Difference between revisions of "Austerity: A Simplicity Tribute"

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|year=2006
 
|year=2006
 
|screenshot=Austerity title.png
 
|screenshot=Austerity title.png
|link={{ig|file=levels/doom2/Ports/a-c/aust_021}} v2.1
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|link=[https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 v2.1 on Wad Archive]
 
}}
 
}}
 
{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[Matthew McGee (Agent Spork)]]. It was originally released as a v1.0 single-level [[PWAD]] in December 2006. The version 2.0 [[PK3]] release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011.
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'''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[Matthew McGee (Agent Spork)]]. It was originally released as a v1.0 single-level [[PWAD]] in December 2006. The version 2.0 [[PK3]] release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to [[GZDoom]] came out in May 2020.
  
 
Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''.
 
Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''.
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== External links ==
 
== External links ==
* {{idgames|file=levels/doom2/Ports/a-c/aust_01|title=Austerity: A Simplicity Tribute v1.01}}
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* [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v1-01 Austerity: A Simplicity Tribute v1.01] at Wad Archive
* {{idgames|file=levels/doom2/Ports/a-c/aust_021|title=Austerity: A Simplicity Tribute v2.1}}
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* [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 Austerity: A Simplicity Tribute v2.1] at Wad Archive
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* {{idgames|file=levels/doom2/Ports/a-c/austerity|title=Austerity: A Simplicity Tribute v3.0}}

Revision as of 08:26, 7 June 2020

Austerity: A Simplicity Tribute
Title screen
Author Daniel Gimmer
Port ZDoom
IWAD Doom II
Year 2006
Link v2.1 on Wad Archive
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Austerity: A Simplicity Tribute is a mapping project designed by Daniel Gimmer (Tormentor667) for Doom II and the ZDoom source port as a tribute to Simplicity by Matthew McGee (Agent Spork). It was originally released as a v1.0 single-level PWAD in December 2006. The version 2.0 PK3 release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to GZDoom came out in May 2020.

Both versions use an intermission music track from One Must Fall: 2097.

Levels

External links