Amulets & Armor

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Revision as of 03:15, 1 November 2006 by Travis Wells (talk | contribs) (Added quests)


Amulets & Armor
Amulets & Armor is a game developed by United Software Artists and released in January 1997. It is built over the Doom engine, and features numerous additional RPG elements including character development. The game consists of seven missions (each is basically an episode of four to five levels), which may be completed in any order by killing monsters and searching for loot.

Quests

Quests are Amulets & Armor's equivalent to Doom's episodes.

# Difficulty Level Maps Reward Name Goal
1 Easy 1st 5 10 GP Visions of Jugurtha Return with Jugurtha's Journal
2 Medium easy 4th 3 20 GP The Knights of Andrew Find the Necklace of Andrew
3 Medium 5th 6 150k EXP Elmore's Retreat Retrieve the Orb of Defense
4 Medium 7th 4 50 GP Exiguus and the Undead Bring back the Orb of the Undead
5 Medium 10th 4 35 GP/200k EXP Temple of Astarte Take out Elmas and get his notes
6 Hard 10th 3 75 GP The Lost City Get the Wand of Disintegration
7 Very Hard 12th 5 100 GP/350k EXP Destruction Find the stolen Orb of Destruction

Technical Details

Amulets & Armor uses the WAD format, but only for maps. Textures, sprites and sounds are stored in PICS.RES and SOUNDS.RES in Res format. Each level is stored in it's own WAD as MAP01.

Bugs

  • When you die, the keyboard movement controls are disabled but the mouse controls still work. It's possible to walk around and even jump while dead.

Sources

See also