Difference between revisions of "Alien Vendetta"

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==Compatibility note==
 
==Compatibility note==
To play AV on [[ZDoom]], you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) and to "self-referencing sectors don't block shots". To play it on [[PrBoom]], the complevel should be 2 (Doom v1.9).
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To play AV on [[ZDoom]], you have to set the compatibility options to "find shortest textures like Doom" (rather than like [[Boom]]) and to "self-referencing sectors don't block shots". The former option will allow you to access the exit in Map07: Showdown. Without the option enabled, the bridge leading to the exit will raise completely up to the ceiling, preventing the player from finishing the level. To play it on [[PrBoom]], the complevel should be 2 (Doom v1.9).
  
 
==See also==
 
==See also==

Revision as of 18:19, 27 May 2009

MAP20, an egyptian-themed level

Alien Vendetta (aka AV) is a megawad that contains 32 new and hard levels. The levels are full of details and monsters. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.

There have been two separate releases of Alien Vendetta. The second release, made when it was selected for usage on Compet-N, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

Levels

Intermission screen

Files

Alien Vendetta is contained in a zip file called av.zip. It is 9041333 bytes in size and contains 6 files:

Size Name
1816944 AVMOVFIX.WAD
709905 AV.EXE
7403 AV.DEH
55068 AV.TXT
23819412 AV.WAD
7660 CHANGES.TXT

It has the following hashes:

MD5 fc30a2deb2fbd2f12514126a925ae3c7
SHA-1 83BC929C9D8F017A540D996E6ECDA8BB3108D7FE
CRC32 BE64917D

The old archive is contained in a zip file called av-extracted.zip . It is 8119470 bytes in size and contains 2 files:

Size Name
23822384 AV.WAD
53052 AV.TXT

It has the following hashes:

MD5 db2441538f3f9bce9d15abcdcc062cd0
SHA-1
CRC32

Compatibility note

To play AV on ZDoom, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) and to "self-referencing sectors don't block shots". The former option will allow you to access the exit in Map07: Showdown. Without the option enabled, the bridge leading to the exit will raise completely up to the ceiling, preventing the player from finishing the level. To play it on PrBoom, the complevel should be 2 (Doom v1.9).

See also

External links