Difference between revisions of "Arachnotron"

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Although they may seem slow, Arachnotrons are actually faster than quite a few Doom monsters and can catch up with the [[player]] at a frightening pace. They have a medium pain chance, so rapid fire weapons will work well but [[chainsaw]] is very risky. Their attacks are easier to avoid than those of [[Chaingunner]]'s and [[Spider Mastermind]]'s, but the plasma bolts move faster than most other [[projectile]]s and can do very quick damage to the player if not avoided. If the player constantly attacks, moves in broad side-to-side movements, and tries to get out of the Arachnotron's line of fire periodically, then the player will sustain minimal damage.  Additionally, the projectiles fired by Arachnotrons can obscure the player's vision.
 
Although they may seem slow, Arachnotrons are actually faster than quite a few Doom monsters and can catch up with the [[player]] at a frightening pace. They have a medium pain chance, so rapid fire weapons will work well but [[chainsaw]] is very risky. Their attacks are easier to avoid than those of [[Chaingunner]]'s and [[Spider Mastermind]]'s, but the plasma bolts move faster than most other [[projectile]]s and can do very quick damage to the player if not avoided. If the player constantly attacks, moves in broad side-to-side movements, and tries to get out of the Arachnotron's line of fire periodically, then the player will sustain minimal damage.  Additionally, the projectiles fired by Arachnotrons can obscure the player's vision.
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== Notes ==
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*As with the Spider Mastermind, the terms "Arachnotron" is incorrect as they only have six limbs- 2 arms, four mechanical legs. Arachnids(spiders, etc) have eight limbs.
  
 
== Data ==
 
== Data ==

Revision as of 03:03, 18 July 2007

Arachnotron as seen in MAP11 of Doom II. There is also a Cacodemon around the corner.

The arachnotron (sometimes called Baby spider) is a monster introduced in Doom II. It is a smaller cousin of the Spider Mastermind that fires green plasma shots rather than bullets.

According to the manual:

Maybe cybernetics wasn't such a great idea after all. Look what the demons have done with it. It seems unfair somehow you're not the only guy in Hell with a plasma gun.

Combat characteristics

Once the Arachnotron engages an enemy it will continue to fire until the enemy moves out of its field of view or until the Arachnotron flinches in pain. Similar behavior can be observed with the Chaingunner and Spider Mastermind.

Tactical analysis

Although they may seem slow, Arachnotrons are actually faster than quite a few Doom monsters and can catch up with the player at a frightening pace. They have a medium pain chance, so rapid fire weapons will work well but chainsaw is very risky. Their attacks are easier to avoid than those of Chaingunner's and Spider Mastermind's, but the plasma bolts move faster than most other projectiles and can do very quick damage to the player if not avoided. If the player constantly attacks, moves in broad side-to-side movements, and tries to get out of the Arachnotron's line of fire periodically, then the player will sustain minimal damage. Additionally, the projectiles fired by Arachnotrons can obscure the player's vision.

Notes

  • As with the Spider Mastermind, the terms "Arachnotron" is incorrect as they only have six limbs- 2 arms, four mechanical legs. Arachnids(spiders, etc) have eight limbs.

Data

Attributes
ID # 68 (decimal), 44 (hex)
Hit points 500
Speed 12 map units/frame
(140.0 map units/second)
Width 128
Height 64
Reaction time 8
Pain chance 128 (50%)
Mass 600
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name BSPI
Alert sound DSBSPSIT
Chase sound DSBSPWLK
Action sound DSBSPACT
Pain sound DSDMPAIN
Death sound DSBSPDTH
Ranged attack
Type Projectile
Speed 25
Damage 5-40
Shots/minute 263
Width 13
Height 8
Sprite name APLS (in flight)
APBX (impact)
Sound DSPLASMA (firing)
DSFIRXPL (impact)
File:BspiHistogram.png
Damage done by each plasma ball

Appearance statistics

The IWADs contain the following numbers of Arachnotrons:

Game ITYTD and HNTR HMP UV and NM
Doom II 15 41 64
TNT: Evilution 29 52 57
Plutonia 68 87 94

See also