Difference between revisions of "Alien Vendetta"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(→Soundtrack) |
m (→Content: fmtg) |
||
(64 intermediate revisions by 20 users not shown) | |||
Line 2: | Line 2: | ||
{{wad | {{wad | ||
|authors=Various | |authors=Various | ||
− | |||
− | |||
|type=m | |type=m | ||
|iwad=Doom II | |iwad=Doom II | ||
|year=2001 | |year=2001 | ||
− | |screenshot= | + | |screenshot=Alien Vendetta title.png |
|link={{ig|id=11790}} | |link={{ig|id=11790}} | ||
|top=2002 | |top=2002 | ||
Line 14: | Line 12: | ||
{{Top100 2002}} | {{Top100 2002}} | ||
</div> | </div> | ||
− | '''Alien Vendetta''' (''' | + | '''Alien Vendetta''' (commonly abbreviated to '''AV''') is a 32-level [[megawad]], released in [[Timeline of mod releases#2001|2001]]. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]]. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".{{cite web|author=[[Not Jabba]]|title=Roots: The evolution of Doom level design|url=https://www.doomworld.com/25years/the-roots-of-doom-mapping/chapter04/|publication=Doomworld|publishdate=10 December 2019|accessdate=19 November 2021}} |
− | + | On December 24, 2002 — when it was selected for usage on Compet-n — it received an update that made various changes to almost all of the levels; the most notable change being the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24]] to MAP25. | |
− | On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The | + | In all of [[Anders Johnsen]] and [[Kim André Malde (Mutator)]]'s maps [[Thing types#Obstacles|decorative things]] and most other item have [[angle]]s set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, [[DETH]]. |
+ | |||
+ | On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well. | ||
+ | |||
+ | Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a [[Doomworld]] [[community project]] created the [[Alien Vendetta MIDI Pack]] with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release. | ||
==Content== | ==Content== | ||
− | |||
− | |||
− | |||
[[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]] | [[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]] | ||
{{col-begin|width=auto}} | {{col-begin|width=auto}} | ||
− | {{col-break}} | + | {{col-break|width=45%}} |
+ | |||
===Levels=== | ===Levels=== | ||
− | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by | + | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by Martin Aalen Hunsager |
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | * [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | ||
− | * [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]] | + | * [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren (Tarzan)]] and [[Kim André Malde (Mutator)]] |
− | * [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by | + | * [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by Tarzan |
* [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by Anders Johnsen | * [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by Anders Johnsen | ||
− | * [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]] | + | * [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto (Swedish Fish)]] |
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen | * [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen | ||
− | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by | + | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by Jan Endre Jansen (Curly) and Anders Johnsen |
− | * [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by | + | * [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by Mutator |
− | * [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by | + | * [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Mutator |
* [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by Martin Aalen Hunsager | * [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by Martin Aalen Hunsager | ||
− | + | * [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor (Capellan)]] (the first few rooms) and [[Brad Spencer (Vorpal)]] | |
