Armor bonus

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Revision as of 09:05, 30 March 2014 by Ryan W (talk | contribs) (add table of initial appearances; remove duplicate trivia item)


A group of four armor bonuses in The Plutonia Experiment MAP18: Neurosphere.

An armor bonus (or spiritual armor according to the manuals) is a powerup that appears as a bronze-gray helmet with a green glow emanating from within. Picking one up increases the player's armor percentage by one percent up to a maximum of 200 percent (or, in versions of Doom prior to 1.2, a much larger value).

Green armor and blue megaarmor provide different levels of protection (one third and one half of damage, respectively, are absorbed per hit); armor bonuses do not change the type of protection currently in effect. If a player that has no armor picks up one or more armor bonuses, they grant one third protection, as the standard armor.

This item is counted in the items percentage displayed at the end of each level.

Data

Thing attributes
Thing type 2015 (decimal), 7DF (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 20
Sprite BON2
Class Artifact
Pickup

In classic Doom, armor bonuses are first encountered on these levels:

Game ITYTD and HNTR HMP UV and NM
The Ultimate Doom E1M1: Hangar E1M1: Hangar E1M1: Hangar
Doom II MAP01: Entryway MAP01: Entryway MAP01: Entryway
TNT: Evilution MAP01: System Control MAP01: System Control MAP01: System Control
Plutonia MAP03: Aztec MAP03: Aztec MAP03: Aztec

The IWADs contain the following numbers of armor bonuses per skill level:

Game ITYTD and HNTR HMP UV and NM
Doom 385 385 395
The Ultimate Doom 432 436 446
Doom II 404 410 407
TNT: Evilution 308 298 302
Plutonia 93 93 93

Trivia

  • In Doom RPG, the armor bonus is called an armor shard. It increases the player's armor rating by 4 units.
  • After the score system was removed following the Doom press release beta, skull chests functioned as armor bonuses at one point in development, as seen during a visit to id Software.

See also