Difference between revisions of "Armor bonus"
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This item is counted in the [[Intermission screen|items percentage]] displayed at the end of each level. | This item is counted in the [[Intermission screen|items percentage]] displayed at the end of each level. | ||
+ | |||
+ | == Data == | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"| | + | !colspan="2"|Thing attributes |
|- | |- | ||
| Thing type||2015 (decimal), 7DF (hex) | | Thing type||2015 (decimal), 7DF (hex) | ||
Line 22: | Line 24: | ||
|} | |} | ||
− | + | In [[classic Doom]], armor bonuses are first encountered on these levels: | |
+ | |||
+ | {| {{prettytable}} | ||
+ | !Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]] | ||
+ | |- | ||
+ | |[[The Ultimate Doom]]||[[E1M1: Hangar]]||[[E1M1: Hangar]]||[[E1M1: Hangar]] | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP01: Entryway]]||[[MAP01: Entryway]]||[[MAP01: Entryway]] | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP01: System Control]]||[[MAP01: System Control]]||[[MAP01: System Control]] | ||
+ | |- | ||
+ | |[[The Plutonia Experiment|Plutonia]]||[[MAP03: Aztec]]||[[MAP03: Aztec]]||[[MAP03: Aztec]] | ||
+ | |} | ||
The [[IWAD]]s contain the following numbers of armor bonuses per [[skill level]]: | The [[IWAD]]s contain the following numbers of armor bonuses per [[skill level]]: | ||
+ | |||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Game|| | + | !Game||ITYTD and HNTR||HMP||UV and NM |
|- | |- | ||
− | | | + | |Doom||385||385||395 |
|- | |- | ||
− | | | + | |The Ultimate Doom||432||436||446 |
|- | |- | ||
− | | | + | |Doom II||404||410||407 |
|- | |- | ||
− | | | + | |TNT: Evilution||308||298||302 |
|- | |- | ||
− | | | + | |Plutonia||93||93||93 |
|} | |} | ||
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*In [[Doom RPG]], the armor bonus is called an ''armor shard''. It increases the player's armor rating by 4 units. | *In [[Doom RPG]], the armor bonus is called an ''armor shard''. It increases the player's armor rating by 4 units. | ||
− | |||
* After the score system was removed following the [[Doom press release beta]], skull chests functioned as armor bonuses at one point in development, as seen during [[a visit to id Software]]. | * After the score system was removed following the [[Doom press release beta]], skull chests functioned as armor bonuses at one point in development, as seen during [[a visit to id Software]]. | ||
Revision as of 09:05, 30 March 2014
An armor bonus (or spiritual armor according to the manuals) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value).
Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.
This item is counted in the items percentage displayed at the end of each level.
Data
Thing attributes | |
---|---|
Thing type | 2015 (decimal), 7DF (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BON2 |
Class | Artifact Pickup |
In classic Doom, armor bonuses are first encountered on these levels:
The IWADs contain the following numbers of armor bonuses per skill level:
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Doom | 385 | 385 | 395 |
The Ultimate Doom | 432 | 436 | 446 |
Doom II | 404 | 410 | 407 |
TNT: Evilution | 308 | 298 | 302 |
Plutonia | 93 | 93 | 93 |
Trivia
- In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.
- After the score system was removed following the Doom press release beta, skull chests functioned as armor bonuses at one point in development, as seen during a visit to id Software.
See also
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |