Arch-vile (Doom 3)

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Revision as of 13:22, 27 March 2010 by 76.224.225.169 (talk) (Tactical Analysis)


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D3archvile.jpg
Arch-vile (Doom 3)
Health

425

Attack Damage

12 (claws), 20 (fire)

Found in

Delta Labs Sector 1b, Delta Complex through Caverns Area 5, Phobos Labs Sector 2

Cheat spawn

"spawn monster_demon_archvile"

The Arch-Vile in Doom 3 is a large, off-white coloured humanoid demon, standing a head taller than a normal human even in its standard semi-crouched pose. Its elongated arms are both terminated in bloody tumor-like bloated hands with huge, inward-retracted claws. The Arch-Vile is a relatively high-level demon, possessing more than 5 times as much health as an Imp and about half as much health as a Hell Knight. As with its previous Doom incarnations, the Arch-Vile can be easily underestimated. Though not nearly as durable as "powerhouse" creatures like Hell Knights or Mancubi, the Arch-Vile's varied attacks and ability to summon other demons make it one of the tougher enemies to defeat for it will instantly summon demons after its appearance (most commonly, far away from the player's position). Many players feel the Arch-Vile needs to be killed as soon as possible, often with the Soul Cube, the BFG, or the rocket launcher.

Fortunately, Arch-Viles are usually encountered alone, although they can quickly summon additional demons as backup.

Combat Characteristics

It is capable of summoning many of the non-boss demons (though Imps & zombie commandos are more common, cherubs and wraiths have also been noted), and cannot revive defeated enemies like the classic Arch-Vile, due to their bodies burning away instead of leaving a corpse. It can also slash its victims at close range, as well as fire a fast-moving column of fire that can seriously hurt the player, causing up to 20 points of damage. In some special cases, it is capable of making the ground erupt in flames underneath the player similarly to its original attack, but this time, it's possible to dodge it, although it requires that players are on the move constantly. First examples are ecountered in Delta Labs Sector 2.

Tactical Analysis

Without possession of the Soul Cube, the prosecution of the Arch Vile is a top priority, since charging the Soul Cube using his reinforcements is the only reason to hesitate in attacking it; this should be considered by advanced players only. At long range, the BFG is thProxy-Connection: keep-alive Cache-Control: max-age=0

best weapon, and a two-point projectile is recommended. Arch-viles are very slow (unlike their agile classic versions) and use no projectile weapons, making it impossible for them to shoot or evade the BFG projectile. Also effective are Chaingun, Plasma Gun, and Rocket Launcher. The Enforcer ("machine gun") is not recommended since it requires almost a full magazine of direct hits to kill him with it. At close range, the Shotgun or Combat Shotgun (Resurrection of Evil) are recommended. At close range, it will usually take three or four shotgun blasts, but it is just barely possible to get one in two blasts (user fhd_remix accomplished this twice in ten attempts from a load point at the end of Delta Sector 2.)