Difference between revisions of "Alien Vendetta"

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 +
<div style="float: right;">
 +
{{wad
 +
|authors=Various
 +
|type=m
 +
|iwad=Doom II
 +
|year=2001
 +
|screenshot=AlienVendetta-Splashscreen.png
 +
|link={{ig|id=11790}}
 +
|top=2002
 +
}}
 +
<div style="clear: right;"></div>
 
{{Top100 2002}}
 
{{Top100 2002}}
 +
</div>
 
'''Alien Vendetta''' ('''av.wad''') is a 2001 [[megawad]] that contains 32 new and hard levels. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]].  
 
'''Alien Vendetta''' ('''av.wad''') is a 2001 [[megawad]] that contains 32 new and hard levels. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]].  
  
 
There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] to MAP25.
 
There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] to MAP25.
  
On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was rereleased on the website as well.
+
On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well.
  
 
==Content==
 
==Content==
{{col-begin}}
+
[[File:AlienVendetta-Credits.png|thumb|right|Credits]]
{{col-3}}
+
[[File:AlienVendetta-Intermission.png|thumb|right|Intermission screen]]
 +
[[File:Alien_vendetta_map20.png|thumb|right|MAP20, an egyptian-themed level]]
 +
[[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]]
 +
{{col-begin|width=auto}}
 +
{{col-break|width=45%}}
 
===Levels===
 
===Levels===
* [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by [[Martin Aalen Hunsager]]
+
* [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by Martin Aalen Hunsager
 
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]]
 
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]]
 
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]]
 
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]]
Line 17: Line 33:
 
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]]
 
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]]
 
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen
 
* [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen
* [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by [[Jan Endre Jansen]] and Anders Johnsen
+
* [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by Jan Endre Jansen and Anders Johnsen
 
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]]
 
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]]
 
* [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde
 
* [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde
Line 25: Line 41:
 
* [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer
 
* [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer
 
* [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer
 
* [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer
* [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by [[Madani el Hariri]] with parts edited by [[Yashar Garibzadeh (GeminI)|Yashar Garibzadeh]], Anthony Soto and Anders Johnsen
+
* [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by Madani el Hariri with parts edited by [[Yashar Garibzadeh (GeminI)|Yashar Garibzadeh]], Anthony Soto and Anders Johnsen
 
* [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer
 
* [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer
 
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen
 
* [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen
Line 52: Line 68:
 
* [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Brad Spencer
 
* [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Brad Spencer
 
* [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]], by Brad Spencer
 
* [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]], by Brad Spencer
 
+
{{col-break|gap=5em}}
{{col-3}}
 
 
 
 
===Soundtrack===
 
===Soundtrack===
 
* MAP01: CARMID3.MID from ''{{wp|Carmageddon}}''
 
* MAP01: CARMID3.MID from ''{{wp|Carmageddon}}''
 
* MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]]
 
* MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]]
 
* MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince
 
* MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince
* MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [http://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec
+
* MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec
 
* MAP05: "The End of DOOM" by Bobby Prince
 
* MAP05: "The End of DOOM" by Bobby Prince
 
* MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince
 
* MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince
 
* MAP07: "Intermission from DOOM" by Bobby Prince
 
* MAP07: "Intermission from DOOM" by Bobby Prince
* MAP08: "Huline Temple" from "Lands of Lore 2"
+
* MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}''
* MAP09: "Dracoid Ruins Battle" from "Lands of Lore 2"
+
* MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2''
 
* MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}}
 
* MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}}
 
* MAP11: "Sign of Evil" by Bobby Prince
 
* MAP11: "Sign of Evil" by Bobby Prince
Line 73: Line 87:
 
* MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]]
 
* MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]]
 
* MAP16: "Waltz of the Demons" by Bobby Prince
 
* MAP16: "Waltz of the Demons" by Bobby Prince
* MAP17: [[TNT: Evilution|TNT]] [[MAP08: Metal (TNT: Evilution)|MAP08: Metal]] [[Final Doom TNT music|theme]]
+
* MAP17: "Into The Beast's Belly" from TNT: Evilution
* MAP18: TNT [[MAP04: Wormhole (TNT: Evilution)|MAP04: Wormhole]] theme
+
* MAP18: "Death's Bells" from TNT: Evilution
 
* MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme
 
* MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme
* MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure]]
+
* MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure (Dashiva)]]
  
* MAP21: "[[Hexen music|Grove]]" by Kevin Schilder
+
* MAP21: "[[Hexen music|Grove]]" from Hexen by Kevin Schilder
* MAP22: Briefing theme from {{wp|Descent II}} by Dan Wentz
+
* MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz
 
* MAP23: "Demons on the Prey" by Bobby Prince
 
* MAP23: "Demons on the Prey" by Bobby Prince
* MAP24: MIDI version by Christer Holm of {{wp|Last Ninja 2}} level 1 loading theme
+
* MAP24: MIDI version by Christer Holm of ''{{wp|Last Ninja 2}}'' level 1 theme
 
* MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson
 
* MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson
 
* MAP26: "Into Sandy's City" by Bobby Prince
 
* MAP26: "Into Sandy's City" by Bobby Prince
Line 87: Line 101:
 
* MAP28: "Sinister" by Bobby Prince
 
* MAP28: "Sinister" by Bobby Prince
 
* MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder
 
* MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder
* MAP30: LOL2-03.MID from "Lands of Lore 2"
+
* MAP30: LOL2-03.MID from ''Lands of Lore 2''
  
* MAP31: "Future Military Conquests" from ''DN3D'' by Lee Jackson
+
* MAP31: "Future Military Conquests" from ''Duke Nukem 3D'' by Lee Jackson
 
* MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder
 
* MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder
  
Line 97: Line 111:
  
 
The first release had a slightly different sound track:
 
The first release had a slightly different sound track:
* MAP01: MIDI version by Christer Holm of {{wp|Last Ninja 2}} level 1 theme
+
* MAP01: MIDI version by Christer Holm of ''Last Ninja 2'' level 1 theme
 
* MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson
 
* MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson
 
* MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder
 
* MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder
Line 105: Line 119:
 
* MAP01: "Desecrated Village" by [[James Paddock (Jimmy)|James "Jimmy" Paddock]]
 
* MAP01: "Desecrated Village" by [[James Paddock (Jimmy)|James "Jimmy" Paddock]]
 
* MAP02: "Incan-tations" by James "Jimmy" Paddock
 
* MAP02: "Incan-tations" by James "Jimmy" Paddock
 
{{col-3}}
 
[[image:AlienVendetta-Splashscreen.png|256px|thumb|The splash screen]]
 
[[image:AlienVendetta-Credits.png|256px|thumb|Credits]]
 
[[image:AlienVendetta-Intermission.png|256px|thumb|Intermission screen]]
 
[[image:Alien_vendetta_map20.png|256px|thumb|MAP20, an egyptian-themed level]]
 
 
{{col-end}}
 
{{col-end}}
  
==Speedrunning==
+
==Files==
{{Compet-n}}
 
  
===Current records===
+
Alien Vendetta is contained in a zip file called '''av.zip'''.  It is {{c|9,041,333}} bytes in size and contains {{c|6}} files:
  
The [[Compet-n]] records for Alien Vendetta are:
+
{| {{prettytable|class=dw-codetable}}
 
+
! Size      !! Name
{| {{prettytable}}
+
|-
!Run||Time||Player||Date||File||Notes
+
|style="text-align: right;"| 1,816,944  || AVMOVFIX.WAD
 +
|-
 +
|style="text-align: right;"| 709,905    || AV.EXE
 +
|-
 +
|style="text-align: right;"| 7,403      || AV.DEH
 +
|-
 +
|style="text-align: right;"| 55,068    || AV.TXT
 +
|-
 +
|style="text-align: right;"| 23,819,412 || AV.WAD
 
|-
 
|-
 +
|style="text-align: right;"| 7,660      || CHANGES.TXT
 
|}
 
|}
  
==Files==
+
It has the following hashes:
  
Alien Vendetta is contained in a zip file called '''av.zip'''.  It is 9041333 bytes in size and contains 6 files:
+
{| {{prettytable|class=dw-codetable}}
{| {{prettytable}}
+
! Hash type !! Hash code
| Size || Name
 
 
|-
 
|-
|1816944 || AVMOVFIX.WAD
+
| {{wp|MD5}} || fc30a2deb2fbd2f12514126a925ae3c7
 
|-
 
|-
|709905 || AV.EXE
+
| {{wp|SHA-1}} || 83bc929c9d8f017a540d996e6ecda8bb3108d7fe
 
|-
 
|-
|7403 || AV.DEH
+
| {{wp|CRC-32}} || be64917d
|-
+
|}
|55068 || AV.TXT
+
 
 +
The old archive is contained in a zip file called '''av-extracted.zip'''. It is {{c|8,119,470}} bytes in size and contains {{c|2}} files:
 +
 
 +
{| {{prettytable|class=dw-codetable}}
 +
! Size      !! Name
 
|-
 
|-
|23819412 || AV.WAD
+
|style="text-align: right;"| 23,822,384 || AV.WAD
 
|-
 
|-
|7660 || CHANGES.TXT
+
|style="text-align: right;"| 53,052    || AV.TXT
 
|}
 
|}
  
 
It has the following hashes:
 
