Difference between revisions of "Ammo"

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(noted unified ammo from Wolf3D and Doom introducing ammo types)
(Grammar, and added a couple wikilinks.)
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[[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]]
 
[[Image:BulkCellE2M2.png|thumb|An [[energy cell pack]] in Doom, [[E2M2: Containment Area (Doom)|E2M2: Containment Area]].]]
  
Most game [[weapons]] require '''ammo''' (''ammunition'') in order to be fired. While [[Wolfenstein 3D]] only had one type of unified ammo (bullets) for all it´s weapons, Doom introduced different types of ammunition to be used with specific weapons.   
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Most game [[weapons]] require '''ammo''' (''ammunition'') in order to be fired. While [[Wolfenstein 3D]] only had one type of unified ammo (bullets) for all its weapons, [[Doom]] introduced different types of ammunition to be used with specific weapons.  Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.
Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.
 
  
There are two basic types of ammo [[thing]], ''small'' ammo, and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a containee such as a box, quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings.
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There are two basic types of ammo thing: ''small'' ammo and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a containee such as a box, quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 ([[I'm Too Young to Die]] or [[Nightmare!]]), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings.
  
 
The [[player]] can carry only a limited amount of each type of ammo, though certain [[item]]s or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.
 
The [[player]] can carry only a limited amount of each type of ammo, though certain [[item]]s or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.
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* [http://db.gamefaqs.com/portable/mobile/file/doom_rpg.txt Doom RPG FAQ] by Tony8669, at [http://www.gamefaqs.com/ gamefaqs.com]
 
* [http://db.gamefaqs.com/portable/mobile/file/doom_rpg.txt Doom RPG FAQ] by Tony8669, at [http://www.gamefaqs.com/ gamefaqs.com]
 
 
[[Category:Ammo|*]]
 
[[Category:Ammo|*]]
 
[[Category:Lists]]
 
[[Category:Lists]]

Revision as of 09:44, 3 May 2009

Most game weapons require ammo (ammunition) in order to be fired. While Wolfenstein 3D only had one type of unified ammo (bullets) for all its weapons, Doom introduced different types of ammunition to be used with specific weapons. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the skill level; additional ammo that may be picked up is provided as things placed in levels by the designers, as well as ammo dropped by defeated monsters, such as zombies in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.

There are two basic types of ammo thing: small ammo and large ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a containee such as a box, quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings.

The player can carry only a limited amount of each type of ammo, though certain items or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.

Doom games

Small Ammo Large Ammo Weapon
Clip Box of bullets Pistol, chaingun
4 shotgun shells Box of shotgun shells Shotgun, super shotgun (in Doom II)
Rocket Box of rockets Rocket launcher
Energy cell Energy cell pack Plasma gun, BFG9000, Unmaker (in Doom 64)
Halon canister Pile of halon canisters Fire extinguisher (in Doom RPG)
See also: Backpack

Heretic

Small Ammo Large Ammo Weapon
Wand Crystal Crystal Geode Elven Wand
Ethereal Arrows Quiver of Ethereal Arrows Ethereal Crossbow
Claw Orb Energy Orb Dragon Claw
Lesser Runes Greater Runes Hellstaff
Flame Orb Inferno Orb Phoenix Rod
Mace Spheres Pile of Mace Spheres Firemace
See also: Bag of Holding

Hexen

Mana Type Weapon
Blue Mana Timon's Axe, Serpent Staff, Frost Shards, Quietus, Wraithverge, Bloodscourge
Green Mana Hammer of Retribution, Firestorm, Arc of Death, Quietus, Wraithverge, Bloodscourge
Combined Mana Timon's Axe, Serpent Staff, Frost Shards, Hammer of Retribution, Firestorm, Arc of Death, Quietus, Wraithverge, Bloodscourge

Strife

Small Ammo Large Ammo Weapon
Bullet clip Box of Bullets Assault Rifle
Electric Bolts N/A Crossbow (electric)
Poison Arrow N/A Crossbow (poison)
Missiles Box of Missiles Mini-Missile Launcher
HE Grenades N/A Grenade Launcher (HE)
Phosphorous Grenades N/A Grenade Launcher (Phosphorous)
Energy Pod Energy Pack Flamethrower, Mauler (shotgun), Mauler (wave)
See also: Ammo Satchel

See also




Sources