Difference between revisions of "Armageddon 2"
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− | '''Armageddon 2''' is a [[Skulltag]] PWAD containing several maps meant for invasion-style matches. It was created by [[wario]], [[Moti]] and [[Mike Hill (Cutmanmike)]]. v2 of the mapset was released on December 13, 2008<ref>[http://pastebin.com/hi5sXt5h credits.txt file from armageddon2v2.pk3]</ref> | + | {{wad |
+ | |authors=Various | ||
+ | |iwad=Doom II | ||
+ | |port=Skulltag | ||
+ | |year=2008 | ||
+ | |link=[https://allfearthesentinel.com/zandronum/download.php?file=armageddon2v63.pk3 The Sentinel's Playground] | ||
+ | |type=e | ||
+ | |screenshot=Armageddon 2 Title.png | ||
+ | }} | ||
+ | '''Armageddon 2''' is a [[Skulltag]] PWAD containing several maps meant for invasion-style matches, and is the sequel to [[Armageddon (WAD)|Armageddon]]. It was created by [[wario]], [[Moti]] and [[Mike Hill (Cutmanmike)]]. v2 of the mapset was released on December 13, 2008;<ref>[http://pastebin.com/hi5sXt5h credits.txt file from armageddon2v2.pk3]</ref> v5 was released around February 19, 2009;<ref>Based on the timestamp of the Armageddon2v05.wad file within the .pk3</ref> and v63 was released on July 22, 2011.<ref>[http://pastebin.com/A5K0utCp credits.txt file from armageddon2v63.pk3]</ref> | ||
− | The mapset contains copious amounts of new monsters, some taken from other games such as | + | The mapset contains copious amounts of new monsters, some taken from other games such as ''{{wp|Blood (video game)|Blood}}'' or ''[[Duke Nukem 3D]]''; each map also ends with a boss fight. |
− | == | + | == Content == |
+ | ===Custom monsters=== | ||
+ | ===Custom weapon=== | ||
+ | {{stub}} | ||
+ | {{col-begin|width=auto}} | ||
+ | {{col-break|width=35%}} | ||
− | + | ===Levels=== | |
− | + | * {{maplinkgen|MAP01|Something Different|Armageddon 2}} by [[Moti]] | |
− | === Levels === | + | * {{maplinkgen|MAP02|Hidden Temple|Armageddon 2}} by [[wario]] |
− | + | * {{maplinkgen|MAP03|Sand Worm Trench|Armageddon 2}} by [[Mike Hill (Cutmanmike)|Cutmanmike]] | |
− | * {{maplinkgen|MAP01|Something Different|Armageddon 2}} by Moti | ||
− | * {{maplinkgen|MAP02|Hidden Temple|Armageddon 2}} by wario | ||
− | * {{maplinkgen|MAP03|Sand Worm Trench|Armageddon 2}} by Cutmanmike | ||
* {{maplinkgen|MAP04|By Day, By Night|Armageddon 2}} by Moti | * {{maplinkgen|MAP04|By Day, By Night|Armageddon 2}} by Moti | ||
* {{maplinkgen|MAP05|Large Hell Collider|Armageddon 2}} by Cutmanmike | * {{maplinkgen|MAP05|Large Hell Collider|Armageddon 2}} by Cutmanmike | ||
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* {{maplinkgen|MAP12|Grand Theft Boatmobile|Armageddon 2}} by wario† | * {{maplinkgen|MAP12|Grand Theft Boatmobile|Armageddon 2}} by wario† | ||
:† Added in v63. | :† Added in v63. | ||
− | {{col- | + | {{col-break|gap=5em}} |
− | |||
− | |||
+ | ===Soundtrack=== | ||
* MAP01: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=46539 isotoxin]" by Necros (waves 1-4) | * MAP01: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=46539 isotoxin]" by Necros (waves 1-4) | ||
