Difference between revisions of "Aligning textures"

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Textures can be aligned manually by assigning an offset value on two axes.  The X offset changes horizontal texture alignment on a [[Doom_rendering_engine#Sidedefs|sidedef]] and the Y offset changes vertical alignment.  This method is time consuming, but can still be used to good effect.
This is rather simple todo ill explain to ways todo this
 
  
# this way is quite easy go into 3d mode in doombuilder and press up or down on the keyboard and it will move the up and down left and right keys will move them you guessed move it left and right. when using middle lower and upper textures simply look up at it and press up and down
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Newer [[level editor]]s, such as [[Doom Builder]] support real-time texture alignment.  While looking at a texture in 3D Mode, the arrow keys on the keyboard can be used to change the texture's alignment automatically.  The advantage of this method is its simplicity and ease of use.
  
# this way is acceptable but is a bit harder probally all editors have this
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==See also==
go into the lines textres tab and change the numbers to repersent where it will be
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* [[Texture alignment]]
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<br>
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*''[[Editing:Index|Back to the editing index]]''
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[[Category:Basic level editing]]
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[[Category:Textures]]

Revision as of 17:11, 26 September 2012

Textures can be aligned manually by assigning an offset value on two axes. The X offset changes horizontal texture alignment on a sidedef and the Y offset changes vertical alignment. This method is time consuming, but can still be used to good effect.

Newer level editors, such as Doom Builder support real-time texture alignment. While looking at a texture in 3D Mode, the arrow keys on the keyboard can be used to change the texture's alignment automatically. The advantage of this method is its simplicity and ease of use.

See also