Difference between revisions of "Aligning textures"

From DoomWiki.org

[unchecked revision][unchecked revision]
(basic attempt at rewrite - it's alot better but still needs work)
m
Line 1: Line 1:
{{cleanup}}
 
 
Textures can be aligned manually by assigning an offset value on two axis.  The X offset changes horizontal texture alignment on a [[Doom_rendering_engine#Sidedefs|sidedef]] and the Y offset changes vertical alignment.  This method is time consuming, but can still be used to good effect.
 
Textures can be aligned manually by assigning an offset value on two axis.  The X offset changes horizontal texture alignment on a [[Doom_rendering_engine#Sidedefs|sidedef]] and the Y offset changes vertical alignment.  This method is time consuming, but can still be used to good effect.
  
 
Newer [[:Category:Editors|editors]], such as [[Doom_Builder|Doom Builder]] support real-time texture alignment.  While looking at a texture in 3D Mode, the arrow keys on the keyboard can be used to change the texture's alignment automatically.  The advantage of this method is it's simplicity and ease of use.
 
Newer [[:Category:Editors|editors]], such as [[Doom_Builder|Doom Builder]] support real-time texture alignment.  While looking at a texture in 3D Mode, the arrow keys on the keyboard can be used to change the texture's alignment automatically.  The advantage of this method is it's simplicity and ease of use.

Revision as of 12:56, 17 March 2005

Textures can be aligned manually by assigning an offset value on two axis. The X offset changes horizontal texture alignment on a sidedef and the Y offset changes vertical alignment. This method is time consuming, but can still be used to good effect.

Newer editors, such as Doom Builder support real-time texture alignment. While looking at a texture in 3D Mode, the arrow keys on the keyboard can be used to change the texture's alignment automatically. The advantage of this method is it's simplicity and ease of use.