Difference between revisions of "Armor bonus"

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[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]]
 
[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]]
 +
[[Image:Doom 64 armor bonus.png|thumb|Two lines of armor bonuses close by the exit room in [[Doom 64]] [[MAP04: Holding Area (Doom 64)|MAP04: Holding Area]].]]
  
An '''armor bonus''' (or ''spiritual armor'' according to the manuals) is a [[powerup]] that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the [[player]]'s [[Armors|armor percentage]] by one percent up to a maximum of 200 percent (or, in versions of Doom prior to [[Versions of Doom and Doom II#v1.2| 1.2]], a much [[Armor percentage rollover|larger value]]).
+
An '''armor bonus''' (or ''spiritual armor'' according to the manuals) is a [[powerup]] that is introduced in [[E1M1: Hangar (Doom)|E1M1: Hangar]] of the first [[Doom]] episode [[Knee-Deep in the Dead]], alongside its health equivalent, the [[health bonus]]. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the [[player]]. It has the appearance of a bronze-gray helmet with a green glow emanating from within. In [[Doom 64]] it retains a similar color scheme, but the design closely resembles the helmet and visor worn by the player character. Picking one up increases the [[player]]'s [[Armors|armor percentage]] by one percent up to a maximum of 200 percent (or, in versions of Doom prior to [[Versions of Doom and Doom II#v1.2| 1.2]], a much [[Armor percentage rollover|larger value]]). In Doom 64 and in console ports such as the [[Atari Jaguar]] and [[Sony PlayStation]] versions, on the other hand, it increases armor by 2% per helmet.
  
 
Green [[armor]] and blue [[megaarmor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do ''not'' change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.
 
Green [[armor]] and blue [[megaarmor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do ''not'' change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.
  
 
This item is counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
This item is counted in the [[Intermission screen|items percentage]] displayed at the end of each level.
 +
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Armor bonus data
 
!colspan="2"|Armor bonus data
 
|-
 
|-
| Thing type||2015 (decimal), 7DF (hex)
+
| [[Thing types|Thing type]]||2015 (decimal), 7DF (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC3 (46) - Doom<br>MT_ITEM_BONUSARMOR (50) - Doom 64
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||BON2
 
| [[Sprite]]||BON2
 
|-
 
|-
| [[Thing types|Class]]|||Artifact<br>Pickup
+
| Frames||6 [ABCDCB]
 +
|-
 +
| [[Thing types|Class]]||[[Item]]<br>Pickup
 
|-
 
|-
 +
| Flags||{{c|8388609}} (decimal)<br>{{c|00800001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up<br>23: Affects item %
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of armor bonuses per [[skill level]]:
+
In the [[IWAD]]s the armor bonus is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||1-2||3||4-5
+
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 
|-
 
|-
|[[Doom]]||385||385||395
+
|''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath
 
|-
 
|-
|[[The Ultimate Doom]]||432||436||446
+
|[[Doom II]]||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway
 
|-
 
|-
|[[Doom II|Doom II: Hell on Earth]]||404||410||407
+
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 
|-
 
|-
|[[TNT: Evilution]]||308||298||302
+
|[[Plutonia Experiment]]||[[MAP03: Aztec]]||MAP03: Aztec||MAP03: Aztec
 
|-
 
|-
|[[The Plutonia Experiment]]||93||93||93
+
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath
 +
|-
 +
|Doom II||MAP01: Entryway||MAP01: Entryway||MAP01: Entryway
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP03: Aztec||MAP03: Aztec||MAP03: Aztec
 +
|}
 +
{{col-end}}
  
== Trivia ==
+
The IWADs contain the following numbers of armor bonuses per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''242''||''246''||''256''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''96''||''96''||''96''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''42''||''42''||''42''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||380||384||394
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''52''||''52''||''52''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||432||436||446
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||404||410||407
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||308||298||302
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||93||93||93
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||178||184||184
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||96||96||96
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''242''||''246''||''256''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''96''||''96''||''96''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''42''||''42''||''42''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||380||384||394
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''52''||''52''||''52''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||432||436||446
 +
|-
 +
|style="text-align: left;"|Doom II||404||410||407
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||309||299||308
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||93||93||93
 +
|}
 +
{{col-end}}
  
*In [[Doom RPG]], the armor bonus is called an ''armor shard''.  It increases the player's armor rating by 4 units.
+
== Notes ==
*In [[Doom]] 1.2 and earlier this item may give you more than 200 [[armor]], see [[Armor percentage rollover]].
 
  
== See also ==
+
* Armor bonuses are worth 2% in all [[Commercial games#Operating system ports|ports]] derived from the Atari Jaguar codebase, including the [[Sega 32X]], [[3DO]], [[Sony PlayStation]], [[Sega Saturn]] and [[Doom for Game Boy Advance|Game Boy Advance]] editions.
 +
* In [[Doom 3]], the armor bonus is called an ''armor shard''. It increases the player's armor rating by 5 units, up to a maximum of 125 units.
 +
* In [[Doom RPG]], the armor bonus is called an ''armor shard''.  It increases the player's armor rating by 4 units.
 +
* After the score system was removed following the [[Doom press release beta]], skull chests were reworked into armor bonuses, as seen during [[a visit to id Software]], where armor bonuses use the sprite of skull chests.
  
 
{{Doom items}}
 
{{Doom items}}
 +
[[Category:Doom 3 items]]

Revision as of 16:20, 30 November 2022

A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.
Two lines of armor bonuses close by the exit room in Doom 64 MAP04: Holding Area.

An armor bonus (or spiritual armor according to the manuals) is a powerup that is introduced in E1M1: Hangar of the first Doom episode Knee-Deep in the Dead, alongside its health equivalent, the health bonus. Appearing in the very first room of the game, the two items are likely to be the first to be picked up by the player. It has the appearance of a bronze-gray helmet with a green glow emanating from within. In Doom 64 it retains a similar color scheme, but the design closely resembles the helmet and visor worn by the player character. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value). In Doom 64 and in console ports such as the Atari Jaguar and Sony PlayStation versions, on the other hand, it increases armor by 2% per helmet.

Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.

This item is counted in the items percentage displayed at the end of each level.

Data

Armor bonus data
Thing type 2015 (decimal), 7DF (hex)
Enum MT_MISC3 (46) - Doom
MT_ITEM_BONUSARMOR (50) - Doom 64
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite BON2
Frames 6 [ABCDCB]
Class Item
Pickup
Flags 8388609 (decimal)
00800001 (hex)
Flags list 0: Can be picked up
23: Affects item %

Appearance statistics

In the IWADs the armor bonus is first encountered on these maps per skill level:

The IWADs contain the following numbers of armor bonuses per skill level:

Notes

  • Armor bonuses are worth 2% in all ports derived from the Atari Jaguar codebase, including the Sega 32X, 3DO, Sony PlayStation, Sega Saturn and Game Boy Advance editions.
  • In Doom 3, the armor bonus is called an armor shard. It increases the player's armor rating by 5 units, up to a maximum of 125 units.
  • In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.
  • After the score system was removed following the Doom press release beta, skull chests were reworked into armor bonuses, as seen during a visit to id Software, where armor bonuses use the sprite of skull chests.