Difference between revisions of "Ammo"

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[[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]]
 
[[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]]
  
Most game [[weapon]]s require '''ammo''' (''ammunition'') in order to be fired. While [[Wolfenstein 3D]] only had one type of unified ammo (bullets) for all its weapons, [[Doom]] introduced different types of ammunition to be used with specific weapons.  Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.
+
Most game [[weapon]]s require '''ammo''' (''ammunition'') in order to be fired. While ''[[Wolfenstein 3D]]'' only had one type of unified ammo (bullets) for all its weapons, [[Doom]] introduced different types of ammunition to be used with specific weapons.  Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.
  
 
There are two basic types of ammo supply in the game: ''small'' and ''large''. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a container such as a box or quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 ([[Skill level|I'm Too Young to Die]] or [[Skill level|Nightmare!]]), while in Heretic the value of the ammo is increased by only half as much (150% of default) under equivalent settings.
 
There are two basic types of ammo supply in the game: ''small'' and ''large''. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a container such as a box or quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 ([[Skill level|I'm Too Young to Die]] or [[Skill level|Nightmare!]]), while in Heretic the value of the ammo is increased by only half as much (150% of default) under equivalent settings.
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== [[Heretic]] ==
 
== [[Heretic]] ==
 
 
{| {{prettytable}}  
 
{| {{prettytable}}  
 
|-
 
|-
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! style="background:#efefef;" align="left" | Weapon
 
! style="background:#efefef;" align="left" | Weapon
 
|-
 
|-
|[[Wand Crystal]]
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|[[Wand crystal]]
|[[Crystal Geode]]
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|[[Crystal geode]]
|[[Elven Wand]] (25)
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|[[Elven wand]] (25)
 
|-
 
|-
|[[Ethereal Arrows]]
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|[[Ethereal arrows]]
|[[Quiver of Ethereal Arrows]]
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|[[Quiver of ethereal arrows]]
|[[Ethereal Crossbow]] (10)
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|[[Ethereal crossbow]] (10)
 
|-
 
|-
|[[Claw Orb]]
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|[[Claw orb]]
|[[Energy Orb]]
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|[[Energy orb]]
|[[Dragon Claw]] (30)
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|[[Dragon claw]] (30)
 
|-
 
|-
|[[Lesser Runes]]
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|[[Lesser runes]]
|[[Greater Runes]]
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|[[Greater runes]]
 
|[[Hellstaff]] (50)
 
|[[Hellstaff]] (50)
 
|-
 
|-
|[[Flame Orb]]
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|[[Flame orb]]
|[[Inferno Orb]]
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|[[Inferno orb]]
|[[Phoenix Rod]] (2)
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|[[Phoenix rod]] (2)
 
|-
 
|-
|[[Mace Spheres]]
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|[[Mace spheres]]
|[[Pile of Mace Spheres]]
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|[[Pile of mace spheres]]
 
|[[Firemace]] (50)
 
|[[Firemace]] (50)
 
|}
 
|}
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== [[Hexen]] ==
 
== [[Hexen]] ==
 
 
{| {{prettytable}}  
 
{| {{prettytable}}  
 
|-
 
|-
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! style="background:#efefef;" align="left" | Weapon
 
! style="background:#efefef;" align="left" | Weapon
 
|-
 
|-
|[[Blue Mana]]
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|[[Blue mana]]
|[[Timon's Axe]], [[Serpent Staff]], [[Frost Shards]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
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|[[Timon's Axe]], [[serpent staff]], [[frost shards]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
 
|-
 
|-
|[[Green Mana]]
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|[[Green mana]]
|[[Hammer of Retribution]], [[Firestorm]], [[Arc of Death]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
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|[[Hammer of Retribution]], [[firestorm]], [[Arc of Death]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
 
|-
 
|-
|[[Combined Mana]]
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|[[Combined mana]]
|[[Timon's Axe]], [[Serpent Staff]], [[Frost Shards]], [[Hammer of Retribution]], [[Firestorm]], [[Arc of Death]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
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|[[Timon's Axe]], [[serpent staff]], [[frost shards]], [[Hammer of Retribution]], [[firestorm]], [[Arc of Death]], [[Quietus]], [[Wraithverge]], [[Bloodscourge]]
 
|}
 
|}
  
 
== [[Strife]] ==
 
== [[Strife]] ==
 
 
{| {{prettytable}}  
 
{| {{prettytable}}  
 
|-
 
|-
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|-
 
|-
 
|[[Bullet clip]]
 
|[[Bullet clip]]
|[[Box of Bullets]]
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|[[Box of bullets (Strife)|Box of bullets]]
|[[Assault Rifle]] (20)
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|[[Assault rifle]] (20)
 
