Difference between revisions of "Amulets & Armor"
From DoomWiki.org
[unchecked revision] | [checked revision] |
(→Bugs) |
Redneckerz (talk | contribs) m (Inspired by Xymph's edit ;)) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | [[File:Amulets_&_Armor.png|right|thumb|256px|Amulets & Armor]]'''Amulets & Armor''' is a game developed by United Software Artists and released in January 1997. The game engine is notable for using the same [[WAD]] format for maps as Doom, but otherwise it is not related. The gameplay of the game differs radically from Doom due to numerous {{wp|Role-playing game|RPG}} elements including character development. The game consists of seven quests (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot. |
+ | |||
+ | The full game can be downloaded freely from the official site, and the source code has been opened under the terms of the {{wp|GNU General Public License#Version 3|GPLv3}}. | ||
==Quests== | ==Quests== | ||
− | {| | + | {| {{prettytable}} |
! # | ! # | ||
! Difficulty | ! Difficulty | ||
Line 10: | Line 12: | ||
! Name | ! Name | ||
! Goal | ! Goal | ||
− | |- | + | |- |
| 1 | | 1 | ||
| Easy | | Easy | ||
Line 16: | Line 18: | ||
| align="right" | 5 | | align="right" | 5 | ||
| align="center" | 10 GP | | align="center" | 10 GP | ||
− | | | + | | Visions of Jugurtha |
| Return with Jugurtha's Journal | | Return with Jugurtha's Journal | ||
− | |- | + | |- |
| 2 | | 2 | ||
| Medium easy | | Medium easy | ||
Line 24: | Line 26: | ||
| align="right" | 3 | | align="right" | 3 | ||
| align="center" | 20 GP | | align="center" | 20 GP | ||
− | | | + | | The Knights of Andrew |
| Find the Necklace of Andrew | | Find the Necklace of Andrew | ||
− | |- | + | |- |
| 3 | | 3 | ||
− | | Medium | + | | Medium |
| align="right" | 5th | | align="right" | 5th | ||
| align="right" | 6 | | align="right" | 6 | ||
| align="center" | 150k EXP | | align="center" | 150k EXP | ||
− | | | + | | Elmore's Retreat |
| Retrieve the Orb of Defense | | Retrieve the Orb of Defense | ||
− | |- | + | |- |
| 4 | | 4 | ||
− | | Medium | + | | Medium |
| align="right" | 7th | | align="right" | 7th | ||
| align="right" | 4 | | align="right" | 4 | ||
| align="center" | 50 GP | | align="center" | 50 GP | ||
− | | | + | | Exiguus and the Undead |
| Bring back the Orb of the Undead | | Bring back the Orb of the Undead | ||
− | |- | + | |- |
| 5 | | 5 | ||
− | | Medium | + | | Medium |
| align="right" | 10th | | align="right" | 10th | ||
| align="right" | 4 | | align="right" | 4 | ||
| align="center" | 35 GP/200k EXP | | align="center" | 35 GP/200k EXP | ||
− | | | + | | Temple of Astarte |
| Take out Elmas and get his notes | | Take out Elmas and get his notes | ||
− | |- | + | |- |
| 6 | | 6 | ||
| Hard | | Hard | ||
Line 56: | Line 58: | ||
| align="right" | 3 | | align="right" | 3 | ||
| align="center" | 75 GP | | align="center" | 75 GP | ||
− | | | + | | The Lost City |
− | | Get the Wand of Disintegration | + | | Get the Wand of Disintegration |
− | |- | + | |- |
| 7 | | 7 | ||
| Very Hard | | Very Hard | ||
Line 64: | Line 66: | ||
| align="right" | 5 | | align="right" | 5 | ||
| align="center" | 100 GP/350k EXP | | align="center" | 100 GP/350k EXP | ||
− | | | + | | Destruction |
| Find the stolen Orb of Destruction | | Find the stolen Orb of Destruction | ||
− | |||
|} | |} | ||
==Classes== | ==Classes== | ||
− | {| | + | {| {{prettytable}} |
! Name | ! Name | ||
! STR | ! STR | ||
Line 81: | Line 82: | ||
! Weapons | ! Weapons | ||
! Magik system | ! Magik system | ||
− | |- | + | |- |
| Citizen | | Citizen | ||
| align="right" | 25 | | align="right" | 25 | ||
Line 92: | Line 93: | ||
| All | | All | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Knight | | Knight | ||
| align="right" | 35 | | align="right" | 35 | ||
Line 103: | Line 104: | ||
| All | | All | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Mage | | Mage | ||
| align="right" | 10 | | align="right" | 10 | ||
Line 114: | Line 115: | ||
| Staff/Dagger | | Staff/Dagger | ||
| Mage | | Mage | ||
− | |- | + | |- |
| Warlock | | Warlock | ||
| align="right" | 25 | | align="right" | 25 | ||
Line 125: | Line 126: | ||
| No crossbow | | No crossbow | ||
| Mage | | Mage | ||
− | |- | + | |- |
| Priest | | Priest | ||
| align="right" | 15 | | align="right" | 15 | ||
Line 136: | Line 137: | ||
| Mace/Staff | | Mace/Staff | ||
| Priest | | Priest | ||
− | |- | + | |- |
| Rogue | | Rogue | ||
| align="right" | 15 | | align="right" | 15 | ||
Line 147: | Line 148: | ||
| No longsword | | No longsword | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Archer | | Archer | ||
| align="right" | 20 | | align="right" | 20 | ||
