Editing Artwork of Doom

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The id team adopted an unusual development environment, using DOS-based PCs in conjunction with {{wp|NeXT|NeXT workstations}} which at the time constituted cutting-edge hardware. The NeXT machines allowed rapid development of the tools used by the team, including the [[DoomEd]] editor used to create the levels.
 
The id team adopted an unusual development environment, using DOS-based PCs in conjunction with {{wp|NeXT|NeXT workstations}} which at the time constituted cutting-edge hardware. The NeXT machines allowed rapid development of the tools used by the team, including the [[DoomEd]] editor used to create the levels.
  
Doom's artists did the majority of their work using the DOS-based {{wp|Deluxe Paint|Deluxe Paint II}}. However, the NeXT workstations were still used; the NeXT machines included built-in DSP chips that made them capable of still and video image capture;{{cite web|author=NeXT Computer, Inc.|publishdate=January 1992|title=NeXT Cube sales brochure|url=http://www.nextcomputers.org/NeXTfiles/Docs/Hardware/nextcube.pdf|accessdate=19 November 2015}} with a {{wp|Magnavox}} EasyCam camera connected, Carmack and Cloud were able to digitally photograph various different objects and drawings to use as source material for Doom's art.
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Doom's artists did the majority of their work using the DOS-based {{wp|Deluxe Paint|Deluxe Paint II}}. However, the NeXT workstations were still used; the NeXT machines included built-in DSP chips that made them capable of still and video image capture;{{cite web|author=NeXT Computer, Inc.|publishdate=January 1992|title=NeXT Cube sales brochure|url=http://www.nextcomputers.org/NeXTfiles/Docs/Hardware/nextcube.pdf|accessdate=19 November 2015}} with a camera connected, Carmack and Cloud were able to digitally photograph various different objects and drawings to use as source material for Doom's art.
  
 
To capture images from the camera and convert them to the VGA palette, [[John Carmack]] developed a NeXTStep tool named [[Fuzzy Pumper Palette Shop]];{{cite web|author=[[John Romero|Romero, John]]|title=doom history 1994|url=https://web.archive.org/web/20090801115916/http://rome.ro/wordpress/?p=3|publication=rome.ro blog post|publishdate=15 January 2009|accessdate=25 October 2015}} the captured images could then be transferred to the PCs to be cleaned up into proper graphics to be used in-game.
 
To capture images from the camera and convert them to the VGA palette, [[John Carmack]] developed a NeXTStep tool named [[Fuzzy Pumper Palette Shop]];{{cite web|author=[[John Romero|Romero, John]]|title=doom history 1994|url=https://web.archive.org/web/20090801115916/http://rome.ro/wordpress/?p=3|publication=rome.ro blog post|publishdate=15 January 2009|accessdate=25 October 2015}} the captured images could then be transferred to the PCs to be cleaned up into proper graphics to be used in-game.

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