It has the following hashes:
{| {{prettytable}}
+
 
|[[Wikipedia:MD5|MD5]]||<tt>fc30a2deb2fbd2f12514126a925ae3c7</tt>
+
{| {{prettytable|class=dw-codetable}}
 +
! Hash type !! Hash code
 +
|-
 +
| MD5 || db2441538f3f9bce9d15abcdcc062cd0
 
|-
 
|-
|[[Wikipedia:SHA-1|SHA-1]]||<tt>83BC929C9D8F017A540D996E6ECDA8BB3108D7FE</tt>
+
| SHA-1 || 6a687a569b6708e95c888b35ab457ccdb4b2d2e6
 
|-
 
|-
|[[Wikipedia:CRC32|CRC32]]||<tt>BE64917D</tt>
+
| CRC-32 || 851d6bd9
 
|}
 
|}
  
The old archive is contained in a zip file called '''av-extracted.zip''' . It is 8119470 bytes in size and contains 2 files:
+
The Black Label expansion is contained in a zip file called '''avbl_v1.zip'''. It is {{c|508,072}} bytes in size and contains {{c|2}} files:
{| {{prettytable}}
+
 
| Size || Name
+
{| {{prettytable|class=dw-codetable}}
 +
! Size     !! Name
 
|-
 
|-
|23822384 || AV.WAD
+
|style="text-align: right;"| 5,409    || avbl_v1.txt
 
|-
 
|-
|53052 || AV.TXT
+
|style="text-align: right;"| 1,433,627 || avbl_v1.wad
 
|}
 
|}
  
 
It has the following hashes:
 
It has the following hashes:
 +
 +
{| {{prettytable|class=dw-codetable}}
 +
! Hash type !! Hash code
 +
|-
 +
| MD5 || 76f2d28532d2bdf3da3435e4d5e9e2d9
 +
|-
 +
| SHA-1 || 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17
 +
|-
 +
| CRC-32 || bbff2628
 +
|}
 +
 +
==Speedrunning==
 +
{{Compet-n}}
 +
===Current records===
 +
 +
The [[Compet-n]] records for Alien Vendetta are:
 +
 
{| {{prettytable}}
 
{| {{prettytable}}
|[[Wikipedia:MD5|MD5]]||<tt>db2441538f3f9bce9d15abcdcc062cd0</tt>
+
!Run||Time||Player||Date||File||Notes
 
|-
 
|-
|[[Wikipedia:SHA-1|SHA-1]]||<tt>6a687a569b6708e95c888b35ab457ccdb4b2d2e6</tt>
 
|-
 
|[[Wikipedia:CRC32|CRC32]]||<tt>851d6bd9</tt>
 
 
|}
 
|}
<!-- TODO: Add information here for Black Label. -->
+
 
 
==Compatibility note==
 
==Compatibility note==
To play AV on [[PrBoom]], the complevel should be 2 (Doom v1.9).
+
To play AV with [[PrBoom]], the complevel should be 2 (Doom v1.9).
  
 
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically.
 
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically.
Line 180: Line 217:
  
 
==External links==
 
==External links==
*[http://doom2.net/av/ Alien Vendetta homepage]
+
* [http://doom2.net/av/ Alien Vendetta homepage]
*{{idgames|id=11790}}
+
* {{idgames|id=11790}}
*{{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}}
+
* {{competnwad|id=5}}
*[http://www.doom.com.hr/index.php?page=compet-n_database&cndb=&wad_id=5&category_id=&map_id=&player_id=&h=&sort=&order= Alien Vendetta] on Compet-n
+
* {{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}}
*[http://onemandoom.blogspot.com/2013/04/alien-vendetta-avwad.html Review by kmxexii] (Published on April 10, 2013)
+
* [https://onemandoom.blogspot.com/2013/04/alien-vendetta-avwad.html Review by kmxexii] (Published on April 10, 2013)
*[http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001)
+
* [http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001)
 
 
[[Category:Megawads]]
 
[[Category:2002 WADs]]
 
[[Category:Vanilla WADs]]
 
[[Category:PWADs by name]]
 

Revision as of 02:44, 6 July 2019

Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time.

There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well.

Content

Intermission screen
MAP20, an egyptian-themed level
Black Label title screen

Files

Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:

Size Name
1,816,944 AVMOVFIX.WAD
709,905 AV.EXE
7,403 AV.DEH
55,068 AV.TXT
23,819,412 AV.WAD
7,660 CHANGES.TXT

It has the following hashes:

Hash type Hash code
MD5 fc30a2deb2fbd2f12514126a925ae3c7
SHA-1 83bc929c9d8f017a540d996e6ecda8bb3108d7fe
CRC-32 be64917d

The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:

Size Name
23,822,384 AV.WAD
53,052 AV.TXT

It has the following hashes:

Hash type Hash code
MD5 db2441538f3f9bce9d15abcdcc062cd0
SHA-1 6a687a569b6708e95c888b35ab457ccdb4b2d2e6
CRC-32 851d6bd9

The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:

Size Name
5,409 avbl_v1.txt
1,433,627 avbl_v1.wad

It has the following hashes:

Hash type Hash code
MD5 76f2d28532d2bdf3da3435e4d5e9e2d9
SHA-1 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17
CRC-32 bbff2628

Speedrunning

IWADs
PWADs

Current records

The Compet-n records for Alien Vendetta are:

Run Time Player Date File Notes

Compatibility note

To play AV with PrBoom, the complevel should be 2 (Doom v1.9).

To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.

See also

External links