Difference between revisions of "Alpha Labs - Sector 4: Union Aerospace Science Division"

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[checked revision][checked revision]
m (Added links to every item and a separate table for BFG Ed due to monster count change.)
m (More optimization (singulars in the table (to match the norm), screenshots are named with areas now, monsters & items are a part of Statistics sub-cat now).)
 
(3 intermediate revisions by the same user not shown)
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;Enpro Plant
 
;Enpro Plant
 
:Reach the Enpro Plant as quickly as possible.
 
:Reach the Enpro Plant as quickly as possible.
 +
 +
==Characters==
 +
* [[L. Kaczynski]]
 +
* [[Sergeant Kelly]]
 +
* [[Councilor Swann|Elliot Swann]]
 +
* [[Jack Campbell]]
  
 
==[[PDA]]s==
 
==[[PDA]]s==
Line 23: Line 29:
 
* [[Video disks#Mach-2 Chain Gun Briefing|Mach-2 Chain Gun Briefing]]: Found in Reactor Substation 1.
 
* [[Video disks#Mach-2 Chain Gun Briefing|Mach-2 Chain Gun Briefing]]: Found in Reactor Substation 1.
  
==Characters==
+
==Statistics==
* [[L. Kaczynski]]
+
===Enemies===
* [[Sergeant Kelly]]
 
* [[Councilor Swann|Elliot Swann]]
 
* [[Jack Campbell]]
 
 
 
==Enemies==
 
 
Note: since there are two paths the player can choose in this level, it's impossible to kill all enemies in one playthrough. This table includes only enemies that can be fought and killed. The enemy count on Nightmare is the same as on Veteran.
 
Note: since there are two paths the player can choose in this level, it's impossible to kill all enemies in one playthrough. This table includes only enemies that can be fought and killed. The enemy count on Nightmare is the same as on Veteran.
 
{{col-begin}}
 
{{col-begin}}
Line 38: Line 39:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|4
+
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|9
+
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|9
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="3"|14
+
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="3"|14
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||21||colspan="2"|23
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||21||colspan="2"|23
 
|-
 
|-
|style="text-align: left;"|[[Maggot]]s||7||colspan="2"|8
+
|style="text-align: left;"|[[Maggot]]||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||colspan="3"|67
+
|style="text-align: left;"|[[Trite]]||colspan="3"|67
 
|-
 
|-
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
Line 58: Line 59:
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Enemies'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|Pistol [[Z-Sec]]s||colspan="3"|4
+
|style="text-align: left;"|Pistol [[Z-Sec]]||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|Shotgun [[Z-Sec]]s||colspan="3"|8
+
|style="text-align: left;"|Shotgun [[Z-Sec]]||colspan="3"|8
 
|-
 
|-
|style="text-align: left;"|Machine gun [[Z-Sec]]s||colspan="3"|13
+
|style="text-align: left;"|Machine gun [[Z-Sec]]||colspan="3"|13
 
|-
 
|-
|style="text-align: left;"|[[Imp (Doom 3)|Imps]]||21||colspan="2"|23
+
|style="text-align: left;"|[[Imp (Doom 3)|Imp]]||21||colspan="2"|23
 
|-
 
|-
|style="text-align: left;"|[[Maggot]]s||7||colspan="2"|8
+
|style="text-align: left;"|[[Maggot]]||7||colspan="2"|8
 
|-
 
|-
|style="text-align: left;"|[[Trite]]s||colspan="3"|32
+
|style="text-align: left;"|[[Trite]]||colspan="3"|32
 
|-
 
|-
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
 
|style="text-align: left;"|[[Vagary]]||colspan="3"|1
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{{col-end}}
 
{{col-end}}
  
==Weapons/Items==
+
===Items===
 
{| {{prettytable|style=text-align: center;}}
 
{| {{prettytable|style=text-align: center;}}
 
Note: since there are two paths the player can choose in this level, it's impossible to get all items in one playthrough. The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]].
 
Note: since there are two paths the player can choose in this level, it's impossible to get all items in one playthrough. The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the [[Doom 3: BFG Edition|BFG Edition]].
Line 80: Line 81:
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|style="text-align: left;"|'''Item'''||'''Recruit'''||'''Marine'''||'''Veteran'''
 
|-
 
|-
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotguns]]||colspan="3"|9
+
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||colspan="3"|9
 
|-
 
|-
|style="text-align: left;"|[[Machine gun]]s||colspan="3"|3
+
|style="text-align: left;"|[[Machine gun]]||colspan="3"|3
 
|-
 
|-
|style="text-align: left;"|[[Chaingun (Doom 3)|Chainguns]]||colspan="3"|1
+
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||colspan="3"|1
 
|-
 
|-
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma guns]]||colspan="3"|2
+
|style="text-align: left;"|[[Plasma gun (Doom 3)|Plasma gun]]||colspan="3"|2
 
|-
 
|-
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|2
 
|style="text-align: left;"|[[Ammo (Doom 3)#Bullets|Bullets]] (small)||colspan="3"|2
Line 94: Line 95:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|4
 