− | * [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor]] (the first few rooms) and [[Brad Spencer]] | + | * [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Vorpal |
− | * [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by | + | * [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Vorpal |
− | * [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by | + | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by Madani El Hariri (Holyjack), edited by [[Yashar Garibzadeh (GeminI)]], Swedish Fish and Anders Johnsen |
− | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by | + | * [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Vorpal |
− | * [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by | ||
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen | * [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen | ||
* [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by Anders Johnsen | * [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by Anders Johnsen | ||
− | * [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by | + | * [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by Holyjack |
− | * [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by | + | * [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by Mutator |
− | |||
* [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]] | * [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]] | ||
− | * [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by | + | * [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by Vorpal |
− | * [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by | + | * [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by Mutator |
− | * [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by Lee Szymanski and | + | * [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by Lee Szymanski and Swedish Fish |
− | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá]] and [[Sam Woodman]] | + | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá (Peroxyd)]] and [[Sam Woodman (Metabolist)]] |
* [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by Anders Johnsen | * [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by Anders Johnsen | ||
− | * [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by Anders Johnsen and | + | * [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by Anders Johnsen and Curly |
* [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by Anders Johnsen | * [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by Anders Johnsen | ||
* [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by Anders Johnsen | * [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by Anders Johnsen | ||
− | * [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by Anders Johnsen ''( | + | * [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by Anders Johnsen ''([[deathmatch]] part by Mutator)'' |
− | + | * [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by GeminI and [[Kristian Käll (Kristus)]] | |
− | * [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by | ||
* [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by Anders Johnsen | * [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by Anders Johnsen | ||
The first release had slightly different lineup for maps 24 and 25: | The first release had slightly different lineup for maps 24 and 25: | ||
− | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by | + | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Peroxyd and Metabolist |
* [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen | * [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen | ||
+ | |||
====Black Label==== | ====Black Label==== | ||
− | * [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by | + | * [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Vorpal |
− | * [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]] | + | * [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]] by Vorpal |
