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Armor

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Data: add/update fields per DMINFO
[[Image:SecurityArmorP01.png|thumb|Security Armor An armor can be found on a shelf in [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] of [[The Plutonia Experiment, MAP01]].]]The standard '''security armor''' (also known as ''green security armor''in the manuals) is a an [[powerupitem]] that appears in the [[Doom games]] as a bright green breastplatemilitary vest, similar to what is the one worn by the [[Doomguyplayer]]sprite. Picking one up When collected, it increases the [[player]]'s [[Armors|armorpercentage]] to 100%, unless . It cannot be collected if the player already has at least 100% percent armor. When an armor or moreis obtained, in which case it remains on the groundgame displays a HUD message: ''picked up the armor''.
Security The armor will absorb one third (1/3) of all [[damage ]] received (, rounded down) , until it is fully depleted.
Security armor This item is not included counted in the [[Intermission screen|items percentage ]] displayed at the end of each level. == Data ==
{| {{prettytable}}
!colspan="2"|Security armor Armor data
|-
| [[Thing types| Thing type]]||2018 (decimal), 7E2 (hex)
|-
| [[Mobj|Enum]]||MT_MISC0 (43)|-| Appears in||[[Shareware ]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
|-
| Radius||20
|-
| Height||16|-| [[Sprite]]||ARM1
|-
| ClassFrames||Item<br>Pickup2 (AB)
|-
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
|}
== Appearance statistics ==
The In the [[IWAD]]s contain the following numbers armor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: {{col-begin}}{{col-break|width=50%}}{| {{prettytable}}!colspan="4"|Single-player|-!Game / ''Episode''!!1-2!!3!!4-5|-|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar|-|''[[The Shores of security armor pickupsHell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly|-|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair|-|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath|-|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway|-|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control|-|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01:Congo|}{{col-break}}
{| {{prettytable}}
!colspan="4"|Multiplayer|-!Game/ ''Episode''!!1-2!!3!!4-5|-|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar|-|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly|-|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair|-|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath|-|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway|-|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control|-|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo|}{{col-end}} The IWADs contain the following numbers of armors per skill level: {{col-begin}}{{col-break|width=50%}}{| {{prettytable|style=text-align: center;}}!colspan="4"|Single-player|-!Game / ''Episode''!!1-2!!3!!4-5|-|style="text-align: left;"|''[[IKnee-Deep in the Dead]]''||''17''m Too Young To Die|ITYTD|''17''||''18''|-|style="text-align: left;"|''[[The Shores of Hell]] and ''||''13''||''13''||''13''|-|style="text-align: left;"|''[[Hey, Not Too RoughInferno]]''||''10''|HNTR|''9''||''7''|-|style="text-align: left;"|[[Doom|Doom (registered)]]||40||39||38|-|style="text-align: left;"|''[[Hurt Me PlentyThy Flesh Consumed]]''||''6''||''6''||''5''|-|HMPstyle="text-align: left;"|[[Ultimate Doom]]||46||45||43|-|style="text-align: left;"|[[UltraDoom II]]||27||27||28|-|style="text-Violencealign: left;"|UV[[TNT: Evilution]] and ||44||46||47|-|style="text-align: left;"|[[NightmarePlutonia Experiment]]||18||18||17|}{{col-break}}{| {{prettytable|style=text-align: center;}}!colspan="4"|NM]]Multiplayer|-!Game / ''Episode''!!1-2!!3!!4-5
|-
|[[Ultimate Doom]]style="text-align: left;"|''Knee-Deep in the Dead''|46|''17''|45|''17''|43|''18''
|-
|[[Doom II]]style="text-align: left;"|''The Shores of Hell''|27|''13''|27|''13''|28|''13''
|-
|[[TNTstyle="text-align: Evilution]]left;"|''Inferno''|44|''10''|46|''9''|47|''7''
|-
|[[style="text-align: left;"|Doom (registered)||40||39||38|-|style="text-align: left;"|''Thy Flesh Consumed''||''7''||''7''||''6''|-|style="text-align: left;"|Ultimate Doom||47||46||44|-|style="text-align: left;"|Doom II||27||27||28|-|style="text-align: left;"|TNT: Evilution||50||52||53|-|style="text-align: left;"|Plutonia]]Experiment||18||18||17
|}
{{col-end}}
 
== Other games ==
 
In [[Doom RPG]], the armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''. It increases the player's armor rating by 25 units.
{{Doom items}}