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (small)||colspan="3"|11
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||colspan="3"|11
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clips]] (large)||colspan="2"|8||7
+
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||colspan="2"|8||7
 
|-
 
|-
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belts]]||colspan="2"|6||5
+
|style="text-align: left;"|[[Ammo (Doom 3)#Ammo belt|Ammo belt]]||colspan="2"|6||5
 
|-
 
|-
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|5
 
|style="text-align: left;"|[[Grenade]]s||colspan="3"|5
Line 106: Line 107:
 
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|4
 
|style="text-align: left;"|[[Ammo (Doom 3)#Cells|Cells]] (large)||colspan="3"|4
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Health#Med kits|Med kits]] (small)||colspan="2"|6||4
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (small)||colspan="2"|6||4
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Health#Med kits|Med kits]] (large)||14||12||8
+
|style="text-align: left;"|[[Supplies (Doom 3)#Med kits|Med kit]] (large)||14||12||8
 
|-
 
|-
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shards]]||53||colspan="2"|56
+
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Armor shard]]||53||colspan="2"|56
 
|-
 
|-
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||11||10||9
 
|style="text-align: left;"|[[Supplies (Doom 3)#Armor|Security armor]]||11||10||9
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|style="text-align: left;"|[[Adrenaline]]||colspan="3"|4
 
|style="text-align: left;"|[[Adrenaline]]||colspan="3"|4
 
|}
 
|}
There are also four [[Supplies (Doom 3)#Health#Health stations|health stations]] on the level, with 100 health in reserve each, although only three of them are accessible at any one playthrough.
+
There are also four [[Supplies (Doom 3)#Health stations|health stations]] on the level, with 100 health in reserve each, although only three of them are accessible at any one playthrough.
 +
 
 +
====Starting inventory====
 +
If the player starts the level via a console command, they will start with these items:
 +
{| {{prettytable|style=text-align: center;}}
 +
|-
 +
|style="text-align: left;"|'''Item'''||'''Amount'''
 +
|-
 +
|style="text-align: left;"|[[Flashlight]]||1
 +
|-
 +
|style="text-align: left;"|[[Shotgun (Doom 3)|Shotgun]]||1
 +
|-
 +
|style="text-align: left;"|[[Machine gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Chaingun (Doom 3)|Chain gun]]||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (small)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Shells|Shells]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (small)||1
 +
|-
 +
|style="text-align: left;"|[[Ammo (Doom 3)#Clip|Clip]] (large)||1
 +
|-
 +
|style="text-align: left;"|[[Grenade]]s||1
 +
|}
  
==Locker Codes==
+
==Locker codes==
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
<div class="dw-div-dl">''For the sources of the codes, see [[Doom 3 locker codes]].''</div>
 
* '''Storage locker #064 - Tools:''' ''651''. Contains: ''cells (large), clip (large), armor shards x3''. This storage crate can be accessed only by using the service bridge route.
 
* '''Storage locker #064 - Tools:''' ''651''. Contains: ''cells (large), clip (large), armor shards x3''. This storage crate can be accessed only by using the service bridge route.
Line 129: Line 155:
 
==Gallery==
 
==Gallery==
 
<gallery mode="nolines" widths="230px" heights="172px">
 
<gallery mode="nolines" widths="230px" heights="172px">
Alpha Labs Sector 4 Start.png|Starting room.
+
Alpha Labs Sector 4 Start.png|Reactor Ready room (start).
Alpha Labs Sector 4 Chamber.png|Reactor chamber with trapped scientist.
+
Alpha Labs Sector 4 Chamber.png|Scientist trapped in the reactor chamber.
Alpha Labs Sector 4 EFR Staging.png|EFR Staging room.
+
Alpha Labs Sector 4 EFR Staging.png|EFR Staging.
Alpha Labs Sector 4 Conveyor.png|Conveyor platform section.
+
Alpha Labs Sector 4 Conveyor.png|EFR Main Conveyer (platforming section).
Alpha Labs Sector 4 Magnetic Discharge.png|Magnetic Discharge room.
+
Alpha Labs Sector 4 Magnetic Discharge.png|EFR Magnetic Discharge.
Alpha Labs Sector 4 Campbell Fires BFG.png|Campbell fires his [[BFG_9000_(Doom_3)|BFG]] at trites, while retreating to EnPro Plant.
+
Alpha Labs Sector 4 Campbell Fires BFG.png|Campbell fires his [[BFG_9000_(Doom_3)|BFG]] at trites while retreating to EnPro Plant.
 
Alpha Labs Sector 4 Vagary.png|Vagary boss fight.
 
Alpha Labs Sector 4 Vagary.png|Vagary boss fight.
 
</gallery>
 
</gallery>

Latest revision as of 09:19, 21 February 2019

Doom 3 maps
Alpha Labs - Sector 4: Union Aerospace Science Division
Map name: game/alphalabs4

Alpha Labs - Sector 4: Union Aerospace Science Division is the eighth level of Doom 3. This sector seals and prepares shipments of processed hydrogen fuel for dropship distribution to UAC bases and subspace platforms. The system is fully automated and personnel access is limited due to open machinery hazards.

The player must navigate either the EFR or extend the service bridges. The EFR activates various moving platforms throughout the level, while the service bridges provide a quick but dark crossing. At the end of the level the Vagary (first boss) appears.

The level also includes the infamous "they took my baby" sequence.

Summary[edit]

In order to reach EnPro Plant the marine must go through the final sector of Alpha Labs. In the beginning of the level the marine finds a scientist trapped in a reactor chamber and is given the option to open the chamber or activate it. If he chooses to open the chamber, the scientist opens the storage room full of supplies for the marine. If the marine chooses to activate the chamber, the scientist will be horribly murdered inside the chamber and the marine will be rewarded with nothing but an enemy ambush. Proceeding through the sector, the marine is informed by Sergeant Kelly that he'll have to make another choice: to get around the level the marine must either use the EFR system or extend the service bridges. The first way requires the marine to jump between multiple platforms and ride on conveyor platforms avoiding various machinery, but in this case the marine won't meet a strong enemy resistance. If the marine chooses to go the service bridge route, he won't have to do any platform jumping, but will have to fight more enemies along the way. In the end, the marine reaches a large chamber covered entirely in web and organic matter where the marine has to fight the game's first boss, vagary. The same chamber has the exit to EnPro Plant.

Objectives[edit]

Enpro Plant
Reach the Enpro Plant as quickly as possible.

Characters[edit]

PDAs[edit]

Video disks[edit]

Statistics[edit]

Enemies[edit]

Note: since there are two paths the player can choose in this level, it's impossible to kill all enemies in one playthrough. This table includes only enemies that can be fought and killed. The enemy count on Nightmare is the same as on Veteran.

Items[edit]

Note: since there are two paths the player can choose in this level, it's impossible to get all items in one playthrough. The item count on Nightmare is the same as on Veteran, except the med kits are absent. There are no changes in the item amount in the BFG Edition.
Item Recruit Marine Veteran
Shotgun 9
Machine gun 3
Chain gun 1
Plasma gun 2
Bullets (small) 2
Bullets (large) 1
Shells (small) 4
Clip (small) 11
Clip (large) 8 7
Ammo belt 6 5
Grenades 5
Cells (small) 4
Cells (large) 4
Med kit (small) 6 4
Med kit (large) 14 12 8
Armor shard 53 56
Security armor 11 10 9
Adrenaline 4

There are also four health stations on the level, with 100 health in reserve each, although only three of them are accessible at any one playthrough.

Starting inventory[edit]

If the player starts the level via a console command, they will start with these items:

Item Amount
Flashlight 1
Shotgun 1
Machine gun 1
Chain gun 1
Shells (small) 1
Shells (large) 1
Clip (small) 1
Clip (large) 1
Grenades 1

Locker codes[edit]

For the sources of the codes, see Doom 3 locker codes.
  • Storage locker #064 - Tools: 651. Contains: cells (large), clip (large), armor shards x3. This storage crate can be accessed only by using the service bridge route.

Secrets[edit]

  • There are two plasma guns hidden in this level, one for each path the player can take. If the player decides to use the EFR system, they can access the plasma gun at the very start of the conveyor sequence. The player has to jump on the platform right after it emerges, then quickly jump on the pipe above it, and the plasma gun and other supplies will be lying behind the pipe. However, if the player chooses to use service bridges, they can find one by finding a secret passage located in EFR Substation 3 room. In that room, there's an armor suit sitting near a wall that opens when getting close to it, opening the passage. A voice is heard saying "Over here". The plasma gun and other supplies are in a room at the end of this passage. One should be careful, as picking up the plasma gun here triggers an ambush.
  • In the room where the player needs to choose between raising the bridges or using EFR system, there a ladder that leads down to some supplies and an ambush. However, the player can jump over a nearby pipe and explore the rest of the area below, and eventually can find a lone armor suit sitting on the floor. Upon getting close it, it triggers a massive ambush, but upon fighting it, opens up a closet with even more supplies.
  • During the conveyor sequence (if the player chose to go using the EFR system), the player will need to get past a rotating device with long "arms" sticking out of it. The player can jump on it and get pushed by the "arms" behind said device to find some additional supplies. The player can return to the platform the same way.

Gallery[edit]

External links[edit]

  • Walkthrough video by WoopzillaWalkthrough (part 1; part 2) on YouTube. Veteran difficulty; part of a full game run.