{{col-break|gap=5em}} | {{col-break|gap=5em}} | ||
+ | |||
===Soundtrack=== | ===Soundtrack=== | ||
− | * MAP01: CARMID3.MID from ''{{wp|Carmageddon}}'' | + | * MAP01: CARMID3.MID by Lee Groves, from ''{{wp|Carmageddon}}'' |
− | * MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince | + | * MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince]], from [[Doom]] |
− | * MAP03: "Kitchen Ace (and Taking Names)" by | + | * MAP03: "Kitchen Ace (and Taking Names)" by Robert Prince, from Doom |
− | * MAP04: MIDI | + | * MAP04: MIDI rendition of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec |
− | * MAP05: "The End of DOOM" by | + | * MAP05: "The End of DOOM" by Robert Prince, from Doom |
− | * MAP06: "Excalibur" from ''[[Rise of the Triad]]'' | + | * MAP06: "Excalibur" by Robert Prince, from ''[[Rise of the Triad]]'' |
− | * MAP07: "Intermission from DOOM" by | + | * MAP07: "Intermission from DOOM" by Robert Prince, from Doom |
* MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}'' | * MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}'' | ||
* MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2'' | * MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2'' | ||
− | * MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' | + | * MAP10: "Plasma" by [[Lee Jackson]], from ''[[Duke Nukem 3D]]'' |
− | * MAP11: "Sign of Evil" by | + | * MAP11: "Sign of Evil" by Robert Prince, from Doom |
− | + | * MAP12: "The Imp's Song" by Robert Prince, from Doom | |
− | * MAP12: "The Imp's Song" by | + | * MAP13: "The Demons from Adrian's Pen" by Robert Prince, from Doom |
− | * MAP13: "The Demons from Adrian's Pen" by | + | * MAP14: "On the Hunt" by Robert Prince, from Doom |
− | * MAP14: "On the Hunt" by | + | * MAP15: "[[Heretic music|Bluroc]]" by [[Kevin Schilder]], from [[Heretic]] |
− | * MAP15: | + | * MAP16: "Waltz of the Demons" by Robert Prince, from Doom |
− | * MAP16: "Waltz of the Demons" by | + | * MAP17: "[[Final Doom TNT music|Into the Beast's Belly]]" by [[L.A. Sieben]], from [[TNT: Evilution]] |
− | * MAP17: [[TNT | + | * MAP18: "Death's Bells" by L.A. Sieben, from TNT: Evilution |
− | * MAP18: | + | * MAP19: "Dark" by Kevin Schilder, from Heretic |
− | * MAP19: | + | * MAP20: "Fight the Logic If You Can" by [[Chris Laverdure (Dashiva)]] ''(bespoke track)'' |
− | * MAP20: "Fight the Logic If You Can" | + | * MAP21: "[[Hexen music|Grove]]" by Kevin Schilder, from [[Hexen]] |
− | |||
− | * MAP21: "[[Hexen music|Grove]]" by Kevin Schilder | ||
* MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz | * MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz | ||
− | * MAP23: "Demons on the Prey" by | + | * MAP23: "Demons on the Prey" by Robert Prince, from Doom |
− | * MAP24: MIDI | + | * MAP24: MIDI rendition of ''{{wp|Last Ninja 2}}'''s level 1 theme, sequenced by Christer Holm |
− | * MAP25: "You Suck" from ''Rise of the Triad'' | + | * MAP25: "You Suck!" by Lee Jackson, from ''Rise of the Triad'' |
− | * MAP26: "Into Sandy's City" by | + | * MAP26: "[[Doom II music|Into Sandy's City]]" by Robert Prince, from [[Doom II]] |
− | * MAP27: "Suspense" by | + | * MAP27: "Suspense" by Robert Prince, from Doom |
− | * MAP28: "Sinister" by | + | * MAP28: "Sinister" by Robert Prince, from Doom |
− | * MAP29: | + | * MAP29: "Elf" by Kevin Schilder, from Heretic |
* MAP30: LOL2-03.MID from ''Lands of Lore 2'' | * MAP30: LOL2-03.MID from ''Lands of Lore 2'' | ||
+ | * MAP31: "Future Military Conquests" by Lee Jackson, from ''Duke Nukem 3D'' | ||
+ | * MAP32: "Atcoty" by Kevin Schilder, from Heretic | ||
− | * | + | * [[Title screen]]: Briefing theme from ''{{wp|Descent (video game)|Descent}}'' by Brian Luzietti |
− | * | + | * [[Intermission screen]]: "Atcoty" by Kevin Schilder, from Heretic |
+ | * [[Text screen]]: "Task Force" by Lee Jackson, from ''Rise of the Triad'' | ||
− | + | The first release had a slightly different soundtrack: | |
