Difference between revisions of "Alpha Labs - Sector 3: Union Aerospace Science Division"

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(Added a quite interesting hidden encounter.)
m (More optimization (singulars in the table (to match the norm), screenshots are named with areas now, monsters & items are a part of Statistics sub-cat now).)
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{{Doom 3 maps|pic=Alpha Labs Sector 3 Title Screen.png|map=game/alphalabs3}}
 
{{Doom 3 maps|pic=Alpha Labs Sector 3 Title Screen.png|map=game/alphalabs3}}
'''Alpha Labs - Sector 3: Union Aerospace Science Division''' is the seventh level of [[Doom 3]]. This level contains a well-hidden [[Plasma gun (Doom 3)|plasma gun]] and an optional [[Chaingun (Doom 3)|chaingun]].
+
'''Alpha Labs - Sector 3: Union Aerospace Science Division''' is the seventh level of [[Doom 3]]. This level contains a well-hidden [[Plasma gun (Doom 3)|plasma gun]] and an optional [[Chaingun (Doom 3)|chain gun]].
  
 
==Summary==
 
==Summary==
 
The marine continues advancing through Alpha Labs. In this sector the marine needs to go through an area locked by maintenance key 4, which is located in a room filled with toxic gasses emitting from some of the barrels. The marine needs to use the manipulator to pick those barrels up and throw them away into the incinerator, and after doing so the marine is able to pick up the key and go through the locked door. The rest of the sector is a straight forward walk through a series of rooms, although the marine can enter an optional passage that contains a chaingun and armor - he will be ambushed upon picking them up. In the last room after the marine deals with multiple [[Demon (Doom 3)|pinky demons]], a strange unseen force throws items including a mop bucket around, breaking the glass window and allowing the marine to proceed to the exit.
 
The marine continues advancing through Alpha Labs. In this sector the marine needs to go through an area locked by maintenance key 4, which is located in a room filled with toxic gasses emitting from some of the barrels. The marine needs to use the manipulator to pick those barrels up and throw them away into the incinerator, and after doing so the marine is able to pick up the key and go through the locked door. The rest of the sector is a straight forward walk through a series of rooms, although the marine can enter an optional passage that contains a chaingun and armor - he will be ambushed upon picking them up. In the last room after the marine deals with multiple [[Demon (Doom 3)|pinky demons]], a strange unseen force throws items including a mop bucket around, breaking the glass window and allowing the marine to proceed to the exit.
 +
 
===Objectives===
 
===Objectives===
 
;Contaminated Chamber
 
;Contaminated Chamber
Line 9: Line 10:
 
;Alpha Labs Sector 4
 
;Alpha Labs Sector 4
 
:Locate the entrance to Alpha Labs Sector 4.
 
:Locate the entrance to Alpha Labs Sector 4.
 +
 +
==Characters==
 +
* [[Sergeant Kelly]]
 +
* [[UAC announcer]]
  
 
==[[PDA]]s==
 
==[[PDA]]s==
 
 
* [[PDA#Mark Lamia|Mark Lamia]]. Found in Hazardous Waste Disposal.
 
* [[PDA#Mark Lamia|Mark Lamia]]. Found in Hazardous Waste Disposal.
 
* [[PDA#George Poota|George Poota]]. Found in Hazardous Materials Lift.
 
* [[PDA#George Poota|George Poota]]. Found in Hazardous Materials Lift.
  
==Characters==
+
==Statistics==
 
+
===Enemies===
* [[Sergeant Kelly]]
+
The enemy count on Nightmare is the same as on Veteran. There are no changes in the enemy amount in the [[Doom 3: BFG Edition|BFG Edition]].
* [[UAC announcer]]
 
 
 
==Enemies==
 
The enemy count on Nightmare is the same as on Veteran.
 
