Difference between revisions of "Armor"
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− | [[Image:SecurityArmorP01.png|thumb| | + | [[Image:SecurityArmorP01.png|thumb|An armor can be found on a shelf in [[MAP01: Congo (The Plutonia Experiment)|Level 1: Congo]] of [[The Plutonia Experiment]].]] |
− | The ''' | + | The standard '''armor''' (known as ''security armor'' in the manuals) is an [[item]] that appears in the [[Doom games]] as a bright green military vest, similar to the one worn by the [[player]] sprite. When collected, it increases the player's [[Armors|armor percentage]] to 100. It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: ''picked up the armor''. According to the manual, it is a light kevlar vest. |
− | + | The armor will absorb one third (1/3) of all [[damage]] received, rounded down, until it is fully depleted. The blue [[megaarmor]], by contrast, absorbs ''half'' (1/2) of damage received. | |
− | + | This item is not counted in the [[Intermission screen|items percentage]] displayed at the end of each level. | |
+ | |||
+ | == Data == | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"| | + | !colspan="2"|Armor data |
|- | |- | ||
− | | Thing type||2018 (decimal), 7E2 (hex) | + | | [[Thing types|Thing type]]||2018 (decimal), 7E2 (hex) |
|- | |- | ||
− | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom | + | | [[Mobj|Enum]]||MT_MISC0 (43) |
+ | |- | ||
+ | | Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom | ||
|- | |- | ||
| Radius||20 | | Radius||20 | ||
+ | |- | ||
+ | | Height||16 | ||
|- | |- | ||
| [[Sprite]]||ARM1 | | [[Sprite]]||ARM1 | ||
|- | |- | ||
− | | | + | | Frames||2 (AB) |
|- | |- | ||
+ | | [[Thing types|Class]]|||[[Item]]<br/>Pickup | ||
|} | |} | ||
== Appearance statistics == | == Appearance statistics == | ||
− | + | In the [[IWAD]]s the armor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | |
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | ! | + | !colspan="4"|Single-player |
|- | |- | ||
− | + | !Game / ''Episode''!!1-2!!3!!4-5 | |
|- | |- | ||
− | |[[ | + | |''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar |
|- | |- | ||
− | |[[ | + | |''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly |
|- | |- | ||
− | |[[ | + | |''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair |
+ | |- | ||
+ | |''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar | ||
+ | |- | ||
+ | |''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly | ||
+ | |- | ||
+ | |''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair | ||
+ | |- | ||
+ | |''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath | ||
+ | |- | ||
+ | |Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway | ||
+ | |- | ||
+ | |TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo | ||
+ | |} | ||
+ | {{col-end}} | ||
− | == Doom | + | The IWADs contain the following numbers of armors per skill level: |
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''17''||''17''||''18'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Shores of Hell]]''||''13''||''13''||''13'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Inferno]]''||''10''||''9''||''7'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom|Doom (registered)]]||40||39||38 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Thy Flesh Consumed]]''||''6''||''6''||''5'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ultimate Doom]]||46||45||43 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||27||27||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[TNT: Evilution]]||44||46||47 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plutonia Experiment]]||18||18||17 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Knee-Deep in the Dead''||''17''||''17''||''18'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Shores of Hell''||''13''||''13''||''13'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Inferno''||''10''||''9''||''7'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom (registered)||40||39||38 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Thy Flesh Consumed''||''7''||''7''||''6'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Ultimate Doom||47||46||44 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom II||27||27||28 | ||
+ | |- | ||
+ | |style="text-align: left;"|TNT: Evilution||50||52||53 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plutonia Experiment||18||18||17 | ||
+ | |} | ||
+ | {{col-end}} | ||
− | + | == Other games == | |
− | + | In [[Doom RPG]], the armor is called a ''[[Wikipedia:Flak jacket|flak jacket]]''. It increases the player's armor rating by 25 units. | |
{{Doom items}} | {{Doom items}} |
Revision as of 20:44, 19 July 2021
The standard armor (known as security armor in the manuals) is an item that appears in the Doom games as a bright green military vest, similar to the one worn by the player sprite. When collected, it increases the player's armor percentage to 100. It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: picked up the armor. According to the manual, it is a light kevlar vest.
The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted. The blue megaarmor, by contrast, absorbs half (1/2) of damage received.
This item is not counted in the items percentage displayed at the end of each level.
Data
Armor data | |
---|---|
Thing type | 2018 (decimal), 7E2 (hex) |
Enum | MT_MISC0 (43) |
Appears in | Shareware Doom Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Height | 16 |
Sprite | ARM1 |
Frames | 2 (AB) |
Class | Item Pickup |
Appearance statistics
In the IWADs the armor is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of armors per skill level:
|
|
Other games
In Doom RPG, the armor is called a flak jacket. It increases the player's armor rating by 25 units.
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |