Difference between revisions of "Alien Vendetta"
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− | {{ | + | <div style="float: right;"> |
− | + | {{wad | |
− | '''Alien Vendetta''' ( | + | |authors=Various |
+ | |type=m | ||
+ | |iwad=Doom II | ||
+ | |year=2001 | ||
+ | |screenshot=AlienVendetta-Splashscreen.png | ||
+ | |link={{ig|id=11790}} | ||
+ | |top=2002 | ||
+ | }} | ||
+ | <div style="clear: right;"></div> | ||
+ | {{Top100 2002}} | ||
+ | </div> | ||
+ | '''Alien Vendetta''' ('''av.wad''') is a 2001 [[megawad]] that contains 32 new and hard levels. It is one of the few [[PWAD]]s that are allowed to be used in [[Compet-n]] speedruns, and one of the [[Top 100 WADs of All Time]]. | ||
− | There have been two separate releases of Alien Vendetta. | + | There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] with another map, [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]], as well as the relocation of the former [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] to MAP25. |
− | == | + | On August 1, 2016, the expansion '''Alien Vendetta: Black Label''' ('''avbl_v1.wad''') was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by [[Brad Spencer (Vorpal)]]. It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well. |
− | [[ | + | |
− | [[ | + | ==Content== |
− | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by | + | [[File:AlienVendetta-Credits.png|thumb|right|Credits]] |
+ | [[File:AlienVendetta-Intermission.png|thumb|right|Intermission screen]] | ||
+ | [[File:Alien_vendetta_map20.png|thumb|right|MAP20, an egyptian-themed level]] | ||
+ | [[File:AV-BlackLabel-Title.png|thumb|right|Black Label title screen]] | ||
+ | {{col-begin|width=auto}} | ||
+ | {{col-break|width=45%}} | ||
+ | ===Levels=== | ||
+ | * [[MAP01: Sunset (Alien Vendetta)|MAP01: Sunset]] by Martin Aalen Hunsager | ||
* [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | * [[MAP02: Rusty Rage (Alien Vendetta)|MAP02: Rusty Rage]] by [[Anders Johnsen]] | ||
* [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]] | * [[MAP03: Cargo Depot (Alien Vendetta)|MAP03: Cargo Depot]] by [[Mattias Berggren]] | ||
− | * [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by | + | * [[MAP04: Seclusion (Alien Vendetta)|MAP04: Seclusion]] by Mattias Berggren |
− | * [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by | + | * [[MAP05: Crimson Tide (Alien Vendetta)|MAP05: Crimson Tide]] by Anders Johnsen |
* [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]] | * [[MAP06: Hillside Siege (Alien Vendetta)|MAP06: Hillside Siege]] by [[Lee Szymanski]] and [[Anthony Soto]] | ||
− | * [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by | + | * [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] by Anders Johnsen |
− | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by | + | * [[MAP08: Beast Island (Alien Vendetta)|MAP08: Beast Island]] by Jan Endre Jansen and Anders Johnsen |
* [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]] | * [[MAP09: Castle Gardens (Alien Vendetta)|MAP09: Castle Gardens]] by [[Kim André Malde]] | ||
− | * [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by | + | * [[MAP10: Toxic Touch (Alien Vendetta)|MAP10: Toxic Touch]] by Kim André Malde |
− | * [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by | + | * [[MAP11: Nemesis (Alien Vendetta)|MAP11: Nemesis]] by Martin Aalen Hunsager |
+ | |||
* [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor]] (the first few rooms) and [[Brad Spencer]] | * [[MAP12: Entropy (Alien Vendetta)|MAP12: Entropy]] by [[Adam Windsor]] (the first few rooms) and [[Brad Spencer]] | ||
− | * [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by | + | * [[MAP13: Suicidal Tendencies (Alien Vendetta)|MAP13: Suicidal Tendencies]] by Brad Spencer |
− | * [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by | + | * [[MAP14: Overwhelming Odds (Alien Vendetta)|MAP14: Overwhelming Odds]] by Brad Spencer |
− | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by | + | * [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]] by Madani el Hariri with parts edited by [[Yashar Garibzadeh (GeminI)|Yashar Garibzadeh]], Anthony Soto and Anders Johnsen |
− | * [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by | + | * [[MAP16: Mutual Destruction (Alien Vendetta)|MAP16: Mutual Destruction]] by Brad Spencer |
− | * [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by | + | * [[MAP17: Nukefall (Alien Vendetta)|MAP17: Nukefall]] by Anders Johnsen |
− | * [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by | + | * [[MAP18: Lake Poison (Alien Vendetta)|MAP18: Lake Poison]] by Anders Johnsen |
− | * [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by | + | * [[MAP19: Alien Resurrection (Alien Vendetta)|MAP19: Alien Resurrection]] by Madani el Hariri |
− | * [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by | + | * [[MAP20: Misri Halek (Alien Vendetta)|MAP20: Misri Halek]] by Kim André Malde |
+ | |||
* [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]] | * [[MAP21: One Flew Over The Caco's Nest (Alien Vendetta)|MAP21: One Flew Over The Caco's Nest]] by [[Pablo Dictter]] | ||
− | * [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by | + | * [[MAP22: Rubicon (Alien Vendetta)|MAP22: Rubicon]] by Brad Spencer |
− | * [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by | + | * [[MAP23: Blood Sacrifice (Alien Vendetta)|MAP23: Blood Sacrifice]] by Kim André Malde |
− | + | * [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by Lee Szymanski and Anthony Soto | |
− | * [[MAP24: Clandestine Complex (Alien Vendetta)|MAP24: Clandestine Complex]] by | + | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá]] and [[Sam Woodman]] |
− | + | * [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by Anders Johnsen | |
− | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP25: Demonic Hordes]] by [[Vincent Catalaá]] and [[Sam Woodman]] | + | * [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by Anders Johnsen and Jan Endre Jansen |
− | * [[MAP26: Dark Dome (Alien Vendetta)|MAP26: Dark Dome]] by | + | * [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by Anders Johnsen |
− | * [[MAP27: Stench of Evil (Alien Vendetta)|MAP27: Stench of Evil]] by | + | * [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by Anders Johnsen |
− | * [[MAP28: Whispering Shadows (Alien Vendetta)|MAP28: Whispering Shadows]] by | + | * [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by Anders Johnsen ''(DM part by Kim André Malde)'' |
− | * [[MAP29: Fire Walk With Me (Alien Vendetta)|MAP29: Fire Walk With Me]] by | + | |
− | * [[MAP30: Point Dreadful (Alien Vendetta)|MAP30: Point Dreadful]] by | + | * [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by Yashar Garibzadeh and [[Kristian Käll (Kristus)|Kristian Käll]] |
− | * [[MAP31: Killer Colours (Alien Vendetta)|MAP31: Killer Colours]] by | + | * [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by Anders Johnsen |
− | * [[MAP32: No Guts No Glory (Alien Vendetta)|MAP32: No Guts No Glory]] by [[Anders Johnsen]] | + | |
+ | The first release had slightly different lineup for maps 24 and 25: | ||
+ | * [[MAP25: Demonic Hordes (Alien Vendetta)|MAP24: Demonic Hordes]] by Vincent Catalaá and Sam Woodman | ||
+ | * [[MAP25: Valley of Echoes (Alien Vendetta)|MAP25: Valley of Echoes]] by Anders Johnsen | ||
+ | ====Black Label==== | ||
+ | * [[MAP01: Levenbrech (Alien Vendetta)|MAP01: Levenbrech]] by Brad Spencer | ||
+ | * [[MAP02: Valley of Echoes (Alien Vendetta)|MAP02: Valley of Echoes]], by Brad Spencer | ||
+ | {{col-break|gap=5em}} | ||
+ | ===Soundtrack=== | ||
+ | * MAP01: CARMID3.MID from ''{{wp|Carmageddon}}'' | ||
+ | * MAP02: "[[Doom music|I Sawed the Demons]]" by [[Robert Prince|Bobby Prince]] | ||
+ | * MAP03: "Kitchen Ace (and Taking Names)" by Bobby Prince | ||
+ | * MAP04: MIDI version of [http://www.mobygames.com/game/fire-fight Fire Fight] [https://www.youtube.com/watch?v=_nY2pRMJTzg track 2] by Janusz Pelc and Michal Doniec | ||
+ | * MAP05: "The End of DOOM" by Bobby Prince | ||
+ | * MAP06: "Excalibur" from ''[[Rise of the Triad]]'' by Bobby Prince | ||
+ | * MAP07: "Intermission from DOOM" by Bobby Prince | ||
+ | * MAP08: "Huline Temple" from ''{{wp|Lands of Lore: Guardians of Destiny|Lands of Lore 2}}'' | ||
+ | * MAP09: "Dracoid Ruins Battle" from ''Lands of Lore 2'' | ||
+ | * MAP10: "Plasma" from ''[[Duke Nukem 3D]]'' by {{wp|Lee Jackson}} | ||
+ | * MAP11: "Sign of Evil" by Bobby Prince | ||
+ | |||
+ | * MAP12: "The Imp's Song" by Bobby Prince | ||
+ | * MAP13: "The Demons from Adrian's Pen" by Bobby Prince | ||
+ | * MAP14: "On the Hunt" by Bobby Prince | ||
+ | * MAP15: ''[[Heretic]]'' [[E2M3: The River of Fire (Heretic)|E2M3: The River of Fire]] [[Heretic music|theme]] by [[Kevin Schilder]] | ||
+ | * MAP16: "Waltz of the Demons" by Bobby Prince | ||
+ | * MAP17: "Into The Beast's Belly" from TNT: Evilution | ||
+ | * MAP18: "Death's Bells" from TNT: Evilution | ||
+ | * MAP19: ''Heretic'' [[E1M1: The Docks (Heretic)|E1M1: The Docks]] theme | ||
+ | * MAP20: "Fight the Logic If You Can", original music track by [[Chris Laverdure (Dashiva)]] | ||
+ | |||
+ | * MAP21: "[[Hexen music|Grove]]" from Hexen by Kevin Schilder | ||
+ | * MAP22: Briefing theme from ''{{wp|Descent II}}'' by Dan Wentz | ||
+ | * MAP23: "Demons on the Prey" by Bobby Prince | ||
+ | * MAP24: MIDI version by Christer Holm of ''{{wp|Last Ninja 2}}'' level 1 theme | ||
+ | * MAP25: "You Suck" from ''Rise of the Triad'' by Lee Jackson | ||
+ | * MAP26: "Into Sandy's City" by Bobby Prince | ||
+ | * MAP27: "Suspense" by Bobby Prince | ||
+ | * MAP28: "Sinister" by Bobby Prince | ||
+ | * MAP29: ''Heretic'' [[E1M4: The Guard Tower (Heretic)|E1M4: The Guard Tower]] theme by Kevin Schilder | ||
+ | * MAP30: LOL2-03.MID from ''Lands of Lore 2'' | ||
+ | |||
+ | * MAP31: "Future Military Conquests" from ''Duke Nukem 3D'' by Lee Jackson | ||
+ | * MAP32: ''Heretic'' [[E1M9: The Graveyard (Heretic)|E1M9: The Graveyard]] theme by Kevin Schilder | ||
+ | |||
+ | * [[Title screen]]: Briefing theme from ''{{wp|Descent (video game)|Descent}}'' | ||
+ | * [[Intermission]]: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder | ||
+ | * [[Text screen]]: "Task Force" from ''Rise of the Triad'' by Lee Jackson | ||
+ | |||
+ | The first release had a slightly different sound track: | ||
+ | * MAP01: MIDI version by Christer Holm of ''Last Ninja 2'' level 1 theme | ||
+ | * MAP24: "You Suck" from ''Rise of the Triad'' by Lee Jackson | ||
+ | * MAP25: ''Heretic'' E1M9: The Graveyard theme by Kevin Schilder | ||
+ | * MAP32: MIDI version of "{{wp|Enter Sandman}}" by {{wp|Metallica}} | ||
+ | |||
+ | ====Black Label==== | ||
+ | * MAP01: "Desecrated Village" by [[James Paddock (Jimmy)|James "Jimmy" Paddock]] | ||
+ | * MAP02: "Incan-tations" by James "Jimmy" Paddock | ||
+ | {{col-end}} | ||
==Files== | ==Files== | ||
− | Alien Vendetta is contained in a zip file called '''av.zip'''. It is | + | Alien Vendetta is contained in a zip file called '''av.zip'''. It is {{c|9,041,333}} bytes in size and contains {{c|6}} files: |
− | {| {{prettytable}} | + | |
− | | | + | {| {{prettytable|class=dw-codetable}} |
+ | ! Size !! Name | ||
+ | |- | ||
+ | |style="text-align: right;"| 1,816,944 || AVMOVFIX.WAD | ||
+ | |- | ||
+ | |style="text-align: right;"| 709,905 || AV.EXE | ||
+ | |- | ||
+ | |style="text-align: right;"| 7,403 || AV.DEH | ||
+ | |- | ||
+ | |style="text-align: right;"| 55,068 || AV.TXT | ||
+ | |- | ||
+ | |style="text-align: right;"| 23,819,412 || AV.WAD | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 7,660 || CHANGES.TXT |
+ | |} | ||
+ | |||
+ | It has the following hashes: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Hash type !! Hash code | ||
|- | |- | ||
− | | | + | | {{wp|MD5}} || fc30a2deb2fbd2f12514126a925ae3c7 |
|- | |- | ||
− | | | + | | {{wp|SHA-1}} || 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
|- | |- | ||
− | | | + | | {{wp|CRC-32}} || be64917d |
+ | |} | ||
+ | |||
+ | The old archive is contained in a zip file called '''av-extracted.zip'''. It is {{c|8,119,470}} bytes in size and contains {{c|2}} files: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Size !! Name | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 23,822,384 || AV.WAD |
|- | |- | ||
− | | | + | |style="text-align: right;"| 53,052 || AV.TXT |
|} | |} | ||
It has the following hashes: | It has the following hashes: | ||
− | {| {{prettytable}} | + | |
− | | | + | {| {{prettytable|class=dw-codetable}} |
+ | ! Hash type !! Hash code | ||
+ | |- | ||
+ | | MD5 || db2441538f3f9bce9d15abcdcc062cd0 | ||
|- | |- | ||
− | | | + | | SHA-1 || 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
|- | |- | ||
− | | | + | | CRC-32 || 851d6bd9 |
|} | |} | ||
− | The | + | The Black Label expansion is contained in a zip file called '''avbl_v1.zip'''. It is {{c|508,072}} bytes in size and contains {{c|2}} files: |
− | {| {{prettytable}} | + | |
− | + | {| {{prettytable|class=dw-codetable}} | |
+ | ! Size !! Name | ||
|- | |- | ||
− | | | + | |style="text-align: right;"| 5,409 || avbl_v1.txt |
|- | |- | ||
− | | | + | |style="text-align: right;"| 1,433,627 || avbl_v1.wad |
|} | |} | ||
It has the following hashes: | It has the following hashes: | ||
+ | |||
+ | {| {{prettytable|class=dw-codetable}} | ||
+ | ! Hash type !! Hash code | ||
+ | |- | ||
+ | | MD5 || 76f2d28532d2bdf3da3435e4d5e9e2d9 | ||
+ | |- | ||
+ | | SHA-1 || 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 | ||
+ | |- | ||
+ | | CRC-32 || bbff2628 | ||
+ | |} | ||
+ | |||
+ | ==Speedrunning== | ||
+ | {{Compet-n}} | ||
+ | ===Current records=== | ||
+ | |||
+ | The [[Compet-n]] records for Alien Vendetta are: | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | | | + | !Run||Time||Player||Date||File||Notes |
|- | |- | ||
− | |||
− | |||
− | |||
|} | |} | ||
==Compatibility note== | ==Compatibility note== | ||
− | To play AV | + | To play AV with [[PrBoom]], the complevel should be 2 (Doom v1.9). |
To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | To play it on versions of [[ZDoom]] older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) for [[MAP07: Showdown (Alien Vendetta)|MAP07: Showdown]] and to "self-referencing sectors don't block shots" for [[MAP15: Bulls on Parade (Alien Vendetta)|MAP15: Bulls on Parade]]. The current versions of ZDoom and [[GZDoom]] apply the appropriate compatibility options automatically. | ||
Line 98: | Line 217: | ||
==External links== | ==External links== | ||
− | *[http:// | + | * [http://doom2.net/av/ Alien Vendetta homepage] |
− | *{{idgames| | + | * {{idgames|id=11790}} |
− | *[ | + | * {{competnwad|id=5}} |
− | *[http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] | + | * {{dsda|id=83|Alien Vendetta (first release)|linkonly=1}} and {{dsda|id=84|Alien Vendetta (second release)}} |
− | + | * [https://onemandoom.blogspot.com/2013/04/alien-vendetta-avwad.html Review by kmxexii] (Published on April 10, 2013) | |
− | + | * [http://games.moria.org.uk/doom/du/reviews/av.html Review by Colin Phipps] (Published on December 24, 2001) | |
− | |||
− |
Revision as of 02:44, 6 July 2019
Alien Vendetta | |
---|---|
Title screen | |
Authors | Various |
Port | Vanilla Doom |
IWAD | Doom II |
Year | 2001 |
Link | Doomworld/idgames |
This mod was one of the ten 2002 mods to feature in the Top 100 WADs of All Time on Doomworld! |
1994 - 1995 - 1996 - 1997 - 1998 1999 - 2000 - 2001 - 2002 - 2003 |
---|
Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time.
There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.
On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was re-released on the website as well.
Contents
Content
Levels
The first release had slightly different lineup for maps 24 and 25:
Black Label
|
Soundtrack
The first release had a slightly different sound track:
Black Label
|
Files
Alien Vendetta is contained in a zip file called av.zip. It is 9,041,333 bytes in size and contains 6 files:
Size | Name |
---|---|
1,816,944 | AVMOVFIX.WAD |
709,905 | AV.EXE |
7,403 | AV.DEH |
55,068 | AV.TXT |
23,819,412 | AV.WAD |
7,660 | CHANGES.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | fc30a2deb2fbd2f12514126a925ae3c7 |
SHA-1 | 83bc929c9d8f017a540d996e6ecda8bb3108d7fe |
CRC-32 | be64917d |
The old archive is contained in a zip file called av-extracted.zip. It is 8,119,470 bytes in size and contains 2 files:
Size | Name |
---|---|
23,822,384 | AV.WAD |
53,052 | AV.TXT |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | db2441538f3f9bce9d15abcdcc062cd0 |
SHA-1 | 6a687a569b6708e95c888b35ab457ccdb4b2d2e6 |
CRC-32 | 851d6bd9 |
The Black Label expansion is contained in a zip file called avbl_v1.zip. It is 508,072 bytes in size and contains 2 files:
Size | Name |
---|---|
5,409 | avbl_v1.txt |
1,433,627 | avbl_v1.wad |
It has the following hashes:
Hash type | Hash code |
---|---|
MD5 | 76f2d28532d2bdf3da3435e4d5e9e2d9 |
SHA-1 | 4b5b0d3d36bacd9abb7b04e2f9c583dd93298d17 |
CRC-32 | bbff2628 |
Speedrunning
Current records
The Compet-n records for Alien Vendetta are:
Run | Time | Player | Date | File | Notes |
---|
Compatibility note
To play AV with PrBoom, the complevel should be 2 (Doom v1.9).
To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.
See also
External links
- Alien Vendetta homepage
- Alien Vendetta at Doomworld/idgames
- Alien Vendetta at Compet-n
- Alien Vendetta (first release) (archived 🏛) and Alien Vendetta (second release) (archived 🏛) at the Doomed Speed Demos Archive
- Review by kmxexii (Published on April 10, 2013)
- Review by Colin Phipps (Published on December 24, 2001)