Editing Armor bonus
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[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]] | [[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]] | ||
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An '''armor bonus''' (or ''spiritual armor'' according to the manuals) is an [[item]] that is introduced in [[E1M1: Hangar (Doom)|E1M1: Hangar]] of the first [[Doom]] episode [[Knee-Deep in the Dead]], alongside its health equivalent, the [[health bonus]]. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the [[player]]. It has the appearance of a bronze-gray helmet with a green glow emanating from within. In [[Doom 64]] it retains a similar color scheme, but the design closely resembles the helmet and visor worn by the player character. Picking one up increases the [[player]]'s [[Armors|armor percentage]] by one percent up to a maximum of 200 percent (or, in versions of Doom prior to [[Versions of Doom and Doom II#v1.2| 1.2]], a much [[Armor percentage rollover|larger value]]). In Doom 64 and in console ports such as the [[Atari Jaguar]] and [[Sony PlayStation]] versions, on the other hand, it increases armor by 2% per helmet. | An '''armor bonus''' (or ''spiritual armor'' according to the manuals) is an [[item]] that is introduced in [[E1M1: Hangar (Doom)|E1M1: Hangar]] of the first [[Doom]] episode [[Knee-Deep in the Dead]], alongside its health equivalent, the [[health bonus]]. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the [[player]]. It has the appearance of a bronze-gray helmet with a green glow emanating from within. In [[Doom 64]] it retains a similar color scheme, but the design closely resembles the helmet and visor worn by the player character. Picking one up increases the [[player]]'s [[Armors|armor percentage]] by one percent up to a maximum of 200 percent (or, in versions of Doom prior to [[Versions of Doom and Doom II#v1.2| 1.2]], a much [[Armor percentage rollover|larger value]]). In Doom 64 and in console ports such as the [[Atari Jaguar]] and [[Sony PlayStation]] versions, on the other hand, it increases armor by 2% per helmet. |