Difference between revisions of "Armor"

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[[Image:SecurityArmorP01.png|thumb|An armor can be found on a shelf in [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] of [[The Plutonia Experiment]].]]
 
[[Image:SecurityArmorP01.png|thumb|An armor can be found on a shelf in [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] of [[The Plutonia Experiment]].]]
The standard '''armor''' (known as ''security armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a bright green military vest, similar to the one worn by the [[player]] sprite.  When collected, it increases the [[player]]'s [[Armors|armor percentage]] to 100.  It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message; ''picked up the armor''.
+
The standard '''armor''' (known as ''security armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a bright green military vest, similar to the one worn by the [[player]] sprite.  When collected, it increases the player's [[Armors|armor percentage]] to 100.  It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: ''picked up the armor''.
  
 
The armor will absorb one third (1/3) of all [[damage]] received, rounded down, until it is fully depleted.
 
The armor will absorb one third (1/3) of all [[damage]] received, rounded down, until it is fully depleted.
  
 
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Armor data
 
!colspan="2"|Armor data
 
|-
 
|-
| Thing type||2018 (decimal), 7E2 (hex)
+
| [[Thing types|Thing type]]||2018 (decimal), 7E2 (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC0 (43)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||ARM1
 
| [[Sprite]]||ARM1
 
|-
 
|-
| [[Thing types|Class]]|||Item<br>Pickup
+
| Frames||2 (AB)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Item]]<br/>Pickup
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of armors per [[skill level]]:
+
In the [[IWAD]]s the armor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||1-2||3||4-5
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
 +
 
 +
The IWADs contain the following numbers of armors per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||40||39||38
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''6''||''6''||''5''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||46||45||43
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||27||27||28
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||44||46||47
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||18||18||17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||40||39||38
 
|-
 
|-
|[[Doom]]||40||39||38
+
|style="text-align: left;"|''Thy Flesh Consumed''||''7''||''7''||''6''
 
|-
 
|-
|[[The Ultimate Doom]]||46||45||43
+
|style="text-align: left;"|Ultimate Doom||47||46||44
 
|-
 
|-
|[[Doom II|Doom II: Hell on Earth]]||27||27||28
+
|style="text-align: left;"|Doom II||27||27||28
 
|-
 
|-
|[[TNT: Evilution]]||44||46||47
+
|style="text-align: left;"|TNT: Evilution||50||52||53
 
|-
 
|-
|[[The Plutonia Experiment]]||18||18||17
+
|style="text-align: left;"|Plutonia Experiment||18||18||17
 
|}
 
|}
 +
{{col-end}}
  
== Doom RPG ==
+
== Other games ==
  
 
In [[Doom RPG]], the armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''.  It increases the player's armor rating by 25 units.
 
In [[Doom RPG]], the armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''.  It increases the player's armor rating by 25 units.
  
 
{{Doom items}}
 
{{Doom items}}

Revision as of 10:59, 3 July 2017

An armor can be found on a shelf in Level 1: Congo of The Plutonia Experiment.

The standard armor (known as security armor in the manuals) is an item that appears in the Doom games as a bright green military vest, similar to the one worn by the player sprite. When collected, it increases the player's armor percentage to 100. It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: picked up the armor.

The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted.

This item is not counted in the items percentage displayed at the end of each level.

Data

Armor data
Thing type 2018 (decimal), 7E2 (hex)
Enum MT_MISC0 (43)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite ARM1
Frames 2 (AB)
Class Item
Pickup

Appearance statistics

In the IWADs the armor is first encountered on these maps per skill level:

The IWADs contain the following numbers of armors per skill level:

Other games

In Doom RPG, the armor is called a flak jacket. It increases the player's armor rating by 25 units.