Arachna2
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Add a screenshot and caption
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Authors
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Bjorn Hermans, Holger Nathrath
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Port
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Vanilla Doom
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IWAD
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Doom II
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Year
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1995
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Link
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DSDA (archived 🏛) (updated)
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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Arachna2 is a single-level PWAD for Doom II. It was designed by Bjorn Hermans and Holger Nathrath in 1995, and is a conversion of their Doom PWAD Arachna, which was released earlier in 1995.
Walkthrough
Essentials
Other points of interest
Secrets
- The southern switch on the exit structure can be accessed by pressing the wall in front of it. The switch itself raises the floor of the caged area to the south-west. It is possible to walk into this caged area (the floor can also be raised by pressing a switch inside it). There is a secret door in this caged area (marked with a misaligned texture) leading to a backpack and a megasphere. (sector 281)
- Going north from the exit structure, go through either teleporter then go through either of the teleporters ahead to reach a star-shaped room. There are two switches on one of the walls – the wall opposite has a secret door (marked with a misaligned texture) leading to an invulnerability. Getting the invulnerability teleports you onto a cyberdemon (mancubus on easy skill). Both the sector before the teleporter with the invulnerability and the teleporter itself count as separate secrets. (sector 174)
- See #2. It is impossible to get credit for this secret, as you will be teleported away before reaching the sector. (sector 176)
- Several of the switches surrounding the blue key can be shot, opening various doors. The second one (starting from the north-west) opens up two secret areas, both of which count as separate secrets, near the start containing two lost souls, a shotgun guy, an imp, a medikit, a megaarmor, a heavy weapon dude, and a Hell knight (last two not on easy skill). (sector 52)
- See #4. (sector 66)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doomed Speed Demos Archive are:
Miscellaneous demos
Style |
Time |
Player |
Date |
File |
Notes
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.zip |
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Deathmatch
Statistics
These statistics are of the updated release of the level.
Map data
* The vertex count without the effect of node building is 1025.
Things
This level contains the following numbers of things per skill level:
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Multiplayer
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Monsters |
1-2 |
3 |
4-5
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Zombieman |
38 |
39 |
39
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Shotgun guy |
16 |
26 |
30
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Heavy weapon dude |
1 |
6 |
6
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Imp |
31 |
45 |
46
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Lost soul |
18 |
43 |
44
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Demon |
1 |
2 |
2
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Spectre |
3 |
9 |
9
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Revenant |
0 |
0 |
1
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Cacodemon |
1
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Pain elemental |
0 |
2 |
3
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Hell knight |
1 |
2 |
2
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Baron of Hell |
0 |
0 |
2
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Arachnotron |
0 |
2 |
1
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Mancubus |
2 |
0 |
1
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Arch-vile |
0 |
0 |
1
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Spiderdemon |
1
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Cyberdemon |
0 |
1 |
1
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Weapons |
1-2 |
3 |
4-5
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Chainsaw |
1
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Shotgun |
1
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Super shotgun |
1
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Chaingun |
1
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Rocket launcher |
1
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Plasma gun |
1
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BFG9000 |
1
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Ammunition |
1-2 |
3 |
4-5
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Clip |
14 |
12 |
12
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Box of bullets |
3
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4 shotgun shells |
18
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Box of shotgun shells |
6
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Rocket |
2
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Box of rockets |
3
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Energy cell |
4
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Energy cell pack |
4
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Health & Armor |
1-2 |
3 |
4-5
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Stimpack |
5 |
6 |
6
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Medikit |
13 |
16 |
16
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Armor |
3
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Megaarmor |
2
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Items |
1-2 |
3 |
4-5
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Armor bonus |
10
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Health bonus |
27
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Megasphere |
1
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Backpack |
3 |
4 |
4
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Computer area map |
0 |
1 |
1
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Invulnerability |
2 |
2 |
1
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Radiation shielding suit |
0 |
1 |
1
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Keys |
1-2 |
3 |
4-5
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Blue skull key |
1
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Miscellaneous |
1-2 |
3 |
4-5
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Cooperative start |
4
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Deathmatch start |
4
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Teleport landing |
6
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Technical information
Inspiration and development
Trivia
See also
Sources
External links