Difference between revisions of "Armor"

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[[Image:SecurityArmorP01.png|thumb|Security Armor in Plutonia Experiment, [[MAP01: Congo|MAP01]]]]
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[[Image:SecurityArmorP01.png|thumb|An armor can be found on a shelf in [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] of [[The Plutonia Experiment]].]]
The '''security armor''' (also known as ''green armor'') is a [[powerup]] that appears as a green breastplate, similar to what is worn by the [[Doomguy]].  Picking one up increases the [[player]]'s [[armor]] to 100%, unless the player already has 100% armor or more, in which case it remains on the ground. When security armor is obtained, the game displays the message <tt>PICKED UP THE ARMOR.</tt>
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The standard '''armor''' (known as ''security armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a bright green military vest, similar to the one worn by the [[player]] spriteWhen collected, it increases the player's [[Armors|armor percentage]] to 100.  It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: ''picked up the armor''.
  
Security armor will absorb one third of all [[damage]] received (rounded down) until it is fully depleted.
+
The armor will absorb one third (1/3) of all [[damage]] received, rounded down, until it is fully depleted.
  
Security armor is not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
+
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"|Security armor data
+
!colspan="2"|Armor data
 
|-
 
|-
| Thing type||2018 (decimal), 7E2 (hex)
+
| [[Thing types|Thing type]]||2018 (decimal), 7E2 (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC0 (43)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||ARM1
 
| [[Sprite]]||ARM1
 
|-
 
|-
| [[Thing types|Class]]|||Item<br>Pickup
+
| Frames||2 (AB)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of security armor pickups:
+
In the [[IWAD]]s the armor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 
|-
 
|-
|[[Ultimate Doom]]||46||45||43
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||27||27||28
+
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 
|-
 
|-
|[[TNT: Evilution]]||44||46||47
+
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 
|-
 
|-
|[[Plutonia]]||18||18||17
+
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
  
== Doom RPG ==
+
The IWADs contain the following numbers of armors per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||40||39||38
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''6''||''6''||''5''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||46||45||43
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||27||27||28
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||44||46||47
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||18||18||17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||40||39||38
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''7''||''7''||''6''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||47||46||44
 +
|-
 +
|style="text-align: left;"|Doom II||27||27||28
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||50||52||53
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||18||18||17
 +
|}
 +
{{col-end}}
  
In [[Doom RPG]], the security armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''.  It increases the player's armor rating by 25 units.
+
== Other games ==
  
== See also ==
+
In [[Doom RPG]], the armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''.  It increases the player's armor rating by 25 units.
  
 
{{Doom items}}
 
{{Doom items}}

Latest revision as of 10:59, 3 July 2017

An armor can be found on a shelf in Level 1: Congo of The Plutonia Experiment.

The standard armor (known as security armor in the manuals) is an item that appears in the Doom games as a bright green military vest, similar to the one worn by the player sprite. When collected, it increases the player's armor percentage to 100. It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: picked up the armor.

The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted.

This item is not counted in the items percentage displayed at the end of each level.

Data[edit]

Armor data
Thing type 2018 (decimal), 7E2 (hex)
Enum MT_MISC0 (43)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite ARM1
Frames 2 (AB)
Class Item
Pickup

Appearance statistics[edit]

In the IWADs the armor is first encountered on these maps per skill level:

The IWADs contain the following numbers of armors per skill level:

Other games[edit]

In Doom RPG, the armor is called a flak jacket. It increases the player's armor rating by 25 units.