Difference between revisions of "Austerity: A Simplicity Tribute"

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|author=Daniel Gimmer
 
|author=Daniel Gimmer
 
|port=ZDoom
 
|port=ZDoom
|type=l
+
|type=u
 
|iwad=Doom II
 
|iwad=Doom II
 
|year=2006
 
|year=2006
 
|screenshot=Austerity title.png
 
|screenshot=Austerity title.png
|link={{ig|file=levels/doom2/Ports/a-c/aust_01}}
+
|link=[https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 v2.1 on Wad Archive]
 
}}
 
}}
 
{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Austerity: A Simplicity Tribute''' is a single-level [[PWAD]] for [[Doom II]]. It was designed by [[Daniel Gimmer (Tormentor667)]] in 2006 for the ZDoom [[source port]], and uses a [[music]] track from ''{{wp|Terminal Velocity (video game)|Terminal Velocity}}'' along with [[Intermission screen|intermission music]] from ''{{wp|One Must Fall: 2097}}''.
+
'''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[Melissa McGee (Agent Spork)]]. It was originally released as a v1.0 single-level [[PWAD]] in December 2006. The version 2.0 [[PK3]] release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to [[GZDoom]] came out in May 2020.
  
== Walkthrough ==
+
Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''.
[[File:Austerity map.png|thumb|300x300px|Map of Austerity: A Simplicity Tribute]]
 
{{Map spots}}
 
  
===Essentials===
+
== Levels ==
 
+
* {{maplinkgen|MAP01|Upside Down|Austerity}} (also Austerity v1.01)
===Other points of interest===
+
* {{maplinkgen|MAP02|Easy In Easy Out|Austerity}}
 
+
* {{maplinkgen|MAP03|Red Moon|Austerity}}
===Secrets===
 
# ('''sector 1059''')
 
# ('''sector 1067''')
 
# ('''sector 1073''')
 
 
 
===Bugs===
 
 
 
===Demo files===
 
*
 
 
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
|
 
</gallery>
 
 
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
 
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]|| || || || ||
 
|-
 
|[[NM speed]]|| || || || ||
 
|-
 
|[[UV max]]|| || || || ||
 
|-
 
|[[NM100S]]|| || || || ||
 
|-
 
|[[UV -fast]]|| || || || ||
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|}
 
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
 
== Deathmatch ==
 
 
 
== Statistics ==
 
===Map data===
 
{{mapdata|
 
  things=513|
 
  vertexes=6846|
 
  linedefs=5956|
 
  sidedefs=9834|
 
  sectors=1077|
 
  vertexbefore=5104}}
 
 
 
===Things===
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
 
 
{{col-begin}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Zombieman]]||colspan="3"|42
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|34
 
|-
 
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Imp]]||colspan="3"|43
 
|-
 
|style="text-align: left;"|[[Demon]]||colspan="3"|21
 
|-
 
|style="text-align: left;"|[[Spectre]]||colspan="3"|14
 
|-
 
|style="text-align: left;"|[[Revenant]]||colspan="3"|7
 
|-
 
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Hell knight]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 
|-
 
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Mancubus]]||colspan="3"|1
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Clip]]||colspan="3"|6
 
|-
 
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 
|-
 
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|26
 
|-
 
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Rocket]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 
|-
 
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Stimpack]]||colspan="3"|15
 
|-
 
|style="text-align: left;"|[[Medikit]]||colspan="3"|10
 
|-
 
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|34
 
|-
 
|style="text-align: left;"|[[Health bonus]]||colspan="3"|31
 
|-
 
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Cooperative
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|42
 
|-
 
|style="text-align: left;"|Shotgun guy||colspan="3"|34
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|12
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|43
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|21
 
|-
 
|style="text-align: left;"|Spectre||colspan="3"|14
 
|-
 
|style="text-align: left;"|Revenant||colspan="3"|7
 
|-
 
|style="text-align: left;"|Cacodemon||colspan="3"|8
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|8
 
|-
 
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|-
 
|style="text-align: left;"|Arachnotron||colspan="3"|8
 
|-
 
|style="text-align: left;"|Mancubus||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|6
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|26
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|12
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|15
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|10
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|34
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|31
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 
|}
 
{{col-end}}
 
 
 
== Technical information ==
 
 
 
== Inspiration and development ==
 
 
 
== Trivia ==
 
 
 
== See also ==
 
*
 
 
 
== Sources ==
 
*
 
  
 
== External links ==
 
== External links ==
* {{idgames|file=levels/doom2/Ports/a-c/aust_01}}
+
* [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v1-01 Austerity: A Simplicity Tribute v1.01] at Wad Archive
 +
* [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 Austerity: A Simplicity Tribute v2.1] at Wad Archive
 +
* {{idgames|file=levels/doom2/Ports/a-c/austerity|title=Austerity: A Simplicity Tribute v3.0}}

Revision as of 13:03, 6 September 2020

Austerity: A Simplicity Tribute
Title screen
Author Daniel Gimmer
Port ZDoom
IWAD Doom II
Year 2006
Link v2.1 on Wad Archive
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Austerity: A Simplicity Tribute is a mapping project designed by Daniel Gimmer (Tormentor667) for Doom II and the ZDoom source port as a tribute to Simplicity by Melissa McGee (Agent Spork). It was originally released as a v1.0 single-level PWAD in December 2006. The version 2.0 PK3 release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to GZDoom came out in May 2020.

Both versions use an intermission music track from One Must Fall: 2097.

Levels

External links