Difference between revisions of "Ammo"
From DoomWiki.org
[unchecked revision] | [unchecked revision] |
m (→See also: remove some white space) |
(it's generaly considered true that weapons (victional or not) use ammo) |
||
Line 2: | Line 2: | ||
[[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]] | [[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]] | ||
− | Most | + | Most [[weapons]] require '''ammo''' (''ammunition'') in order to be used. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill setting|skill level]]; additional ammo that may be picked up is provided as [[Thing types#Ammunition|thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as ammo pickups, if they can be picked up. |
There are two basic types of ammo [[thing]], ''small'' ammo, and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings. | There are two basic types of ammo [[thing]], ''small'' ammo, and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings. |
Revision as of 13:51, 2 June 2008
Most weapons require ammo (ammunition) in order to be used. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the skill level; additional ammo that may be picked up is provided as things placed in levels by the designers, as well as ammo dropped by defeated monsters, such as zombies in the Doom games. Duplicate weapons function as ammo pickups, if they can be picked up.
There are two basic types of ammo thing, small ammo, and large ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings.
The player can carry only a limited amount of each type of ammo, though certain items or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.
Doom
Small Ammo | Large Ammo | Weapon |
---|---|---|
Clip | Box of bullets | Pistol, chaingun |
4 shotgun shells | Box of shotgun shells | Shotgun, super shotgun (in Doom II) |
Rocket | Box of rockets | Rocket launcher |
Energy cell | Energy cell pack | Plasma gun, BFG9000, Unmaker (in Doom 64) |
Halon canister | Pile of halon canisters | Fire extinguisher (in Doom RPG) |
- See also: Backpack
Heretic
- See also: Bag of Holding
Hexen
Strife
- See also: Ammo Satchel
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |
Heretic items | |
---|---|
Health | Crystal vial | Quartz flask | Mystic urn |
Armor | Silver shield | Enchanted shield |
Items | Crystal vial | Map scroll | Bag of Holding | Ammo | Keys |
Artifacts | Chaos Device | Morph Ovum | Mystic urn | Quartz flask | Ring of Invincibility | Shadowsphere | Time Bomb of the Ancients | Tome of Power | Torch | Wings of Wrath |
Hexen items | |
---|---|
Health | Crystal vial | Quartz flask | Mystic urn |
Armor | Amulet of Warding | Dragonskin bracers | Falcon shield | Mesh armor | Platinum helm |
Artifacts | Banishment Device | Boots of Speed | Chaos Device | Dark Servant | Disc of Repulsion | Dragonskin bracers | Fléchette | Icon of the Defender | Krater of Might | Mystic Ambit Incant | Mystic urn | Porkalator | Quartz flask | Torch | Wings of Wrath |
Others | Ammo | Keys | Puzzle artifacts |
Sources
- Doom RPG FAQ by Tony8669, at gamefaqs.com