Difference between revisions of "Armor"

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(Rejected the last text change (by Nothing the Supercharged Spectre) and restored revision 116709 by Xymph - the original image was fine, the replacement is not)
(Appearance statistics: Replace with DMMPST output)
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== Appearance statistics ==
 
== Appearance statistics ==
In [[classic Doom]], armors are first encountered on these levels:
 
  
 +
In the [[IWAD]]s the armor is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
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|}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair
 
|-
 
|-
|[[The Ultimate Doom]]||[[E1M1: Hangar]]||[[E1M1: Hangar]]||[[E1M1: Hangar]]
+
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 
|-
 
|-
|[[Doom II]]||[[MAP01: Entryway]]||[[MAP01: Entryway]]||[[MAP01: Entryway]]
+
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 
|-
 
|-
|[[TNT: Evilution]]||[[MAP01: System Control]]||[[MAP01: System Control]]||[[MAP01: System Control]]
+
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 
|-
 
|-
|[[The Plutonia Experiment|Plutonia]]||[[MAP01: Congo]]||[[MAP01: Congo]]||[[MAP01: Congo]]
+
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 
|}
 
|}
 +
{{col-end}}
  
The [[IWAD]]s contain the following numbers of armors per [[skill level]]:
+
The IWADs contain the following numbers of armors per skill level:
  
{| {{prettytable}}
+
{{col-begin}}
!Game||ITYTD and HNTR||HMP||UV and NM
+
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||40||39||38
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''6''||''6''||''5''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||46||45||43
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||27||27||28
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||44||46||47
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||18||18||17
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''17''||''17''||''18''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''13''||''13''||''13''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''10''||''9''||''7''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||40||39||38
 
|-
 
|-
|[[Doom]]||40||39||38
+
|style="text-align: left;"|''Thy Flesh Consumed''||''7''||''7''||''6''
 
|-
 
|-
|The Ultimate Doom||46||45||43
+
|style="text-align: left;"|Ultimate Doom||47||46||44
 
|-
 
|-
|Doom II||27||27||28
+
|style="text-align: left;"|Doom II||27||27||28
 
|-
 
|-
|TNT: Evilution||44||46||47
+
|style="text-align: left;"|TNT: Evilution||50||52||53
 
|-
 
|-
|Plutonia||18||18||17
+
|style="text-align: left;"|Plutonia Experiment||18||18||17
 
|}
 
|}
 +
{{col-end}}
  
 
== Other games ==
 
== Other games ==

Revision as of 05:31, 9 June 2017

An armor can be found on a shelf in Level 1: Congo of The Plutonia Experiment.

The standard armor (known as security armor in the manuals) is an item that appears in the Doom games as a bright green military vest, similar to the one worn by the player sprite. When collected, it increases the player's armor percentage to 100. It cannot be collected if the player already has at least 100 percent armor. When an armor is obtained, the game displays a HUD message: picked up the armor.

The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted.

This item is not counted in the items percentage displayed at the end of each level.

Data

Armor data
Thing type 2018 (decimal), 7E2 (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite ARM1
Class Item
Pickup

Appearance statistics

In the IWADs the armor is first encountered on these maps per skill level:

The IWADs contain the following numbers of armors per skill level:

Other games

In Doom RPG, the armor is called a flak jacket. It increases the player's armor rating by 25 units.

See also