Editing Alpha Labs - Sector 4: Union Aerospace Science Division

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Line 47: Line 47:
 
;Enpro Plant
 
;Enpro Plant
 
:Reach the Enpro Plant as quickly as possible.
 
:Reach the Enpro Plant as quickly as possible.
 
==Characters==
 
* [[L. Kaczynski]]
 
* [[Sergeant Kelly]]
 
* [[Councilor Swann|Elliot Swann]]
 
* [[Jack Campbell]]
 
  
 
==[[PDA]]s==
 
==[[PDA]]s==
Line 62: Line 56:
 
* [[Video disks#Mach-2 Chain Gun Briefing|Mach-2 Chain Gun Briefing]]: Found in Reactor Substation 1.
 
* [[Video disks#Mach-2 Chain Gun Briefing|Mach-2 Chain Gun Briefing]]: Found in Reactor Substation 1.
  
==Statistics==
+
==Characters==
===Enemies===
+
* [[L. Kaczynski]]
 +
* [[Sergeant Kelly]]
 +
* [[Councilor Swann|Elliot Swann]]
 +
* [[Jack Campbell]]
 +
 
 +
==Enemies==
 
Note: since there are two paths the player can choose in this level, it's impossible to kill all enemies in one playthrough. This table includes only enemies that can be fought and killed. The enemy count on Nightmare is the same as on Veteran.
 
Note: since there are two paths the player can choose in this level, it's impossible to kill all enemies in one playthrough. This table includes only enemies that can be fought and killed. The enemy count on Nightmare is the same as on Veteran.
 
{{col-begin}}
 
{{col-begin}}
Line 72: Line 71:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|4
+
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|9
+
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|9
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="3"|14
+
|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="3"|14
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||21||colspan="2"|23
+
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||21||colspan="2"|23
 
|-
 
|-
|style="text-align: left;"|[[Maggot]]||7||colspan="2"|8
+
|style="text-align: left;"|[[Maggot]]s||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Trite]]||colspan="3"|67
+
|style="text-align: left;"|[[Trite]]s||colspan="3"|67
 
|-
 
|-
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
Line 92: Line 91:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|4
+
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|8
+
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|8
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="3"|13
+
|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="3"|13
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||21||colspan="2"|23
+
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||21||colspan="2"|23
 
|-
 
|-
|style="text-align: left;"|[[Maggot]]||7||colspan="2"|8
+
|style="text-align: left;"|[[Maggot]]s||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Trite]]||colspan="3"|32
+
|style="text-align: left;"|[[Trite]]s||colspan="3"|32
 
|-
 
|-
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
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{{col-end}}
 
{{col-end}}
  
===Items===
+
==Weapons/Items==
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
Note: since there are two paths the player can choose in this level, it's impossible to get all items in one playthrough. The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]].
 
Note: since there are two paths the player can choose in this level, it's impossible to get all items in one playthrough. The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]].
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|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|9
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||colspan="3"|9
 
|-
 
|-
|style="text-align: left;"|[[Machine gun]]||colspan="3"|3
+
|style="text-align: left;"|[[Machine gun]]s||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||colspan="3"|1
+
|style="text-align: left;"|[[Chaingun (Doom 3)|Chainguns]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="3"|2
+
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|2
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|2
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|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|4
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|11
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|11
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|8||7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="2"|8||7
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="2"|6||5
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="2"|6||5
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|5
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|5
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|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|4
 
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="2"|6||4
+
|style="text-align: left;"|[[Supplies (Doom 3)#Health#Med kits|Med kits]] (small)||colspan="2"|6||4
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||14||12||8
+
|style="text-align: left;"|[[Supplies (Doom 3)#Health#Med kits|Med kits]] (large)||14||12||8
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||53||colspan="2"|56
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||53||colspan="2"|56
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||11||10||9
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||11||10||9
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|style="text-align: left;"|[[Adrenaline]]||colspan="3"|4
 
|style="text-align: left;"|[[Adrenaline]]||colspan="3"|4
 
|}
 
|}
There are also four [[Supplies (Doom 3)#Health stations|health stations]] on the level, with 100 health in reserve each, although only three of them are accessible at any one playthrough.
+
There are also four [[Supplies (Doom 3)#Health#Health stations|health stations]] on the level, with 100 health in reserve each, although only three of them are accessible at any one playthrough.
 
 
====Starting inventory====
 
If the player starts the level via a console command, they will start with these items:
 
{| {{prettytable|style=text-align: center;}}
 
|-
 
|style="text-align: left;"|'''Item'''||'''Amount'''
 
|-
 
|style="text-align: left;"|[[Flashlight]]||1
 
|-
 
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 
|-
 
|style="text-align: left;"|[[Machine gun]]||1
 
|-
 
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||1
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||1
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 
|-
 
|style="text-align: left;"|[[Grenade]]s||1
 
|}
 
  
==Locker codes==
+
==Locker Codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #064 - Tools:''' ''651''. Contains: ''cells (large), clip (large), armor shards x3''. This storage crate can be accessed only by using the service bridge route.
 
* '''Storage locker #064 - Tools:''' ''651''. Contains: ''cells (large), clip (large), armor shards x3''. This storage crate can be accessed only by using the service bridge route.
Line 193: Line 167:
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Alpha Labs Sector 4 Start.png|Reactor Ready room (start).
+
Alpha Labs Sector 4 Start.png|Starting room.
Alpha Labs Sector 4 Chamber.png|Scientist trapped in the reactor chamber.
+
Alpha Labs Sector 4 Chamber.png|Reactor chamber with trapped scientist.
Alpha Labs Sector 4 EFR Staging.png|EFR Staging.
+
Alpha Labs Sector 4 EFR Staging.png|EFR Staging room.
Alpha Labs Sector 4 Conveyor.png|EFR Main Conveyer (platforming section).
+
Alpha Labs Sector 4 Conveyor.png|Conveyor platform section.
Alpha Labs Sector 4 Magnetic Discharge.png|EFR Magnetic Discharge.
+
Alpha Labs Sector 4 Magnetic Discharge.png|Magnetic Discharge room.
Alpha Labs Sector 4 Campbell Fires BFG.png|Campbell fires his [[BFG_9000_(Doom_3)|BFG]] at trites while retreating to EnPro Plant.
+
Alpha Labs Sector 4 Campbell Fires BFG.png|Campbell fires his [[BFG_9000_(Doom_3)|BFG]] at trites, while retreating to EnPro Plant.
 
Alpha Labs Sector 4 Vagary.png|Vagary boss fight.
 
Alpha Labs Sector 4 Vagary.png|Vagary boss fight.
 
</gallery>
 
</gallery>

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