Difference between revisions of "Alien Vendetta"
From DoomWiki.org
[checked revision] | [checked revision] |
Meleemario (talk | contribs) (Completed hash table for av-extracted.zip, fixed external links and added kmxexii's review of Alien Vendetta.) |
m (then just remove port attr) |
||
(32 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div style="float: right;"> | ||
+ | {{wad | ||
+ | |authors=Various | ||
+ | |type=m | ||
+ | |iwad=Doom II | ||
+ | |year=2001 | ||
+ | |screenshot=AlienVendetta-Splashscreen.png | ||
+ | |link={{ig|id=11790}} | ||
+ | |top=2002 | ||
+ | }} | ||
+ | <div style="clear: right;"></div> | ||
{{Top100 2002}} | {{Top100 2002}} | ||
− | '''Alien Vendetta''' ( | + | </div> |
+ | '''Alien Vendetta''' ('''av.wad''') is a 2001 [[megawad]] that contains 32 new and hard levels. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]]. | ||
− | There have been two separate releases of Alien Vendetta. | + | There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] to MAP25. |
+ | |||
+ | On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well. | ||
==Content== | ==Content== | ||
− | {{col-begin}} | + | [[File:AlienVendetta-Credits.png|thumb|right|Credits]] |
− | {{col- | + | [[File:AlienVendetta-Intermission.png|thumb|right|Intermission screen]] |
+ | [[File:Alien_vendetta_map20.png|thumb|right|MAP20, an egyptian-themed level]] | ||
+ | [[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]] | ||
+ | {{col-begin|width=auto}} | ||
+ | {{col-break|width=45%}} | ||
===Levels=== | ===Levels=== | ||
− | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by | + | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by Martin Aalen Hunsager |
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | * [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | ||
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]] | * [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]] | ||
Line 15: | Line 33: | ||
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]] | * [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]] | ||
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen | * [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen | ||
− | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by | + | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by Jan Endre Jansen and Anders Johnsen |
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]] | * [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]] | ||
* [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde | * [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde | ||
Line 23: | Line 41: | ||
* [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer | * [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer | ||
* [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer | * [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer | ||
− | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by | + | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by Madani el Hariri with parts edited by [[Yashar Garibzadeh (GeminI)|Yashar Garibzadeh]], Anthony Soto and Anders Johnsen |
* [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer | * [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer | ||
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen | * [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen | ||
Line 47: | Line 65: | ||
* [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Vincent Catalaá and Sam Woodman | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Vincent Catalaá and Sam Woodman | ||
* [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen | * [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen | ||
− | + | ====Black Label==== | |
− | {{col- | + | * [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Brad Spencer |
+ | * [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]], by Brad Spencer | ||
+ | {{col-break|gap=5em}} | ||
===Soundtrack=== | ===Soundtrack=== | ||
* MAP01: CARMID3.MID from ''{{wp|Carmageddon}}'' | * MAP01: CARMID3.MID from ''{{wp|Carmageddon}}'' | ||
* MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]] | * MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]] | ||
* MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince | * MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince | ||
− | * MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [ | + | * MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec |
* MAP05: "The End of DOOM" by Bobby Prince | * MAP05: "The End of DOOM" by Bobby Prince | ||
* MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince | * MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince | ||
