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Arch-vile

1 byte removed, 14:29, 28 April 2022
add correction (see the discussion page: https://doomwiki.org/wiki/Talk:Arch-vile#How_long_does_it_really_take_for_an_arch-vile.27s_to_prepare_his_attack.3F)
Upon spotting the player, the arch-vile emits a high-pitched, distorted laugh. When killed, it utters an anguished cry as its body seems to fall apart, collapsing in on itself, leaving a bloody heap of dismembered body parts.
These monsters can take a considerably high amount of damage (700 [[hit point]]s, the fourth highest in the game), and their attack consists of a unique ability to immolate their enemies in flames by raising their arms up and summoning fire upon the targeted foe, regardless of range (though they will not use their attack from more than 896 map units away unless hurt). They then hunch over and clasp their hands together, causing the fire to erupt, usually sending the enemy flying into the air, while causing up to 90 points in damage. This attack will always hit the enemy as long as there is a line of sight between the arch-vile and the target by the moment when the explosion happens, and can be avoided by staying out of the its line of sight at that moment, which is usually relatively easy since it takes the arch-vile about three almost two full seconds to do one attack, from when it first calls the fire to when it actually sends out the blast. The blast occurs near the end of the spell. Moving out of the demon's sight does not cause the arch-vile to stop its attack; it always goes through the full sequence unless it flinches after being hit by a third party.
The arch-vile has the power to resurrect other, lower-level monsters that they come across. They can resurrect all monsters that leave corpses except [[cyberdemon]]s, [[spiderdemon]]s, [[Commander Keen]]s, and other arch-viles. They also cannot resurrect corpses that were placed on map by the level designer. This resurrecting power makes them top priority to kill in battle, to stop them from reviving defeated monsters and forcing the player to spend extra precious ammunition. However, the player does get credit for killing resurrected monsters, so in levels containing an arch-vile the <small>KILLS</small> percentage displayed at the end may exceed 100%.
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