− | + | * MAP01: MIDI rendition of ''Last Ninja 2'' level 1 theme, sequenced by Christer Holm | |
− | + | * MAP24: "You Suck!" by Lee Jackson, from ''Rise of the Triad'' | |
− | + | * MAP25: "Atcoty" by Kevin Schilder, from Heretic | |
− | The first release had a slightly different | + | * MAP32: MIDI rendition of "{{wp|Enter Sandman}}" by {{wp|Metallica}} |
− | * MAP01: MIDI | ||
− | * MAP24: "You Suck" from ''Rise of the Triad'' | ||
− | * MAP25: | ||
− | * MAP32: MIDI | ||
====Black Label==== | ====Black Label==== | ||
− | * MAP01: "Desecrated Village" by [[James Paddock (Jimmy) | + | * MAP01: "Desecrated Village" by [[James Paddock (Jimmy)]], from Scattered Evil |
− | * MAP02: "Incan-tations" by | + | * MAP02: "Incan-tations" by Jimmy ''(bespoke track)'' |
{{col-end}} | {{col-end}} | ||
+ | |||
+ | == Built-in demos == | ||
+ | This WAD's 2001 release features three [[Demo#Built-in demos|built-in demos]]. All require Doom II v1.9 to view them. The demo levels are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Demo | ||
+ | ! Level | ||
+ | ! [[Skill level#Doom and Doom II skill levels|Skill]] | ||
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | {{maplinkgen|MAP09|Castle Gardens|Alien Vendetta}} | ||
+ | | 4 | ||
+ | | 795 | ||
+ | | 0:22.71 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | {{maplinkgen|MAP14|Overwhelming Odds|Alien Vendetta}} | ||
+ | | 4 | ||
+ | | 1099 | ||
+ | | 0:31.40 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | {{maplinkgen|MAP28|Whispering Shadows|Alien Vendetta}} | ||
+ | | 4 | ||
+ | | 1778 | ||
+ | | 0:50.80 | ||
+ | |} | ||
+ | |||
+ | The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Demo | ||
+ | ! Level | ||
+ | ! [[Skill level#Doom and Doom II skill levels|Skill]] | ||
+ | ! [[Tic]]s | ||
+ | ! Length | ||
+ | |- | ||
+ | | DEMO1 | ||
+ | | {{maplinkgen|MAP07|Showdown|Alien Vendetta}} | ||
+ | | 2-player [[deathmatch]] | ||
+ | | 7935 | ||
+ | | 3:46.71 | ||
+ | |- | ||
+ | | DEMO2 | ||
+ | | {{maplinkgen|MAP20|Misri Halek|Alien Vendetta}} | ||
+ | | 4 | ||
+ | | 4022 | ||
+ | | 1:54.91 | ||
+ | |- | ||
+ | | DEMO3 | ||
+ | | {{maplinkgen|MAP22|Rubicon|Alien Vendetta}} | ||
+ | | 4; 2-player [[coop]] | ||
+ | | 2268 | ||
+ | | 1:04.80 | ||
+ | |} | ||
+ | |||
+ | ==Speedrunning== | ||
+ | {{Compet-n}} | ||
+ | In 2018, [[Ancalagon]] became the first to complete the [[D2all]] [[UV max]] of this mapset. The run took 4 hours and 13 minutes. | ||
+ | |||
+ | ===Current Compet-n records=== | ||
+ | The [[Compet-n]] episode records for Alien Vendetta are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 58:45 || [[Revved]] || 2011-07-05 || {{competnftp|pwads/av/movie/5845av01.zip|5845av01.zip}} || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on June 21, 2020.'' | ||
+ | |||
+ | ===Current DSDA records=== | ||
+ | The [[DSDA]] episode records for Alien Vendetta are: | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | ! Run !! Time !! Player !! Date !! File !! Notes | ||
+ | |- | ||
+ | | [[UV speed|UV speed run]] ||style="text-align: right;"| 1:33:21 || [[Zero-Master]] || 2017-11-07 || {{dsda2ftp|av/28172/avall-9321.zip|avall-9321.zip}} || | ||
+ | |- | ||
+ | | [[UV max|UV max episode]], MAP01-MAP10 ||style="text-align: right;"| 37:58 || [[Ancalagon]] || 2018-07-06 || {{dsda2ftp|av/28174/ave1-3758.zip|ave1-3758.zip}} || | ||
+ | |- | ||
+ | | UV max run ||style="text-align: right;"| 4:13:37 || [[Ancalagon]] || 2018-07-11 || {{dsda2ftp|av/28171/avall-41337.zip|avall-41337.zip}} || | ||
+ | |- | ||
+ | | [[UV -fast|UV -fast episode]], MAP01-MAP10 ||style="text-align: right;"| 1:11:45 || [[GrumpyCat]] || 2017-09-26 || {{dsda2ftp|av/28178/ave1f7145.zip|ave1f7145.zip}} || | ||
+ | |} | ||
+ | |||
+ | ''The data was last verified in its entirety on July 27, 2022.'' | ||
==Files== | ==Files== | ||
− | |||
Alien Vendetta is contained in a zip file called '''av.zip'''. It is {{c|9,041,333}} bytes in size and contains {{c|6}} files: | Alien Vendetta is contained in a zip file called '''av.zip'''. It is {{c|9,041,333}} bytes in size and contains {{c|6}} files: | ||
