Difference between revisions of "Ammo"
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Most game [[weapons]] require '''ammo''' (''ammunition'') in order to be fired. While [[Wolfenstein 3D]] only had one type of unified ammo (bullets) for all its weapons, [[Doom]] introduced different types of ammunition to be used with specific weapons. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up. | Most game [[weapons]] require '''ammo''' (''ammunition'') in order to be fired. While [[Wolfenstein 3D]] only had one type of unified ammo (bullets) for all its weapons, [[Doom]] introduced different types of ammunition to be used with specific weapons. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the [[skill level]]; additional ammo that may be picked up is provided as [[thing]]s placed in levels by the designers, as well as ammo dropped by defeated monsters, such as [[Former human|zombies]] in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up. | ||
− | There are two basic types of ammo thing: ''small'' ammo and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a | + | There are two basic types of ammo thing: ''small'' ammo and ''large'' ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a container such as a box, quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 ([[I'm Too Young to Die]] or [[Nightmare!]]), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings. |
The [[player]] can carry only a limited amount of each type of ammo, though certain [[item]]s or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears. | The [[player]] can carry only a limited amount of each type of ammo, though certain [[item]]s or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears. |
Revision as of 02:19, 6 March 2010
Most game weapons require ammo (ammunition) in order to be fired. While Wolfenstein 3D only had one type of unified ammo (bullets) for all its weapons, Doom introduced different types of ammunition to be used with specific weapons. Each weapon contains an amount of ammo when picked up, which may depend on the game mode being played and the skill level; additional ammo that may be picked up is provided as things placed in levels by the designers, as well as ammo dropped by defeated monsters, such as zombies in the Doom games. Duplicate weapons function as extra ammunition, when they can be picked up.
There are two basic types of ammo thing: small ammo and large ammo. Large ammo always grants five (5) times the ammunition the equivalent small type provides, and is usually depicted as a container such as a box, quiver, or just a bigger item. In the Doom games ammo received is doubled for each type if the skill setting is set to 1 or 5 (I'm Too Young to Die or Nightmare!), while in Heretic the value of the ammo is increased by only half as much (fifty percent, or 50%) under equivalent settings.
The player can carry only a limited amount of each type of ammo, though certain items or powerups may raise these limits (see below). When a limit is reached, the player is temporarily unable to collect ammo pickups of that type. If he collects an ammo pickup which would raise his total stock above the maximum, he receives only enough to reach the maximum; the extra ammo disappears.
Contents
Doom games
Small Ammo | Large Ammo | Weapon |
---|---|---|
Clip | Box of bullets | Pistol, chaingun |
4 shotgun shells | Box of shotgun shells | Shotgun, super shotgun (in Doom II) |
Rocket | Box of rockets | Rocket launcher |
Energy cell | Energy cell pack | Plasma rifle, BFG9000, Unmaker (in Doom 64) |
Halon canister | Pile of halon canisters | Fire extinguisher (in Doom RPG) |
- See also: Backpack
Heretic
- See also: Bag of Holding
Hexen
Strife
- See also: Ammo Satchel
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |
Heretic items | |
---|---|
Health | Crystal vial | Quartz flask | Mystic urn |
Armor | Silver shield | Enchanted shield |
Items | Crystal vial | Map scroll | Bag of Holding | Ammo | Keys |
Artifacts | Chaos Device | Morph Ovum | Mystic urn | Quartz flask | Ring of Invincibility | Shadowsphere | Time Bomb of the Ancients | Tome of Power | Torch | Wings of Wrath |
Hexen items | |
---|---|
Health | Crystal vial | Quartz flask | Mystic urn |
Armor | Amulet of Warding | Dragonskin bracers | Falcon shield | Mesh armor | Platinum helm |
Artifacts | Banishment Device | Boots of Speed | Chaos Device | Dark Servant | Disc of Repulsion | Dragonskin bracers | Fléchette | Icon of the Defender | Krater of Might | Mystic Ambit Incant | Mystic urn | Porkalator | Quartz flask | Torch | Wings of Wrath |
Others | Ammo | Keys | Puzzle artifacts |
Sources
- Doom RPG FAQ by Tony8669, at gamefaqs.com