAP22: Rubicon 4; 2-player coop 2268 1:04.80

Speedrunning[edit]

IWADs
PWADs

In 2018, Ancalagon became the first to complete the D2all UV max of this mapset. The run took 4 hours and 13 minutes.

Current Compet-n records[edit]

The Compet-n episode records for Alien Vendetta are:

Run Time Player Date File Notes
UV max episode, MAP01-MAP10 58:45 Revved 2011-07-05 5845av01.zip

The data was last verified in its entirety on June 21, 2020.

Current DSDA records[edit]

The DSDA episode records for Alien Vendetta are:

Run Time Player Date File Notes
UV speed run 1:33:21 Zero-Master 2017-11-07 avall-9321.zip
UV max episode, MAP01-MAP10 37:58 Ancalagon 2018-07-06 ave1-3758.zip
UV max run 4:13:37 Ancalagon 2018-07-11 avall-41337.zip
UV -fast episode, MAP01-MAP10 1:11:45 GrumpyCat 2017-09-26 ave1f7145.zip

The data was last verified in its entirety on July 27, 2022.

Files[edit]

Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:

Size Name
1,816,944 AVMOVFIX.WAD
709,905 AV.EXE
7,403 AV.DEH
55,068 AV.TXT
23,819,412 AV.WAD
7,660 CHANGES.TXT

It has the following hashes:

Hash type Hash code
MD5 fc30a2deb2fbd2f12514126a925ae3c7
SHA-1 83bc929c9d8f017a540d996e6ecda8bb3108d7fe
CRC-32 be64917d

The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:

Size Name
23,822,384 AV.WAD
53,052 AV.TXT

It has the following hashes:

Hash type Hash code
MD5 db2441538f3f9bce9d15abcdcc062cd0
SHA-1 6a687a569b6708e95c888b35ab457ccdb4b2d2e6
CRC-32 851d6bd9

The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:

Size Name
5,409 avbl_v1.txt
1,433,627 avbl_v1.wad

It has the following hashes:

Hash type Hash code
MD5 76f2d28532d2bdf3da3435e4d5e9e2d9
SHA-1 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17
CRC-32 bbff2628

Compatibility note[edit]

To play AV with PrBoom, the complevel should be 2 (Doom v1.9).

To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.

Gallery[edit]

See also[edit]

Trivia[edit]

  • The release package of Alien Vendetta contains a separate executable, called AV.EXE. It consists of a DOOM2.EXE version 1.9-based executable merged with a DeHackEd patch called AV.DEH, and a hex edit to include new par times (utilizing an array), which is not possible using DeHackEd.
  • The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the Icon of Sin.[2]
  • Chris Hansen included the Compet-n edition of this WAD in his 2002 list of "Great Doom Releases".

External links[edit]

References[edit]

  1. Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
  2. Anders Johnsen (2 March 2022). Why is it called Alien Vendetta anyway?. Doomworld forums. Retrieved 2 March 2022.