Difference between revisions of "Armor bonus"
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[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]] | [[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]] | ||
− | An '''armor bonus''' (or ''spiritual armor'') is a [[powerup]] that appears as a gray helmet with a green glow emanating from within. Picking one up increases the [[player]]'s [[armor]] by 1% up to a maximum of 200% (or, in versions of Doom prior to [[Versions|v1.2]], [[Armor percentage rollover|a much larger value]]). | + | An '''armor bonus''' (or ''spiritual armor'') is a [[powerup]] that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the [[player]]'s [[armor]] by 1% up to a maximum of 200% (or, in versions of Doom prior to [[Versions|v1.2]], [[Armor percentage rollover|a much larger value]]). |
Green [[security armor]] and blue [[combat armor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do ''not'' change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor. | Green [[security armor]] and blue [[combat armor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do ''not'' change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor. |
Revision as of 17:42, 16 June 2008
An armor bonus (or spiritual armor) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor by 1% up to a maximum of 200% (or, in versions of Doom prior to v1.2, a much larger value).
Green security armor and blue combat armor provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do not change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor.
Armor bonuses are included in the items percentage displayed at the end of each level.
Armor bonus data | |
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Thing type | 2015 (decimal), 7DF (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BON2 |
Class | Artifact Pickup |
Appearance statistics
The IWADs contain the following numbers of armor bonuses:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 432 | 436 | 446 |
Doom II | 404 | 410 | 407 |
TNT: Evilution | 308 | 298 | 302 |
Plutonia | 93 | 93 | 93 |
Doom RPG
In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |