Difference between revisions of "Armor bonus"

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[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]]
 
[[Image:ArmorBonusP18.png|thumb|A group of four armor bonuses in [[The Plutonia Experiment]] [[MAP18: Neurosphere (The Plutonia Experiment)|MAP18: Neurosphere]].]]
  
An '''armor bonus''' (or ''spiritual armor'') is a [[powerup]] that appears as a gray helmet with a green glow emanating from within. Picking one up increases the [[player]]'s [[armor]] by 1% up to a maximum of 200% (or, in versions of Doom prior to [[Versions|v1.2]], [[Armor percentage rollover|a much larger value]]).
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An '''armor bonus''' (or ''spiritual armor'') is a [[powerup]] that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the [[player]]'s [[armor]] by 1% up to a maximum of 200% (or, in versions of Doom prior to [[Versions|v1.2]], [[Armor percentage rollover|a much larger value]]).
  
 
Green [[security armor]] and blue [[combat armor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do ''not'' change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor.
 
Green [[security armor]] and blue [[combat armor]] provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do ''not'' change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor.

Revision as of 17:42, 16 June 2008

A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

An armor bonus (or spiritual armor) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor by 1% up to a maximum of 200% (or, in versions of Doom prior to v1.2, a much larger value).

Green security armor and blue combat armor provide different levels of protection (one third and one half of damage, respectively, are absorbed); armor bonuses do not change the type of protection currently in effect. If the player has 0% armor, then picks up one or more armor bonuses, they function as security armor.

Armor bonuses are included in the items percentage displayed at the end of each level.

Armor bonus data
Thing type 2015 (decimal), 7DF (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BON2
Class Artifact
Pickup

Appearance statistics

The IWADs contain the following numbers of armor bonuses:

Game ITYTD and HNTR HMP UV and NM
Ultimate Doom 432 436 446
Doom II 404 410 407
TNT: Evilution 308 298 302
Plutonia 93 93 93

Doom RPG

In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.

See also