:"[[Final Doom TNT music|Into the Beast's Belly]]" from [[TNT: Evilution]] (waves 5-8) | :"[[Final Doom TNT music|Into the Beast's Belly]]" from [[TNT: Evilution]] (waves 5-8) | ||
* MAP02: "Hail from the Past" from ''{{wp|Castlevania: Portrait of Ruin}}'', by Michiru Yamane | * MAP02: "Hail from the Past" from ''{{wp|Castlevania: Portrait of Ruin}}'', by Michiru Yamane | ||
* MAP03: "Courtyards of Gilgamesh (Attack)" from ''{{wp|Serious Sam|Serious Sam: The Second Encounter}}'', by Damjan Mravunac (waves 1-2) | * MAP03: "Courtyards of Gilgamesh (Attack)" from ''{{wp|Serious Sam|Serious Sam: The Second Encounter}}'', by Damjan Mravunac (waves 1-2) | ||
− | :"Dunes (Medium)" from '' | + | :"Dunes (Medium)" from ''Serious Sam: The First Encounter'', by Damjan Mravunac (waves 3-4) |
* MAP04: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=55696 Point of Departure]" by Necros (waves 1-3, 5, 7, 8) | * MAP04: "[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=55696 Point of Departure]" by Necros (waves 1-3, 5, 7, 8) | ||
− | :Briefing screen music from {{wp|Descent II}} (waves 4 and 6) | + | :Briefing screen music from ''{{wp|Descent II}}'' (waves 4 and 6) |
:[[PlayStation Doom music|"In The Grip Of Madness"]] from [[Playstation Doom]], by [[Aubrey Hodges]] (boss) | :[[PlayStation Doom music|"In The Grip Of Madness"]] from [[Playstation Doom]], by [[Aubrey Hodges]] (boss) | ||
* MAP05: "One Ahead System (Cosmo Terminal)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (two different fragments used for waves 1-6 and wave 7) | * MAP05: "One Ahead System (Cosmo Terminal)" from ''{{wp|F-Zero GX}}'', by Hidenori Shoji (two different fragments used for waves 1-6 and wave 7) | ||
* MAP06: "Ellenier Village Medium" from ''{{wp|Serious Sam 2}}'', by Damjan Mravunac (waves 1, 3, 5) | * MAP06: "Ellenier Village Medium" from ''{{wp|Serious Sam 2}}'', by Damjan Mravunac (waves 1, 3, 5) | ||
− | :"Kleer Wasteland Medium" from '' | + | :"Kleer Wasteland Medium" from ''Serious Sam 2'', by Damjan Mravunac (waves 2, 4, 6) |
* MAP07: "Napalm Man Stage" from ''{{wp|Mega Man 5|Rockman Complete Works: Rockman 5}}'', by Mari Yamaguchi (waves 1-2) | * MAP07: "Napalm Man Stage" from ''{{wp|Mega Man 5|Rockman Complete Works: Rockman 5}}'', by Mari Yamaguchi (waves 1-2) | ||
:"[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=62219 Moebius 2k2]" by yoda13 (waves 3, 5-9) | :"[http://lite.modarchive.org/index.php?request=view_by_moduleid&query=62219 Moebius 2k2]" by yoda13 (waves 3, 5-9) | ||
* MAP08: "Mining Melancholy" from ''{{wp|Donkey Kong Country 2}}'', by David Wise (waves 1, 4) | * MAP08: "Mining Melancholy" from ''{{wp|Donkey Kong Country 2}}'', by David Wise (waves 1, 4) | ||
− | :"Mexican Mission" from ''{{wp| | + | :"Mexican Mission" from ''{{wp|TimeSplitters 2}}'', by Graeme Norgate (waves 2, 5) |
− | * MAP09: "Faded Citadel"/"Crimsonwood Mountains" from ''{{wp| | + | * MAP09: "Faded Citadel"/"Crimsonwood Mountains" from ''{{wp|MapleStory}}'' (waves 1-4) |
:[http://www.newgrounds.com/audio/listen/70107 _-={Dark Skies}=-_] from ''{{wp|Castle Crashers}}'', by Selcuk Bor (waves 5-6, before v63) | :[http://www.newgrounds.com/audio/listen/70107 _-={Dark Skies}=-_] from ''{{wp|Castle Crashers}}'', by Selcuk Bor (waves 5-6, before v63) | ||