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|-
 
|style="text-align: left;"|'''Enemy'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemy'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Zombie (Doom 3)|Zombies]]||colspan="3"|7
+
|style="text-align: left;"|[[Zombie (Doom 3)|Zombie]]||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|5
+
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|5
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||5||colspan="2"|10
+
|style="text-align: left;"|Shotgun [[Z-Sec]]||5||colspan="2"|10
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||4||colspan="2"|5
+
|style="text-align: left;"|Machine gun [[Z-Sec]]||4||colspan="2"|5
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||8||colspan="2"|11
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||8||colspan="2"|11
 
|-
 
|-
|style="text-align: left;"|[[Demon (Doom 3)|Demons]]||2||colspan="2"|3
+
|style="text-align: left;"|[[Demon (Doom 3)|Demon]]||2||colspan="2"|3
 
|-
 
|-
|style="text-align: left;"|[[Maggot]]s||colspan="3"|7
+
|style="text-align: left;"|[[Maggot]]||colspan="3"|7
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||19||colspan="2"|24
+
|style="text-align: left;"|[[Trite]]||19||colspan="2"|24
 
|}
 
|}
  
==Weapons/Items==
+
===Items===
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent.
 
The item count on Nightmare is the same as on Veteran, except the med kits are absent.
 +
{{col-begin}}
 +
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3
 
|-
 
|-
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Machine gun]]s||colspan="3"|1
+
|style="text-align: left;"|[[Machine gun]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Chaingun (Doom 3)|Chainguns]]||colspan="3"|1
+
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||colspan="3"|1
+
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|Bullets (large)||colspan="3"|2
+
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|Shells (small)||colspan="3"|4
+
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Clips (small)||colspan="2"|7||6
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="2"|7||6
 
|-
 
|-
|style="text-align: left;"|Clips (large)||colspan="2"|4||3
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|4||3
 
|-
 
|-
|style="text-align: left;"|Ammo belts||colspan="2"|4||3
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="2"|4||3
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|2
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|2
 
|-
 
|-
|style="text-align: left;"|Cells (small)||colspan="3"|1
+
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="2"|5||4
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="2"|8||7
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="2"|21||24
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="2"|5||4
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Maintenance key 4|Maintenance key 4]]||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Doom 3: BFG Edition
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (large)||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|5
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="2"|8||7
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|4||3
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="2"|4||3
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (small)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="2"|5||4
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||colspan="2"|8||7
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||colspan="2"|21||24
 +
|-
 +
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||colspan="2"|5||4
 +
|-
 +
|style="text-align: left;"|[[Puzzle items (Doom 3)#Maintenance key 4|Maintenance key 4]]||colspan="3"|1
 +
|}
 +
{{col-end}}
 +
There is also one [[Supplies (Doom 3)#Health stations|health station]] on the level with 100 health in reserve.
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 
|-
 
|-
|style="text-align: left;"|Cells (large)||colspan="3"|1
+
|style="text-align: left;"|[[Machine gun]]||1
 
|-
 
|-
|style="text-align: left;"|Med kits (small)||colspan="2"|5||4
+
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||1
 
|-
 
|-
|style="text-align: left;"|Med kits (large)||colspan="2"|8||7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Armor shards||colspan="2"|21||24
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||1
 
|-
 
|-
|style="text-align: left;"|Security armor||colspan="2"|5||4
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 
|-
 
|-
|style="text-align: left;"|Maintenance key 4||colspan="3"|1
+
|style="text-align: left;"|[[Grenade]]s||1
 
|}
 
|}
There is also one health station on the level with 100 health in reserve.
 
  
==Locker Codes==
+
==Locker codes==
 
The code to all the cabinets is the same: ''123'', due to incompetence of the staff. ''For the sources of the codes, see [[Doom 3 locker codes]].''
 
The code to all the cabinets is the same: ''123'', due to incompetence of the staff. ''For the sources of the codes, see [[Doom 3 locker codes]].''
 
* '''Storage locker #047 - Ammunition'''. Contains: ''hand grenades, clip (large), clip (small)''.
 
