Editing Aspect ratio
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Though [[Doom (Apple Macintosh)|the Apple Macintosh port]] of the Doom games is designed to run on a square pixel display, and supports both 320x200 and 640x400 resolutions, it does not implement any form of aspect ratio correction and thus the game always appears flattened. | Though [[Doom (Apple Macintosh)|the Apple Macintosh port]] of the Doom games is designed to run on a square pixel display, and supports both 320x200 and 640x400 resolutions, it does not implement any form of aspect ratio correction and thus the game always appears flattened. | ||
+ | [[Image:remood7681024.png|thumb|right|The start of [[E1M2: Nuclear Plant (Doom)|E1M2]] as it appears in [[ReMooD]] using 768x1024]] | ||
[[Doom Legacy]] and [[ReMooD]] both lack support for any form of aspect ratio correction. That is, the screen only displays correctly when running on a 4:3 display. These ports do not adapt the aspect ratio for rendering on different screen modes, so the screen will appear stretched or squashed depending on the ratio of the dimensions of the screen mode used. | [[Doom Legacy]] and [[ReMooD]] both lack support for any form of aspect ratio correction. That is, the screen only displays correctly when running on a 4:3 display. These ports do not adapt the aspect ratio for rendering on different screen modes, so the screen will appear stretched or squashed depending on the ratio of the dimensions of the screen mode used. | ||