* MAP07: "Intermission from DOOM" by Bobby Prince | * MAP07: "Intermission from DOOM" by Bobby Prince | ||
− | * MAP08: "Huline Temple" from | + | * MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}'' |
− | * MAP09: "Dracoid Ruins Battle" from | + | * MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2'' |
* MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}} | * MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}} | ||
* MAP11: "Sign of Evil" by Bobby Prince | * MAP11: "Sign of Evil" by Bobby Prince | ||
Line 67: | Line 87: | ||
* MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]] | * MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]] | ||
* MAP16: "Waltz of the Demons" by Bobby Prince | * MAP16: "Waltz of the Demons" by Bobby Prince | ||
− | * MAP17: | + | * MAP17: "Into The Beast's Belly" from TNT: Evilution |
− | * MAP18: | + | * MAP18: "Death's Bells" from TNT: Evilution |
* MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme | * MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme | ||
− | * MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure]] | + | * MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure (Dashiva)]] |
− | * MAP21: "[[Hexen music|Grove]]" by Kevin Schilder | + | * MAP21: "[[Hexen music|Grove]]" from Hexen by Kevin Schilder |
− | * MAP22: Briefing theme from {{wp|Descent II}} by Dan Wentz | + | * MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz |
* MAP23: "Demons on the Prey" by Bobby Prince | * MAP23: "Demons on the Prey" by Bobby Prince | ||
− | * MAP24: MIDI version by Christer Holm of {{wp|Last Ninja 2}} level 1 theme | + | * MAP24: MIDI version by Christer Holm of ''{{wp|Last Ninja 2}}'' level 1 theme |
* MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson | * MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson | ||
* MAP26: "Into Sandy's City" by Bobby Prince | * MAP26: "Into Sandy's City" by Bobby Prince | ||
Line 81: | Line 101: | ||
* MAP28: "Sinister" by Bobby Prince | * MAP28: "Sinister" by Bobby Prince | ||
* MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder | * MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder | ||
− | * MAP30: LOL2-03.MID from | + | * MAP30: LOL2-03.MID from ''Lands of Lore 2'' |
− | * MAP31: "Future Military Conquests" from '' | + | * MAP31: "Future Military Conquests" from ''Duke Nukem 3D'' by Lee Jackson |
* MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder | * MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder | ||
Line 91: | Line 111: | ||
The first release had a slightly different sound track: | The first release had a slightly different sound track: | ||
− | * MAP01: MIDI version by Christer Holm of | + | * MAP01: MIDI version by Christer Holm of ''Last Ninja 2'' level 1 theme |
* MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson | * MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson | ||
* MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder | * MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder | ||
* MAP32: MIDI version of "{{wp|Enter Sandman}}" by {{wp|Metallica}} | * MAP32: MIDI version of "{{wp|Enter Sandman}}" by {{wp|Metallica}} | ||
− | + | ====Black Label==== | |
− | + | * MAP01: "Desecrated Village" by [[James Paddock (Jimmy)|James "Jimmy" Paddock]] | |
− | [[ | + | * MAP02: "Incan-tations" by James "Jimmy" Paddock |
− | |||
− | |||
{{col-end}} | {{col-end}} | ||
==Files== | ==Files== | ||
− | Alien Vendetta is contained in a zip file called '''av.zip'''. It is | + | Alien Vendetta is contained in a zip file called '''av.zip'''. It is {{c|9,041,333}} bytes in size and contains {{c|6}} files: |
− | {| {{prettytable}} | + | |
− | | | + | {| {{prettytable|class=dw-codetable}} |
+ | ! Size !! Name | ||
+ | |- | ||
+ | |style="text-align: right;"| 1,816,944 || AVMOVFIX.WAD | ||
+ | |- | ||
+ | |style="text-align: right;"| 709,905 || AV.EXE | ||
+ | |- | ||
+ | |style="text-align: right;"| 7,403 || AV.DEH | ||
+ | |- | ||
+ | |style="text-align: right;"| 55,068 || AV.TXT | ||
+ | |- | ||
+ | |style="text-align: right;"| 23,819,412 || AV.WAD | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 7,660 || CHANGES.TXT |
+ | |} | ||
+ | |||
+ | It has the following hashes: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Hash type !! Hash code | ||
|- | |- | ||
− | | | + | | {{wp|MD5}} || fc30a2deb2fbd2f12514126a925ae3c7 |
|- | |- | ||
− | | | + | | {{wp|SHA-1}} || 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
|- | |- | ||
− | | | + | | {{wp|CRC-32}} || be64917d |
+ | |} | ||
+ | |||
