Difference between revisions of "Amulets & Armor"

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[[Image:Amulets_&_Armor.png|right|thumb|256px|Amulets & Armor]]'''Amulets & Armor''' is a game developed by United Software Artists and released in January 1997. It is built over the [[Doom engine]], and features numerous additional RPG elements including character development. The game consists of seven missions (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.
 
[[Image:Amulets_&_Armor.png|right|thumb|256px|Amulets & Armor]]'''Amulets & Armor''' is a game developed by United Software Artists and released in January 1997. It is built over the [[Doom engine]], and features numerous additional RPG elements including character development. The game consists of seven missions (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.
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==Technical Details==
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Amulets & Armor uses the [[WAD]] format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES in [[Res]] format.
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Each level is stored in it's own WAD as MAP01.
  
 
==Sources==
 
==Sources==

Revision as of 05:53, 27 October 2006

Amulets & Armor
Amulets & Armor is a game developed by United Software Artists and released in January 1997. It is built over the Doom engine, and features numerous additional RPG elements including character development. The game consists of seven missions (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.

Technical Details

Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES in Res format. Each level is stored in it's own WAD as MAP01.

Sources

See also