Difference between revisions of "Armageddon 2"

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'''Armageddon 2''' is a [[Skulltag]] PWAD containing several maps meant for invasion-style matches. It was created by [[wario]], [[Moti]] and [[Mike Hill (Cutmanmike)]]. v2 of the mapset was released on December 13, 2008<ref>[http://pastebin.com/hi5sXt5h credits.txt file from armageddon2v2.pk3]</ref>; v5 was released around February 19, 2009<ref>Based on the timestamp of the Armageddon2v05.wad file within the .pk3</ref>; and v63 was released on July 22, 2011<ref>[http://pastebin.com/A5K0utCp credits.txt file from armageddon2v63.pk3]</ref>.
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{{wad
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|authors=Various
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|iwad=Doom II
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|port=Skulltag
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|year=2008
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|link=[https://allfearthesentinel.com/zandronum/download.php?file=armageddon2v63.pk3 The Sentinel's Playground]
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|type=e
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|screenshot=Armageddon 2 Title.png
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}}
 +
'''Armageddon 2''' is a [[Skulltag]] PWAD containing several maps meant for invasion-style matches, and is the sequel to [[Armageddon (WAD)|Armageddon]]. It was created by [[wario]], [[Moti]] and [[Mike Hill (Cutmanmike)]]. v2 of the mapset was released on December 13, 2008;<ref>[http://pastebin.com/hi5sXt5h credits.txt file from armageddon2v2.pk3]</ref> v5 was released around February 19, 2009;<ref>Based on the timestamp of the Armageddon2v05.wad file within the .pk3</ref> and v63 was released on July 22, 2011.<ref>[http://pastebin.com/A5K0utCp credits.txt file from armageddon2v63.pk3]</ref>
  
The mapset contains copious amounts of new monsters, some taken from other games such as [[wikipedia:Blood (video game)|Blood]] or [[Duke Nukem 3D]]; each map also ends with a boss fight.  
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The mapset contains copious amounts of new monsters, some taken from other games such as ''{{wp|Blood (video game)|Blood}}'' or ''[[Duke Nukem 3D]]''; each map also ends with a boss fight.  
  
== Map list ==
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== Content ==
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===Custom monsters===
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===Custom weapon===
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{{stub}}
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{{col-begin|width=auto}}
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{{col-break|width=35%}}
  
{{col-begin}}
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===Levels===
{{col-break|width=20%}}
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* {{maplinkgen|MAP01|Something Different|Armageddon 2}} by [[Moti]]
=== Levels ===
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* {{maplinkgen|MAP02|Hidden Temple|Armageddon 2}} by [[wario]]
 
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* {{maplinkgen|MAP03|Sand Worm Trench|Armageddon 2}} by [[Mike Hill (Cutmanmike)|Cutmanmike]]
* {{maplinkgen|MAP01|Something Different|Armageddon 2}} by Moti
 
* {{maplinkgen|MAP02|Hidden Temple|Armageddon 2}} by wario
 
* {{maplinkgen|MAP03|Sand Worm Trench|Armageddon 2}} by Cutmanmike
 
 
* {{maplinkgen|MAP04|By Day, By Night|Armageddon 2}} by Moti
 
* {{maplinkgen|MAP04|By Day, By Night|Armageddon 2}} by Moti
 
* {{maplinkgen|MAP05|Large Hell Collider|Armageddon 2}} by Cutmanmike
 
* {{maplinkgen|MAP05|Large Hell Collider|Armageddon 2}} by Cutmanmike
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* {{maplinkgen|MAP12|Grand Theft Boatmobile|Armageddon 2}} by wario&dagger;
 
* {{maplinkgen|MAP12|Grand Theft Boatmobile|Armageddon 2}} by wario&dagger;
 
:&dagger; Added in v63.  
 
