Difference between revisions of "Alpha Accident: Terra Nova"

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==Content==
 
==Content==
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===Custom monsters===
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The WAD includes several new enemies through the [[DEHACKED]] [[lump]]:
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;Autocannon:A stationary turret attached to the ground, which fires two bullets in rapid succession. It has 150 [[hit point]]s (replaces [[Commander Keen]]).
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;Drone:A floating robotic drone with an organic brain on top, it fires two bullets in quick succession. It has 120 hit points (replaces the [[Thing types#Decorations|bloody mess decoration]]).
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;Shadow:A stealth marine armed with a plasma weapon which fires a single yellow projectile. Its hitbox is capable of intermittently letting projectiles go through it, and it has 400 hit points (replaces the [[Arch-vile]]).
 
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Revision as of 21:25, 23 October 2021

Alpha Accident: Terra Nova
Title screen
Authors Eugene Guschin
Port Limit-removing
IWAD Doom
Year 2016
Link Doomworld/idgames
Cacoward.png This mod received one of the 2016 Cacowards on Doomworld!

Alpha Accident: Terra Nova is a nine-level Ultimate Doom mapset created by Eugene Guschin (Wraith777). It is an episode 1 replacement targeted at limit-removing ports, and includes several changes such as new textures and props, new music, and three new enemies through DeHackEd.

Alpha Accident: Terra Nova received one of the 23th Annual Cacowards.

Content

Custom monsters

The WAD includes several new enemies through the DEHACKED lump:

Autocannon
A stationary turret attached to the ground, which fires two bullets in rapid succession. It has 150 hit points (replaces Commander Keen).
Drone
A floating robotic drone with an organic brain on top, it fires two bullets in quick succession. It has 120 hit points (replaces the bloody mess decoration).
Shadow
A stealth marine armed with a plasma weapon which fires a single yellow projectile. Its hitbox is capable of intermittently letting projectiles go through it, and it has 400 hit points (replaces the Arch-vile).

External links