Line 158: | Line 159: | ||
| Any | | Any | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Sailor | | Sailor | ||
| align="right" | 25 | | align="right" | 25 | ||
Line 169: | Line 170: | ||
| Any | | Any | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Paladin | | Paladin | ||
| align="right" | 30 | | align="right" | 30 | ||
Line 180: | Line 181: | ||
| No bow | | No bow | ||
| Priest | | Priest | ||
− | |- | + | |- |
| Mercenary | | Mercenary | ||
| align="right" | 30 | | align="right" | 30 | ||
Line 191: | Line 192: | ||
| No mace | | No mace | ||
| Arcane | | Arcane | ||
− | |- | + | |- |
| Magician | | Magician | ||
| align="right" | 15 | | align="right" | 15 | ||
Line 205: | Line 206: | ||
==Technical Details== | ==Technical Details== | ||
Amulets & Armor uses the [[WAD]] format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the [[Res]] format, which is similar to WAD. | Amulets & Armor uses the [[WAD]] format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the [[Res]] format, which is similar to WAD. | ||
− | Each level is stored in | + | Each level is stored in its own WAD as MAP01. |
Most textures and UI graphics are stored in the [[MipImage]] format. | Most textures and UI graphics are stored in the [[MipImage]] format. | ||
Line 214: | Line 215: | ||
* [http://www.mobygames.com/game/sheet/p,2/gameId,8778/ Amulets & Armor article at MobyGames] | * [http://www.mobygames.com/game/sheet/p,2/gameId,8778/ Amulets & Armor article at MobyGames] | ||
* [http://thecan.org/in/aa.html Amulets & Armor article at thecan.org] | * [http://thecan.org/in/aa.html Amulets & Armor article at thecan.org] | ||
− | |||
==See also== | ==See also== | ||
− | * [[Amulets & Armor | + | * [[Amulets & Armor thing types]] |
+ | |||
+ | ==External links== | ||
+ | * [http://www.amuletsandarmor.com/ Official site] | ||
+ | * [https://github.com/ExiguusEntertainment/AmuletsArmor Source code repository on GitHub] | ||
+ | [[Category:Games]] |
Revision as of 13:56, 4 April 2022
Amulets & Armor is a game developed by United Software Artists and released in January 1997. The game engine is notable for using the same WAD format for maps as Doom, but otherwise it is not related. The gameplay of the game differs radically from Doom due to numerous RPG elements including character development. The game consists of seven quests (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.The full game can be downloaded freely from the official site, and the source code has been opened under the terms of the GPLv3.
Quests
# | Difficulty | Level | Maps | Reward | Name | Goal |
---|---|---|---|---|---|---|
1 | Easy | 1st | 5 | 10 GP | Visions of Jugurtha | Return with Jugurtha's Journal |
2 | Medium easy | 4th | 3 | 20 GP | The Knights of Andrew | Find the Necklace of Andrew |
3 | Medium | 5th | 6 | 150k EXP | Elmore's Retreat | Retrieve the Orb of Defense |
4 | Medium | 7th | 4 | 50 GP | Exiguus and the Undead | Bring back the Orb of the Undead |
5 | Medium | 10th | 4 | 35 GP/200k EXP | Temple of Astarte | Take out Elmas and get his notes |
6 | Hard | 10th | 3 | 75 GP | The Lost City | Get the Wand of Disintegration |
7 | Very Hard | 12th | 5 | 100 GP/350k EXP | Destruction | Find the stolen Orb of Destruction |
Classes
Name | STR | CON | ACC | STL | MAG | SPD | Armor | Weapons | Magik system |
---|---|---|---|---|---|---|---|---|---|
Citizen | 25 | 25 | 25 | 25 | 25 | 25 | All | All | Arcane |
Knight | 35 | 35 | 20 | 15 | 10 | 15 | All | All | Arcane |
Mage | 10 | 15 | 25 | 25 | 35 | 20 | Leather | Staff/Dagger | Mage |
Warlock | 25 | 20 | 20 | 20 | 30 | 10 | Up to Chain | No crossbow | Mage |
Priest | 15 | 25 | 15 | 20 | 35 | 20 | Up to Chain | Mace/Staff | Priest |
Rogue | 15 | 15 | 25 | 30 | 15 | 30 | Leather | No longsword | Arcane |
Archer | 20 | 20 | 35 | 20 | 15 | 20 | Up to leather | Any | Arcane |
Sailor | 25 | 35 | 20 | 25 | 10 | 15 | Up to chain | Any | Arcane |
Paladin | 30 | 30 | 15 | 20 | 25 | 10 | Any | No bow | Priest |
Mercenary | 30 | 25 | 25 | 20 | 10 | 20 | Any | No mace | Arcane |
Magician | 15 | 15 | 20 | 30 | 30 | 20 | Leather | Sword/Dagger/Staff | Mage |
Technical Details
Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES using the Res format, which is similar to WAD. Each level is stored in its own WAD as MAP01. Most textures and UI graphics are stored in the MipImage format.
Bugs
- After dying, the keyboard movement controls are disabled but the mouse controls still work. It is possible to walk around and even jump while dead. If a level is completed while dead, the player's health is restored when entering the new level but all the items are lost (as they are still on the corpse in the previous level)