+ | The old archive is contained in a zip file called '''av-extracted.zip'''. It is {{c|8,119,470}} bytes in size and contains {{c|2}} files: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Size !! Name | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 23,822,384 || AV.WAD |
|- | |- | ||
− | | | + | |style="text-align: right;"| 53,052 || AV.TXT |
|} | |} | ||
It has the following hashes: | It has the following hashes: | ||
− | {| {{prettytable}} | + | |
− | | | + | {| {{prettytable|class=dw-codetable}} |
+ | ! Hash type !! Hash code | ||
+ | |- | ||
+ | | MD5 || db2441538f3f9bce9d15abcdcc062cd0 | ||
|- | |- | ||
− | | | + | | SHA-1 || 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
|- | |- | ||
− | | | + | | CRC-32 || 851d6bd9 |
|} | |} | ||
− | The | + | The Black Label expansion is contained in a zip file called '''avbl_v1.zip'''. It is {{c|508,072}} bytes in size and contains {{c|2}} files: |
− | {| {{prettytable}} | + | |
− | + | {| {{prettytable|class=dw-codetable}} | |
+ | ! Size !! Name | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 5,409 || avbl_v1.txt |
|- | |- | ||
− | | | + | |style="text-align: right;"| 1,433,627 || avbl_v1.wad |
|} | |} | ||
It has the following hashes: | It has the following hashes: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Hash type !! Hash code | ||
+ | |- | ||
+ | | MD5 || 76f2d28532d2bdf3da3435e4d5e9e2d9 | ||
+ | |- | ||
+ | | SHA-1 || 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 | ||
+ | |- | ||
+ | | CRC-32 || bbff2628 | ||
+ | |} | ||
+ | |||
+ | ==Speedrunning== | ||
+ | {{Compet-n}} | ||
+ | ===Current records=== | ||
+ | |||
+ | The [[Compet-n]] records for Alien Vendetta are: | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | | | + | !Run||Time||Player||Date||File||Notes |
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
==Compatibility note== | ==Compatibility note== | ||
− | To play AV | + | To play AV with [[PrBoom]], the complevel should be 2 (Doom v1.9). |
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | ||
Line 158: | Line 217: | ||
==External links== | ==External links== | ||
− | *[http://doom2.net/av/ Alien Vendetta homepage] | + | * [http://doom2.net/av/ Alien Vendetta homepage] |
− | *{{idgames|id=11790}} | + | * {{idgames|id=11790}} |
− | *{{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}} | + | * {{competnwad|id=5}} |
− | *[ | + | * {{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}} |
− | + | * [https://onemandoom.blogspot.com/2013/04/alien-vendetta-avwad.html Review by kmxexii] (Published on April 10, 2013) | |
− | *[http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001) | + | * [http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001) |
− | |||
− | |||
− | |||
− | |||
− |
Revision as of 02:44, 6 July 2019
Alien Vendetta | |
---|---|
Title screen | |
Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
---|
Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time.
There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.
On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well.
Contents
Content
Levels
The first release had slightly different lineup for maps 24 and 25:
Black Label
|
Soundtrack
The first release had a slightly different sound track:
Black Label
|
Files
Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:
Size | Name |
---|---|
1,816,944 | AVMOVFIX.WAD |
709,905 | AV.EXE |
7,403 | AV.DEH |
55,068 | AV.TXT |
23,819,412 | AV.WAD |
7,660 | CHANGES.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fc30a2deb2fbd2f12514126a925ae3c7 |
SHA-1 | 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
CRC-32 | be64917d |
The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:
Size | Name |
---|---|
23,822,384 | AV.WAD |
53,052 | AV.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | db2441538f3f9bce9d15abcdcc062cd0 |
SHA-1 | 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
CRC-32 | 851d6bd9 |
The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:
Size | Name |
---|---|
5,409 | avbl_v1.txt |
1,433,627 | avbl_v1.wad |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 76f2d28532d2bdf3da3435e4d5e9e2d9 |
SHA-1 | 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 |
CRC-32 | bbff2628 |
Speedrunning
Current records
The Compet-n records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|
Compatibility note
To play AV with PrBoom, the complevel should be 2 (Doom v1.9).
To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.
See also
External links
- Alien Vendetta homepage
- Alien Vendetta at Doomworld/idgames
- Alien Vendetta at Compet-n
- Alien Vendetta (first release) (archived 🏛) and Alien Vendetta (second release) (archived 🏛) at the Doomed Speed Demos Archive
- Review by kmxexii (Published on April 10, 2013)
- Review by Colin Phipps (Published on December 24, 2001)