Difference between revisions of "Ancient Aliens"

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m (Undo revision 117554 by Voros (talk) it is, however it's still entitled "Ancient Aliens Textures", that's its name, it's how it's named.)
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* {{maplinkgen|MAP20|Code|Ancient Aliens}} by [[Brayden Hart (AD_79)]]
 
* {{maplinkgen|MAP20|Code|Ancient Aliens}} by [[Brayden Hart (AD_79)]]
 
* {{maplinkgen|MAP21|Cyberbullying: Beyond Earth|Ancient Aliens}}
 
* {{maplinkgen|MAP21|Cyberbullying: Beyond Earth|Ancient Aliens}}
* {{maplinkgen|MAP22|Acerola-Orion|Ancient Aliens}} by [[Michael Mancuso (esselfortium)]]
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* {{maplinkgen|MAP22|Acerola-Orion|Ancient Aliens}} by [[Sarah Mancuso (esselfortium)]]
 
* {{maplinkgen|MAP23|Trinary Temple|Ancient Aliens}} by [[Pinchy]]
 
* {{maplinkgen|MAP23|Trinary Temple|Ancient Aliens}} by [[Pinchy]]
 
* {{maplinkgen|MAP24|Culture Shock|Ancient Aliens}} by [[Chris Kassap (lupinx-Kassman)]]
 
* {{maplinkgen|MAP24|Culture Shock|Ancient Aliens}} by [[Chris Kassap (lupinx-Kassman)]]

Revision as of 17:32, 10 November 2016

Ancient Aliens is a 32-level megawad for Boom compatible source ports, created by Paul DeBruyne (skillsaw). It is a parody of alien conspiracy theories, particularly those from the TV show of the same name. The WAD features a large range of custom textures and a new palette allowing for radically different visual styles to what is usually seen in PWADs. Also featured are several maps by guest level designers, mostly found in the third and final episode. The entirety of the soundtrack was composed by Stuart Rynn (stewboy), though several tracks were re-used from previous WADs.

The first release candidate of the WAD was released on 8 May, 2016. As this was just days ahead of the release of Doom (2016), the unveiling of a new high-quality megawad did not go unnoticed, and the WAD received widespread attention from gaming news sites. The final version was uploaded to the idgames archive on 19 July, 2016, along with its resource pack.

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