:&dagger; Added in v63.  
{{col-2}}
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{{col-break|gap=5em}}
 
 
=== Soundtrack ===
 
  
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===Soundtrack===
 
* MAP01: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=46539 isotoxin]" by Necros (waves 1-4)
 
* MAP01: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=46539 isotoxin]" by Necros (waves 1-4)
 
:"[[Final Doom TNT music|Into the Beast's Belly]]" from [[TNT: Evilution]] (waves 5-8)
 
:"[[Final Doom TNT music|Into the Beast's Belly]]" from [[TNT: Evilution]] (waves 5-8)
 
* MAP02: "Hail from the Past" from ''{{wp|Castlevania: Portrait of Ruin}}'', by Michiru Yamane
 
* MAP02: "Hail from the Past" from ''{{wp|Castlevania: Portrait of Ruin}}'', by Michiru Yamane
 
* MAP03: "Courtyards of Gilgamesh (Attack)" from ''{{wp|Serious Sam|Serious Sam: The Second Encounter}}'', by Damjan Mravunac (waves 1-2)
 
* MAP03: "Courtyards of Gilgamesh (Attack)" from ''{{wp|Serious Sam|Serious Sam: The Second Encounter}}'', by Damjan Mravunac (waves 1-2)
:"Dunes (Medium)" from ''{{wp|Serious Sam|Serious Sam: The First Encounter}}'', by Damjan Mravunac (waves 3-4)  
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:"Dunes (Medium)" from ''Serious Sam: The First Encounter'', by Damjan Mravunac (waves 3-4)  
 
* MAP04: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=55696 Point of Departure]" by Necros (waves 1-3, 5, 7, 8)
 
* MAP04: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=55696 Point of Departure]" by Necros (waves 1-3, 5, 7, 8)
:Briefing screen music from {{wp|Descent II}} (waves 4 and 6)
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:Briefing screen music from ''{{wp|Descent II}}'' (waves 4 and 6)
 
:[[PlayStation Doom music|"In The Grip Of Madness"]] from [[Playstation Doom]], by [[Aubrey Hodges]] (boss)
 
:[[PlayStation Doom music|"In The Grip Of Madness"]] from [[Playstation Doom]], by [[Aubrey Hodges]] (boss)
 
* MAP05: "One Ahead System (Cosmo Terminal)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (two different fragments used for waves 1-6 and wave 7)
 
* MAP05: "One Ahead System (Cosmo Terminal)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (two different fragments used for waves 1-6 and wave 7)
 
* MAP06: "Ellenier Village Medium" from ''{{wp|Serious Sam 2}}'', by Damjan Mravunac (waves 1, 3, 5)
 
* MAP06: "Ellenier Village Medium" from ''{{wp|Serious Sam 2}}'', by Damjan Mravunac (waves 1, 3, 5)
:"Kleer Wasteland Medium" from ''{{wp|Serious Sam 2}}'', by Damjan Mravunac (waves 2, 4, 6)
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:"Kleer Wasteland Medium" from ''Serious Sam 2'', by Damjan Mravunac (waves 2, 4, 6)
 
* MAP07: "Napalm Man Stage" from ''{{wp|Mega Man 5|Rockman Complete Works: Rockman 5}}'', by Mari Yamaguchi (waves 1-2)
 
* MAP07: "Napalm Man Stage" from ''{{wp|Mega Man 5|Rockman Complete Works: Rockman 5}}'', by Mari Yamaguchi (waves 1-2)
 
:"[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=62219 Moebius 2k2]" by yoda13 (waves 3, 5-9)
 
:"[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=62219 Moebius 2k2]" by yoda13 (waves 3, 5-9)
 
* MAP08: "Mining Melancholy" from ''{{wp|Donkey Kong Country 2}}'', by David Wise (waves 1, 4)
 
* MAP08: "Mining Melancholy" from ''{{wp|Donkey Kong Country 2}}'', by David Wise (waves 1, 4)
:"Mexican Mission" from ''{{wp|Timesplitters 2}}'', by Graeme Norgate (waves 2, 5)
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:"Mexican Mission" from ''{{wp|TimeSplitters 2}}'', by Graeme Norgate (waves 2, 5)
* MAP09: "Faded Citadel"/"Crimsonwood Mountains" from ''{{wp|Maple Story}}'' (waves 1-4)
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* MAP09: "Faded Citadel"/"Crimsonwood Mountains" from ''{{wp|MapleStory}}'' (waves 1-4)
 
:[http://www.newgrounds.com/audio/listen/70107 _-={Dark Skies}=-_] from ''{{wp|Castle Crashers}}'', by Selcuk Bor (waves 5-6, before v63)
 