|-
 
|-
|[[Electric Bolts]]
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|[[Electric bolt]]
 
|N/A
 
|N/A
 
| rowspan="2" | [[Crossbow]] (8 electric)
 
| rowspan="2" | [[Crossbow]] (8 electric)
 
|-
 
|-
|[[Poison Arrow]]
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|[[Poison bolt]]
 
|N/A
 
|N/A
 
|-
 
|-
 
|[[Missiles]]
 
|[[Missiles]]
|[[Box of missiles|Box of Missiles]]
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|[[Crate of missiles]]
|[[Mini-Missile Launcher]] (8)
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|[[Mini-missile launcher]] (8)
 
|-
 
|-
|[[HE Grenades]]
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|[[HE grenade]]
 
|N/A
 
|N/A
| rowspan="2" |[[Grenade Launcher]] (12 HE)
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| rowspan="2" |[[Grenade launcher]] (12 HE)
 
|-
 
|-
|[[Phosphorous Grenades]]
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|[[Phosphorous grenade]]
 
|N/A
 
|N/A
 
|-
 
|-
|[[Energy pod|Energy Pod]]
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|[[Energy pod]]
|[[Energy pack|Energy Pack]]
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|[[Energy pack]]
|[[Flamethrower]] (40), [[Mauler]] (40)
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|[[Flamethrower]] (40), [[mauler]] (40)
 
|}
 
|}
  

Latest revision as of 06:22, 9 February 2024

Most game weapons require ammo (ammunition) in order to be fired. While Wolfenstein 3D only had one type of unified ammo (bullets) for all its weapons, Doom introduced different types of ammunition to be used with specific weapons. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the skill level; additional ammo that may be picked up is provided as things placed in levels by the designers, as well as ammo dropped by defeated monsters, such as zombies in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.

There are two basic types of ammo supply in the game: small and large. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a container such as a box or quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (150% of default) under equivalent settings.

The player can carry only a limited amount of each type of ammo, though certain items or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.

Doom games[edit]

Small Ammo Large Ammo Weapon
Clip (10) Box of bullets (50) Pistol, chaingun (20)
4 shotgun shells (4) Box of shotgun shells (20) Shotgun (8), super shotgun (8) (in Doom II)
Rocket (1) Box of rockets (5) Rocket launcher (2)
Energy cell (20) Energy cell pack (100) Plasma rifle (40), BFG9000 (40), Unmaker (in Doom 64)
Halon canister Pile of halon canisters Fire extinguisher (in Doom RPG)
See also: Backpack

Heretic[edit]

Small Ammo Large Ammo Weapon
Wand crystal Crystal geode Elven wand (25)
Ethereal arrows Quiver of ethereal arrows Ethereal crossbow (10)
Claw orb Energy orb Dragon claw (30)
Lesser runes Greater runes Hellstaff (50)
Flame orb Inferno orb Phoenix rod (2)
Mace spheres Pile of mace spheres Firemace (50)
See also: Bag of Holding

Hexen[edit]

Mana Type Weapon
Blue mana Timon's Axe, serpent staff, frost shards, Quietus, Wraithverge, Bloodscourge
Green mana Hammer of Retribution, firestorm, Arc of Death, Quietus, Wraithverge, Bloodscourge
Combined mana Timon's Axe, serpent staff, frost shards, Hammer of Retribution, firestorm, Arc of Death, Quietus, Wraithverge, Bloodscourge

Strife[edit]

Small Ammo Large Ammo Weapon
Bullet clip Box of bullets Assault rifle (20)
Electric bolt N/A Crossbow (8 electric)
Poison bolt N/A
Missiles Crate of missiles Mini-missile launcher (8)
HE grenade N/A Grenade launcher (12 HE)
Phosphorous grenade N/A
Energy pod Energy pack Flamethrower (40), mauler (40)
See also: Ammo satchel

Hacx[edit]

Small Ammo Large Ammo Weapon
Rounds Case of rounds Pistol, Uzi
Cartridges Case of cartridges Tazer, Cryogun
Torpedo Case of torpedoes Photon 'zooka
Molecule module Molecule tank Stick, Nuker
See also: Valise

Chex Quest games[edit]

Small Ammo Large Ammo Weapon
Mini zorch recharge Mini zorch pack Mini-zorcher, Rapid zorcher
Large zorcher recharge Large zorcher pack Large zorcher
Zorch propulsor recharge Zorch propulsor pack Zorch propulsor
Phasing zorcher recharge Phasing zorcher pack Phasing zorcher, LAZ device
See also: Zorchpak

See also[edit]

Sources[edit]