− | :"The GrandMaster's Gauntlet!" from '' | + | :"The GrandMaster's Gauntlet!" from ''MapleStory'' (waves 5-6, v63) |
− | * MAP10: | + | * MAP10: "Main BGM #1" from ''Super Mario Land'' (elevator) |
− | :"Feel Our Pain (Fire Field)" from '' | + | :"Feel Our Pain (Fire Field)" from ''F-Zero GX'', by Hidenori Shoji (waves 1-4, 9-10) |
− | :"Zero Hour" from [[Wolfenstein 3D]], by [[Robert Prince]] (waves 5-6) | + | :"{{vgmpf|Zero Hour}}" from ''[[Wolfenstein 3D]]'', by [[Robert Prince]] (waves 5-6) |
− | :"One Ahead System (Cosmo Terminal)" from '' | + | :"One Ahead System (Cosmo Terminal)" from ''F-Zero GX'', by Hidenori Shoji (waves 7-8) |
− | * MAP11: "Interior of Crimsonwood Keep" from '' | + | * MAP11: "Interior of Crimsonwood Keep" from ''MapleStory'' (waves 1-6) |
:"[http://www.newgrounds.com/audio/listen/19792 Unification]" by NemesisTheory (boss) | :"[http://www.newgrounds.com/audio/listen/19792 Unification]" by NemesisTheory (boss) | ||
− | * MAP12: "Into the Darkness" from ''{{wp|Unreal Tournament}}'', by Alexander Brandon (waves 1-2) | + | * MAP12: "Into the Darkness" from ''{{wp|Unreal Tournament}}'', by {{wp|Alexander Brandon}} (waves 1-2) |
:''{{wp|Pirates of the Caribbean}}'' theme (waves 3-5) | :''{{wp|Pirates of the Caribbean}}'' theme (waves 3-5) | ||
:"[http://www.newgrounds.com/audio/listen/106648 (::The Water::)]" by FatKidWithAJetPak (waves 6-7) | :"[http://www.newgrounds.com/audio/listen/106648 (::The Water::)]" by FatKidWithAJetPak (waves 6-7) | ||
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* Boss theme for maps 1-10 (v63): "Necromancy" by {{wp|Zircon (composer)|Andrew "Zircon" Aversa}} | * Boss theme for maps 1-10 (v63): "Necromancy" by {{wp|Zircon (composer)|Andrew "Zircon" Aversa}} | ||
{{col-end}} | {{col-end}} | ||
+ | |||
+ | == External links == | ||
+ | * [https://allfearthesentinel.com/zandronum/download.php?file=armageddon2v63.pk3 Armageddon 2] on [[The Sentinel's Playground]] | ||
== References == | == References == | ||
− | |||
<references/> | <references/> | ||
[[Category:Multiplayer WADs]] | [[Category:Multiplayer WADs]] | ||
− | |||
− | |||
− |
Latest revision as of 10:25, 18 February 2024
Armageddon 2 | |
---|---|
Authors | Various |
Port | Skulltag |
IWAD | Doom II |
Year | 2008 |
Link | The Sentinel's Playground |
Armageddon 2 is a Skulltag PWAD containing several maps meant for invasion-style matches, and is the sequel to Armageddon. It was created by wario, Moti and Mike Hill (Cutmanmike). v2 of the mapset was released on December 13, 2008;[1] v5 was released around February 19, 2009;[2] and v63 was released on July 22, 2011.[3]
The mapset contains copious amounts of new monsters, some taken from other games such as Blood or Duke Nukem 3D; each map also ends with a boss fight.
Contents
Content[edit]
Custom monsters[edit]
Custom weapon[edit]
This article or section is a stub. Please help the Doom Wiki by adding to it. |
Levels[edit]
|
Soundtrack[edit]
|
External links[edit]
References[edit]
- ↑ credits.txt file from armageddon2v2.pk3
- ↑ Based on the timestamp of the Armageddon2v05.wad file within the .pk3
- ↑ credits.txt file from armageddon2v63.pk3