:[http://www.newgrounds.com/audio/listen/70107 _-={Dark Skies}=-_] from ''{{wp|Castle Crashers}}'', by Selcuk Bor (waves 5-6, before v63)
:"The GrandMaster's Gauntlet!" from ''{{wp|Maple Story}}'' (waves 5-6, v63)
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:"The GrandMaster's Gauntlet!" from ''MapleStory'' (waves 5-6, v63)
* MAP10: ? (elevator) <!--Paper Mario?-->
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* MAP10: "Main BGM #1" from ''Super Mario Land'' (elevator)
:"Feel Our Pain (Fire Field)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (waves 1-4, 9-10)
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:"Feel Our Pain (Fire Field)" from ''F-Zero GX'', by Hidenori Shoji (waves 1-4, 9-10)
:"Zero Hour" from [[Wolfenstein 3D]], by [[Robert Prince]] (waves 5-6)
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:"{{vgmpf|Zero Hour}}" from ''[[Wolfenstein 3D]]'', by [[Robert Prince]] (waves 5-6)
:"One Ahead System (Cosmo Terminal)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (waves 7-8)
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:"One Ahead System (Cosmo Terminal)" from ''F-Zero GX'', by Hidenori Shoji (waves 7-8)
* MAP11: "Interior of Crimsonwood Keep" from ''{{wp|Maple Story}}'' (waves 1-6)
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* MAP11: "Interior of Crimsonwood Keep" from ''MapleStory'' (waves 1-6)
 
:"[http://www.newgrounds.com/audio/listen/19792 Unification]" by NemesisTheory (boss)
 
:"[http://www.newgrounds.com/audio/listen/19792 Unification]" by NemesisTheory (boss)
* MAP12: "Into the Darkness" from ''{{wp|Unreal Tournament}}'', by Alexander Brandon (waves 1-2)
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* MAP12: "Into the Darkness" from ''{{wp|Unreal Tournament}}'', by {{wp|Alexander Brandon}} (waves 1-2)
 
:''{{wp|Pirates of the Caribbean}}'' theme (waves 3-5)
 
:''{{wp|Pirates of the Caribbean}}'' theme (waves 3-5)
 
:"[http://www.newgrounds.com/audio/listen/106648 (::The Water::)]" by FatKidWithAJetPak (waves 6-7)
 
:"[http://www.newgrounds.com/audio/listen/106648 (::The Water::)]" by FatKidWithAJetPak (waves 6-7)
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* Boss theme for maps 1-10 (v63): "Necromancy" by {{wp|Zircon (composer)|Andrew "Zircon" Aversa}}
 
* Boss theme for maps 1-10 (v63): "Necromancy" by {{wp|Zircon (composer)|Andrew "Zircon" Aversa}}
 
{{col-end}}
 
{{col-end}}
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== External links ==
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* [https://allfearthesentinel.com/zandronum/download.php?file=armageddon2v63.pk3 Armageddon 2] on [[The Sentinel's Playground]]
  
 
== References ==
 
== References ==
 
 
<references/>
 
<references/>
  
 
[[Category:Multiplayer WADs]]
 
[[Category:Multiplayer WADs]]
[[Category:PWADs by name]]
 
[[Category:2008 WADs]]
 
[[Category:Skulltag WADs]]
 

Latest revision as of 10:25, 18 February 2024

Armageddon 2
Title screen
Authors Various
Port Skulltag
IWAD Doom II
Year 2008
Link The Sentinel's Playground

Armageddon 2 is a Skulltag PWAD containing several maps meant for invasion-style matches, and is the sequel to Armageddon. It was created by wario, Moti and Mike Hill (Cutmanmike). v2 of the mapset was released on December 13, 2008;[1] v5 was released around February 19, 2009;[2] and v63 was released on July 22, 2011.[3]

The mapset contains copious amounts of new monsters, some taken from other games such as Blood or Duke Nukem 3D; each map also ends with a boss fight.

Content[edit]

Custom monsters[edit]

Custom weapon[edit]

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

External links[edit]

References[edit]

  1. credits.txt file from armageddon2v2.pk3
  2. Based on the timestamp of the Armageddon2v05.wad file within the .pk3
  3. credits.txt file from armageddon2v63.pk3