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Arch-vile

167 bytes removed, 15:00, 14 June 2018
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* The long casting time of the demon's spell usually gives the player enough time for two super shotgun shots. However, the arch-vile's negligible pain chance renders this method rather tricky, as the player would almost certainly suffer a blast by the time of his second shot.
* The [[cyberdemon]] and the [[spiderdemon|spider mastermind]] are immune to blast damage, so it takes an arch-vile much longer to kill one of these enemies than one might expect.
* The {{c|MARBFAC2}} texture in [[Doom]] bears a scant resemblance to the design of the arch-vile, but [[John Romero]] has issued conflicting statements through the years as to whether or not the sketch that texture was based upon became part of the arch-vile's design influences, at one time stating that it was a different "alien demon" creature whose design was abandoned aside from surviving in the texture, but later claiming that it was indeed the arch-vile itself.{{cite web|author=Fernito|title=The MARBFACE Textures|url=https://www.doomworld.com/forum/topic/55651-the-marbface-textures/?page=2{{dwforumst|1223968}}|publication=Doomworld|publishdate=19 December 2013|accessdate=14 June 2018}}{{cite web|author=Revenant100|title=Doom 2 Minor Sprite Fixing Project - v1.9 Release (updated 1/27/18)|url=https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-release-updated-12718/?do=findComment&comment={{dwforumst|1328520}}|publication=Doomworld|publishdate=13 December 2014|accessdate=14 June 2018}}
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