Editing Artwork of Doom
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The id team adopted an unusual development environment, using DOS-based PCs in conjunction with {{wp|NeXT|NeXT workstations}} which at the time constituted cutting-edge hardware. The NeXT machines allowed rapid development of the tools used by the team, including the [[DoomEd]] editor used to create the levels. | The id team adopted an unusual development environment, using DOS-based PCs in conjunction with {{wp|NeXT|NeXT workstations}} which at the time constituted cutting-edge hardware. The NeXT machines allowed rapid development of the tools used by the team, including the [[DoomEd]] editor used to create the levels. | ||
− | Doom's artists did the majority of their work using the DOS-based {{wp|Deluxe Paint|Deluxe Paint II}}. However, the NeXT workstations were still used; the NeXT machines included built-in DSP chips that made them capable of still and video image capture;{{cite web|author=NeXT Computer, Inc.|publishdate=January 1992|title=NeXT Cube sales brochure|url=http://www.nextcomputers.org/NeXTfiles/Docs/Hardware/nextcube.pdf|accessdate=19 November 2015}} with a | + | Doom's artists did the majority of their work using the DOS-based {{wp|Deluxe Paint|Deluxe Paint II}}. However, the NeXT workstations were still used; the NeXT machines included built-in DSP chips that made them capable of still and video image capture;{{cite web|author=NeXT Computer, Inc.|publishdate=January 1992|title=NeXT Cube sales brochure|url=http://www.nextcomputers.org/NeXTfiles/Docs/Hardware/nextcube.pdf|accessdate=19 November 2015}} with a camera connected, Carmack and Cloud were able to digitally photograph various different objects and drawings to use as source material for Doom's art. |
To capture images from the camera and convert them to the VGA palette, [[John Carmack]] developed a NeXTStep tool named [[Fuzzy Pumper Palette Shop]];{{cite web|author=[[John Romero|Romero, John]]|title=doom history 1994|url=https://web.archive.org/web/20090801115916/http://rome.ro/wordpress/?p=3|publication=rome.ro blog post|publishdate=15 January 2009|accessdate=25 October 2015}} the captured images could then be transferred to the PCs to be cleaned up into proper graphics to be used in-game. | To capture images from the camera and convert them to the VGA palette, [[John Carmack]] developed a NeXTStep tool named [[Fuzzy Pumper Palette Shop]];{{cite web|author=[[John Romero|Romero, John]]|title=doom history 1994|url=https://web.archive.org/web/20090801115916/http://rome.ro/wordpress/?p=3|publication=rome.ro blog post|publishdate=15 January 2009|accessdate=25 October 2015}} the captured images could then be transferred to the PCs to be cleaned up into proper graphics to be used in-game. |