Line 197: | Line 281: | ||
|- | |- | ||
| CRC-32 || bbff2628 | | CRC-32 || bbff2628 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Line 214: | Line 287: | ||
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery mode=nolines widths=160px> | ||
+ | Alien-Vendetta-credits-screen.png|Credits screen | ||
+ | AlienVendetta-Intermission.png|Intermission screen | ||
+ | Alien-Vendetta-MAP03-ingame-screenshot.png|MAP03 starting area | ||
+ | Alien-Vendetta-MAP03-ingame-aerial-screenshot.png|MAP03 starting area (aerial shot) | ||
+ | Alien-Vendetta-MAP04-ingame-screenshot.png|MAP04 central slime pool | ||
+ | Alien-Vendetta-MAP07-ingame-aerial-screenshot.png|MAP07 starting area (aerial shot) | ||
+ | Alien_vendetta_map20.png|MAP20, an egyptian-themed level | ||
+ | </gallery> | ||
==See also== | ==See also== | ||
+ | * [[Alien Vendetta MIDI Pack]] | ||
* [[Hell Revealed]] | * [[Hell Revealed]] | ||
+ | |||
+ | ==Trivia== | ||
+ | * The release package of Alien Vendetta contains a separate executable, called {{c|AV.EXE}}. It consists of a [[DOOM2.EXE]] version 1.9-based executable merged with a [[DeHackEd]] patch called {{c|AV.DEH}}, and a {{wp|Hex editor|hex edit}} to include new [[par time]]s (utilizing an array), which is not possible using DeHackEd. | ||
+ | * The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the [[Final boss|Icon of Sin]].{{cite web|url={{dwforumsp|2462006|Why is it called Alien Vendetta anyway?}}|publishdate=2022-03-02|retrievedate=2022-03-02|author=[[Anders Johnsen]]|publication=[[Doomworld forums]]}} | ||
+ | * [[Chris Hansen]] included the Compet-n edition of this WAD in his [[Christian Hansen#2002_2|2002 list]] of "Great Doom Releases". | ||
==External links== | ==External links== | ||
− | * [ | + | * [https://doom2.net/av/ Alien Vendetta homepage] |
* {{idgames|id=11790}} | * {{idgames|id=11790}} | ||
* {{competnwad|id=5}} | * {{competnwad|id=5}} | ||
− | * {{ | + | * {{dsda2|wad=av_old|Alien Vendetta (first release)|linkonly=1}} and {{dsda2|wad=av|Alien Vendetta (second release)}} |
− | * [ | + | * {{dwforumsp|2499352|Original installer of the first release}} on the [[Doomworld forums]] |
− | * | + | * {{doomUGreview|page=av|rating=5}} (Published on December 24, 2001) |
+ | * {{onemandoom|page=2013/04/alien-vendetta-avwad.html}} (Published on April 10, 2013) | ||
+ | * {{idgames|id=20155|Alien Vendetta MIDI Pack}} (Released on December 24, 2021) | ||
+ | |||
+ | ==References== | ||
+ | <references /> |
Latest revision as of 19:05, 3 March 2024
Alien Vendetta | |
---|---|
Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
---|
Alien Vendetta (commonly abbreviated to AV) is a 32-level megawad, released in 2001. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time. In a 2019 article on the history of Doom mapping, Alien Vendetta was called "the most influential PWAD of all time".[1]
On December 24, 2002 — when it was selected for usage on Compet-n — it received an update that made various changes to almost all of the levels; the most notable change being the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24 to MAP25.
In all of Anders Johnsen and Kim André Malde (Mutator)'s maps decorative things and most other item have angles set to make them face certain directions. This was due to the editor clearly marking which way things were oriented and the designers felt this looked better in their editor of choice, DETH.
On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The WAD features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. Then in September 2016, the original 2001 version was re-released on the website as well.
Only one map has original music, the rest reusing a multitude of existing tracks from other sources. In 2021, a Doomworld community project created the Alien Vendetta MIDI Pack with custom tracks, which was released on the 20th anniversary of Alien Vendetta's original release.