* '''Storage locker #047 - Ammunition'''. Contains: ''hand grenades, clip (large), clip (small)''.
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==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Alpha Labs Sector 3 Start.png|Starting area.
+
Alpha Labs Sector 3 Start.png|AL2 Main Engineering Junction (start).
Alpha Labs Sector 3 Manipulator.png|Manipulator room.
+
Alpha Labs Sector 3 Manipulator.png|Hazardous Waste Disposal.
Alpha Labs Sector 3 Storage.png|Storage room.
+
Alpha Labs Sector 3 Storage.png|Hazardous Materials Lift.
Alpha Labs Sector 3 Coolant Monitoring.png|Coolant monitoring.
+
Alpha Labs Sector 3 Coolant Monitoring.png|Coolant Monitoring.
Alpha Labs Sector 3 Boiler Room.png|Boiler room.
+
Alpha Labs Sector 3 Boiler Room.png|Boiler Room.
Alpha Labs Sector 3 Water Tanks.png|Water tanks room.
+
Alpha Labs Sector 3 Water Tanks.png|Heavy Water Runoff.
Alpha Labs Sector 3 Exit.png|Exit room.
+
Alpha Labs Sector 3 Exit.png|EFR Staging room 1b (exit).
 
</gallery>
 
</gallery>
  

Revision as of 10:06, 21 February 2019

Doom 3 maps
Alpha Labs - Sector 3: Union Aerospace Science Division
Map name: game/alphalabs3

Alpha Labs - Sector 3: Union Aerospace Science Division is the seventh level of Doom 3. This level contains a well-hidden plasma gun and an optional chain gun.

Summary

The marine continues advancing through Alpha Labs. In this sector the marine needs to go through an area locked by maintenance key 4, which is located in a room filled with toxic gasses emitting from some of the barrels. The marine needs to use the manipulator to pick those barrels up and throw them away into the incinerator, and after doing so the marine is able to pick up the key and go through the locked door. The rest of the sector is a straight forward walk through a series of rooms, although the marine can enter an optional passage that contains a chaingun and armor - he will be ambushed upon picking them up. In the last room after the marine deals with multiple pinky demons, a strange unseen force throws items including a mop bucket around, breaking the glass window and allowing the marine to proceed to the exit.

Objectives

Contaminated Chamber
Remove the barrels leaking toxic gasses in the chamber.
Alpha Labs Sector 4
Locate the entrance to Alpha Labs Sector 4.

Characters

PDAs

Statistics

Enemies

The enemy count on Nightmare is the same as on Veteran. There are no changes in the enemy amount in the BFG Edition.

Enemy Recruit Marine Veteran
Zombie 7
Pistol Z-Sec 5
Shotgun Z-Sec 5 10
Machine gun Z-Sec 4 5
Imp 8 11
Demon 2 3
Maggot 7
Trite 19 24

Items

The item count on Nightmare is the same as on Veteran, except the med kits are absent.

There is also one health station on the level with 100 health in reserve.

Starting inventory

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Shotgun 1
Machine gun 1
Shells (small) 1
Shells (large) 1
Clip (small) 1
Clip (large) 1
Grenades 1

Locker codes

The code to all the cabinets is the same: 123, due to incompetence of the staff. For the sources of the codes, see Doom 3 locker codes.

  • Storage locker #047 - Ammunition. Contains: hand grenades, clip (large), clip (small).
  • Storage locker #048 - Ammunition. Contains: med kit (large), cells (small), bullets (large).
  • Storage locker #049 - Ammunition. Contains: ammo belt, shells (small), armor shard x5.

Secrets

  • There is a well hidden plasma gun on this level. To get it, the player needs to open a maintenance hatch using a control panel in Boiler Room Monitoring, then go to the previous room, enter the hatch to the left of the door, proceed through it, turn right, and push the cross-barred panel outward. The player then needs to jump on one of the pipes to the right, and the plasma gun will be lying on it near where the pipe connects to the wall (the player will need to crouch to get to it).

Notes

  • If the player goes to the manipulator control room and stays there for 2 minutes without going out, a Z-Sec will appear behind the door and surprise attack the player.
  • It is possible to jam the incinerator crane against the wall with the window which allows viewing the toxic barrels. If done in just the right way, the crane will become unusable, and if the toxic barrels were not yet incinerated, a soft lock condition will occur, requiring the level to be restarted from the beginning.
  • There's a machine gun Z-Sec on this map that isn't activated by any trigger, thus this enemy doesn't actually appear on the map.

Gallery

External links

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.