Difference between revisions of "Amulets & Armor"
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==Technical Details== | ==Technical Details== | ||
− | Amulets & Armor uses the [[WAD]] format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES | + | Amulets & Armor uses the [[WAD]] format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the [[Res]] format, which is similar to WAD. |
Each level is stored in it's own WAD as MAP01. | Each level is stored in it's own WAD as MAP01. | ||
+ | Most textures and UI graphics are stored in the [[MipImage]] format. | ||
==Bugs== | ==Bugs== |
Revision as of 04:54, 1 November 2006
Amulets & Armor is a game developed by United Software Artists and released in January 1997. It is built over the Doom engine, and features numerous additional RPG elements including character development. The game consists of seven quests (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.Quests
# | Difficulty | Level | Maps | Reward | Name | Goal |
---|---|---|---|---|---|---|
1 | Easy | 1st | 5 | 10 GP | Visions of Jugurtha | Return with Jugurtha's Journal |
2 | Medium easy | 4th | 3 | 20 GP | The Knights of Andrew | Find the Necklace of Andrew |
3 | Medium | 5th | 6 | 150k EXP | Elmore's Retreat | Retrieve the Orb of Defense |
4 | Medium | 7th | 4 | 50 GP | Exiguus and the Undead | Bring back the Orb of the Undead |
5 | Medium | 10th | 4 | 35 GP/200k EXP | Temple of Astarte | Take out Elmas and get his notes |
6 | Hard | 10th | 3 | 75 GP | The Lost City | Get the Wand of Disintegration |
7 | Very Hard | 12th | 5 | 100 GP/350k EXP | Destruction | Find the stolen Orb of Destruction |
Classes
Name | STR | CON | ACC | STL | MAG | SPD | Armor | Weapons | Magik system |
---|---|---|---|---|---|---|---|---|---|
Citizen | 25 | 25 | 25 | 25 | 25 | 25 | All | All | Arcane |
Knight | 35 | 35 | 20 | 15 | 10 | 15 | All | All | Arcane |
Mage | 10 | 15 | 25 | 25 | 35 | 20 | Leather | Staff/Dagger | Mage |
Warlock | 25 | 20 | 20 | 20 | 30 | 10 | Up to Chain | No crossbow | Mage |
Priest | 15 | 25 | 15 | 20 | 35 | 20 | Up to Chain | Mace/Staff | Priest |
Rogue | 15 | 15 | 25 | 30 | 15 | 30 | Leather | No longsword | Arcane |
Archer | 20 | 20 | 35 | 20 | 15 | 20 | Up to leather | Any | Arcane |
Sailor | 25 | 35 | 20 | 25 | 10 | 15 | Up to chain | Any | Arcane |
Paladin | 30 | 30 | 15 | 20 | 25 | 10 | Any | No bow | Priest |
Mercenary | 30 | 25 | 25 | 20 | 10 | 20 | Any | No mace | Arcane |
Magician | 15 | 15 | 20 | 30 | 30 | 20 | Leather | Sword/Dagger/Staff | Mage |
Technical Details
Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the Res format, which is similar to WAD. Each level is stored in it's own WAD as MAP01. Most textures and UI graphics are stored in the MipImage format.
Bugs
- When you die, the keyboard movement controls are disabled but the mouse controls still work. It's possible to walk around and even jump while dead.