Contents
Content[edit]
Levels[edit]
The first release had slightly different lineup for maps 24 and 25:
Black Label[edit]
|
Soundtrack[edit]
The first release had a slightly different soundtrack:
Black Label[edit]
|
Built-in demos[edit]
This WAD's 2001 release features three built-in demos. All require Doom II v1.9 to view them. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP09: Castle Gardens | 4 | 795 | 0:22.71 |
DEMO2 | MAP14: Overwhelming Odds | 4 | 1099 | 0:31.40 |
DEMO3 | MAP28: Whispering Shadows | 4 | 1778 | 0:50.80 |
The 2002 release also features three demos for Doom II v1.9. This time two of them are multiplayer demos. The demo levels are:
Demo | Level | Skill | Tics | Length |
---|---|---|---|---|
DEMO1 | MAP07: Showdown | 2-player deathmatch | 7935 | 3:46.71 |
DEMO2 | MAP20: Misri Halek | 4 | 4022 | 1:54.91 |
DEMO3 | MAP22: Rubicon | 4; 2-player coop | 2268 | 1:04.80 |
Speedrunning[edit]
In 2018, Ancalagon became the first to complete the D2all UV max of this mapset. The run took 4 hours and 13 minutes.
Current Compet-n records[edit]
The Compet-n episode records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max episode, MAP01-MAP10 | 58:45 | Revved | 2011-07-05 | 5845av01.zip |
The data was last verified in its entirety on June 21, 2020.
Current DSDA records[edit]
The DSDA episode records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed run | 1:33:21 | Zero-Master | 2017-11-07 | avall-9321.zip | |
UV max episode, MAP01-MAP10 | 37:58 | Ancalagon | 2018-07-06 | ave1-3758.zip | |
UV max run | 4:13:37 | Ancalagon | 2018-07-11 | avall-41337.zip | |
UV -fast episode, MAP01-MAP10 | 1:11:45 | GrumpyCat | 2017-09-26 | ave1f7145.zip |
The data was last verified in its entirety on July 27, 2022.
Files[edit]
Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:
Size | Name |
---|---|
1,816,944 | AVMOVFIX.WAD |
709,905 | AV.EXE |
7,403 | AV.DEH |
55,068 | AV.TXT |
23,819,412 | AV.WAD |
7,660 | CHANGES.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fc30a2deb2fbd2f12514126a925ae3c7 |
SHA-1 | 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
CRC-32 | be64917d |
The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:
Size | Name |
---|---|
23,822,384 | AV.WAD |
53,052 | AV.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | db2441538f3f9bce9d15abcdcc062cd0 |
SHA-1 | 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
CRC-32 | 851d6bd9 |
The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:
Size | Name |
---|---|
5,409 | avbl_v1.txt |
1,433,627 | avbl_v1.wad |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 76f2d28532d2bdf3da3435e4d5e9e2d9 |
SHA-1 | 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 |
CRC-32 | bbff2628 |
Compatibility note[edit]
To play AV with PrBoom, the complevel should be 2 (Doom v1.9).
To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.
Gallery[edit]
See also[edit]
Trivia[edit]
- The release package of Alien Vendetta contains a separate executable, called AV.EXE. It consists of a DOOM2.EXE version 1.9-based executable merged with a DeHackEd patch called AV.DEH, and a hex edit to include new par times (utilizing an array), which is not possible using DeHackEd.
- The project was originally developed as "Alien Vindicta" in 1996, with a storyline involving the revenge of the Icon of Sin.[2]
- Chris Hansen included the Compet-n edition of this WAD in his 2002 list of "Great Doom Releases".
External links[edit]
- Alien Vendetta homepage
- Alien Vendetta at Doomworld/idgames
- Alien Vendetta at Compet-n
- Alien Vendetta (first release) and Alien Vendetta (second release) at the Doom Speed Demo Archive
- Original installer of the first release on the Doomworld forums
- Review (5/5) at Doom Underground (Published on December 24, 2001)
- Review at ONEMANDOOM: WAD Reviews (Published on April 10, 2013)
- Alien Vendetta MIDI Pack at Doomworld/idgames (Released on December 24, 2021)
References[edit]
- ↑ Not Jabba (10 December 2019). "Roots: The evolution of Doom level design." Doomworld. Retrieved 19 November 2021.
- ↑ Anders Johnsen (2 March 2022). Why is it called Alien Vendetta anyway?. Doomworld forums. Retrieved 2 March 2022.