Alien Vendetta


Revision as of 05:34, 25 December 2017 by Xymph (talk | contribs) (Soundtrack: update formatting and links)

Alien Vendetta (av.wad) is a 2001 megawad that contains 32 new and hard levels. It is one of the few PWADs that are allowed to be used in Compet-n speedruns, and one of the Top 100 WADs of All Time.

There have been two separate releases of Alien Vendetta. The second release, made in 2002 when it was selected for usage on Compet-n, made various changes to almost all of the levels; the biggest change is the replacement of MAP25: Valley of Echoes with another map, MAP24: Clandestine Complex, as well as the relocation of the former MAP24: Demonic Hordes to MAP25.

On August 1, 2016, the expansion Alien Vendetta: Black Label (avbl_v1.wad) was released on the megawad's website, coinciding with a revamp of the site's design. The wad features two new levels that replace MAP01 and MAP02, designed to then-modern level design standards by Brad Spencer (Vorpal). It must be loaded alongside Alien Vendetta to play. On September 27, 2016, the original 2001 version was rereleased on the website as well.


Intermission screen
MAP20, an egyptian-themed level
Black Label title screen


Alien Vendetta is contained in a zip file called It is 9041333 bytes in size and contains 6 files:

Size Name
709905 AV.EXE
7403 AV.DEH
55068 AV.TXT
23819412 AV.WAD

It has the following hashes:

MD5 fc30a2deb2fbd2f12514126a925ae3c7
SHA-1 83BC929C9D8F017A540D996E6ECDA8BB3108D7FE
CRC32 BE64917D

The old archive is contained in a zip file called . It is 8119470 bytes in size and contains 2 files:

Size Name
23822384 AV.WAD
53052 AV.TXT

It has the following hashes:

MD5 db2441538f3f9bce9d15abcdcc062cd0
SHA-1 6a687a569b6708e95c888b35ab457ccdb4b2d2e6
CRC32 851d6bd9



Current records

The Compet-n records for Alien Vendetta are:

Run Time Player Date File Notes

Compatibility note

To play AV with PrBoom, the complevel should be 2 (Doom v1.9).

To play it on versions of ZDoom older than 2.3.0, or ZDoom-derived ports with an old codebase, you have to set the compatibility options to "find shortest textures like Doom" (rather than like Boom) for MAP07: Showdown and to "self-referencing sectors don't block shots" for MAP15: Bulls on Parade. The current versions of ZDoom and GZDoom apply the appropriate compatibility options automatically.

See also

External links