Difference between revisions of "Arch-vile"

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Arch-Viles are the fastest non-flying monsters in the game, and meeting two of them at once spells doom for most players. They are also the most resistant monster to pain, which makes cancelling their attacks difficult
 
Arch-Viles are the fastest non-flying monsters in the game, and meeting two of them at once spells doom for most players. They are also the most resistant monster to pain, which makes cancelling their attacks difficult
  
The Arch-Vile has the power to resurrect other, lower-level monsters. They can revive all monsters except [[Cyberdemon]]s, [[Spider Mastermind]]s and other Arch-Viles (although they can resurrect [[Lost Soul]]s, this is an extremely rare occurrence). This power makes them top priority to kill in battle, to stop them from reviving monsters and forcing the player to waste precious ammo. However, the player does get credit for killing resurrected monsters, so in levels containing an Arch-Vile the <small>KILLS</small> percentage displayed at the end may exceed 100%.
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The Arch-Vile has the power to resurrect other, lower-level monsters. They can revive all monsters except [[Cyberdemon]]s, [[Spider Mastermind]]s and other Arch-Viles. This power makes them top priority to kill in battle, to stop them from reviving monsters and forcing the player to waste precious ammo. However, the player does get credit for killing resurrected monsters, so in levels containing an Arch-Vile the <small>KILLS</small> percentage displayed at the end may exceed 100%.
  
 
In [[vanilla Doom]] and many [[source ports]], being hit by an Arch-Vile attack will not provoke other monsters to start [[infight]]ing. Unlike most other monsters, attacking an Arch-Vile which is attacking another demon will cause it to change it's target to what ever attacked it last.
 
In [[vanilla Doom]] and many [[source ports]], being hit by an Arch-Vile attack will not provoke other monsters to start [[infight]]ing. Unlike most other monsters, attacking an Arch-Vile which is attacking another demon will cause it to change it's target to what ever attacked it last.

Revision as of 05:18, 1 December 2005

First meeting with the Arch-Vile in MAP11 of Doom II

Arch-Viles are frail-looking, yellowish-skinned humanoid figures with a grotesque appearance, including stigmata. They also have no flesh around their abdomens, revealing some of their ribcage. Arch-Viles first appeared in Doom II.

Gameplay

Arch-Viles take a deceptively high amount of damage (700 HP), and their attack consists of a unique ability to immolate their enemies in flames by raising their arms up, summoning fire upon the targeted foe, regardless of range (though they will not use their attack from more than 1024 map units away unless hurt). They then hunch over and clasp their hands together, causing the fire to erupt, usually send the enemy flying into the air, while causing up to 90 points in damage. This attack will always hit the enemy as long as there is a line of sight between the Arch-Vile and the target, and can be avoided by hiding behind walls.

Arch-Viles are the fastest non-flying monsters in the game, and meeting two of them at once spells doom for most players. They are also the most resistant monster to pain, which makes cancelling their attacks difficult

The Arch-Vile has the power to resurrect other, lower-level monsters. They can revive all monsters except Cyberdemons, Spider Masterminds and other Arch-Viles. This power makes them top priority to kill in battle, to stop them from reviving monsters and forcing the player to waste precious ammo. However, the player does get credit for killing resurrected monsters, so in levels containing an Arch-Vile the KILLS percentage displayed at the end may exceed 100%.

In vanilla Doom and many source ports, being hit by an Arch-Vile attack will not provoke other monsters to start infighting. Unlike most other monsters, attacking an Arch-Vile which is attacking another demon will cause it to change it's target to what ever attacked it last.

Doom RPG

In Doom RPG, the Arch-Vile appears as a class of monsters. There are three variations, identified by color:

Blue 
Infernis
Gold 
Arch-Vile
(Normal colors) 
Apollyon

Development and trivia

The idea and name for the Arch-Vile is due to Sandy Petersen [1]

Bobby Prince says: "The Archvile is an evil healer. Anyone getting in his way is blasted with fire and disintegrated. This includes other demons. But, after he has wrought his destruction, he then goes around and reanimates all of the demons. Because of this interesting dual personality, I decided to give him a very evil laugh as an active sound. For his death sound, I recorded a young girl saying "why," pitch shifted it down and mixed it with other sounds. The Archvile just doesn't understand why anyone would want to kill him as he sees himself as only doing good for his fellow demon." [2]

A lifesize cardboard cutout of the Arch-Vile has been made. Images of it are found here and here

Data

Attributes
ID # 64 (decimal), 40 (hex)
Hit points 700
Speed 15
Width 128
Height 56
Reaction time 8
Pain chance 10 (3.91%)
Mass 500
Bits 4194310
Bits list

1: Obstacle

2: Shootable

22: Affects Kill %

Sprites & sounds
Sprite name VILE
Alert sound DSVILSIT
Pain sound DSVIPAIN
Death sound DSVILDTH
Action sound DSVILACT
Ranged attack
Type Special
Blast
Damage 20 (direct hit)
0-70 (blast radius)
Sprite name FIRE
Sound DSVILATK (incantation)
DSFLAMST (fire column)
DSFLAME (explosion)

Appearance statistics

The IWADs contain the following numbers of Arch-Viles:

Game ITYTD and HNTR HMP UV and NM
Doom II 8 15 17
TNT: Evilution 10 27 38
Plutonia 65 86 99

See also