Difference between revisions of "Austerity: A Simplicity Tribute"
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|year=2006 | |year=2006 | ||
|screenshot=Austerity title.png | |screenshot=Austerity title.png | ||
− | |link= | + | |link=[https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 v2.1 on Wad Archive] |
}} | }} | ||
{{map|slot=MAP01|nocat=true}} | {{map|slot=MAP01|nocat=true}} | ||
{{Level stub}} | {{Level stub}} | ||
− | '''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[ | + | '''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[Melissa McGee (Agent Spork)]]. It was originally released as a v1.0 single-level [[PWAD]] in December 2006. The version 2.0 [[PK3]] release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to [[GZDoom]] came out in May 2020. |
Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''. | Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''. | ||
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== External links == | == External links == | ||
− | * | + | * [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v1-01 Austerity: A Simplicity Tribute v1.01] at Wad Archive |
− | * {{idgames|file=levels/doom2/Ports/a-c/ | + | * [https://www.wad-archive.com/wad/Austerity-A-Simplicity-Tribute-v2-0 Austerity: A Simplicity Tribute v2.1] at Wad Archive |
+ | * {{idgames|file=levels/doom2/Ports/a-c/austerity|title=Austerity: A Simplicity Tribute v3.0}} |
Revision as of 13:03, 6 September 2020
Austerity: A Simplicity Tribute | |
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Author | Daniel Gimmer |
Port | ZDoom |
IWAD | Doom II |
Year | 2006 |
Link | v2.1 on Wad Archive |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Austerity: A Simplicity Tribute is a mapping project designed by Daniel Gimmer (Tormentor667) for Doom II and the ZDoom source port as a tribute to Simplicity by Melissa McGee (Agent Spork). It was originally released as a v1.0 single-level PWAD in December 2006. The version 2.0 PK3 release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011. A v3.0 upgrade to GZDoom came out in May 2020.
Both versions use an intermission music track from One Must Fall: 2097.
Levels
- MAP01: Upside Down (also Austerity v1.01)
- MAP02: Easy In Easy Out
- MAP03: Red Moon
External links
- Austerity: A Simplicity Tribute v1.01 at Wad Archive
- Austerity: A Simplicity Tribute v2.1 at Wad Archive
- Austerity: A Simplicity Tribute v3.0 at Doomworld/idgames