Difference between revisions of "Austerity: A Simplicity Tribute"

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[checked revision][checked revision]
(mention sequel -- but I guess this page should be restructured into an overview to cover the additional maps)
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|author=Daniel Gimmer
 
|author=Daniel Gimmer
 
|port=ZDoom
 
|port=ZDoom
|type=l
+
|type=u
 
|iwad=Doom II
 
|iwad=Doom II
 
|year=2006
 
|year=2006
 
|screenshot=Austerity title.png
 
|screenshot=Austerity title.png
|link={{ig|file=levels/doom2/Ports/a-c/aust_01}}
+
|link={{ig|file=levels/doom2/Ports/a-c/aust_021}} v2.1
 
}}
 
}}
 
{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Austerity: A Simplicity Tribute''' is a single-level [[PWAD]] for [[Doom II]]. It was designed by [[Daniel Gimmer (Tormentor667)]] in 2006 for the ZDoom [[source port]], and uses a [[music]] track from ''{{wp|Terminal Velocity (video game)|Terminal Velocity}}'' along with [[Intermission screen|intermission music]] from ''{{wp|One Must Fall: 2097}}''. The [[par time]] defined in [[MAPINFO]] is 15:00.
+
'''Austerity: A Simplicity Tribute''' is a mapping project designed by [[Daniel Gimmer (Tormentor667)]] for [[Doom II]] and the [[ZDoom]] [[source port]] as a tribute to [[Simplicity]] by [[Matthew McGee (Agent Spork)]]. It was originally released as a v1.0 single-level [[PWAD]] in December 2006. The version 2.0 [[PK3]] release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011.
  
In 2007 it was followed by a v2.0 sequel with two additional maps.
+
Both versions use an [[Intermission screen|intermission music]] track from ''{{wp|One Must Fall: 2097}}''.
  
== Walkthrough ==
+
== Levels ==
[[File:Austerity map.png|thumb|300x300px|Map of Austerity: A Simplicity Tribute]]
+
* {{maplinkgen|MAP01|Upside Down|Austerity}} (also Austerity v1.01)
{{Map spots}}
+
* {{maplinkgen|MAP02|Easy In Easy Out|Austerity}}
 
+
* {{maplinkgen|MAP03|Red Moon|Austerity}}
===Essentials===
 
 
 
===Other points of interest===
 
 
 
===Secrets===
 
# ('''sector 1059''')
 
# ('''sector 1067''')
 
# ('''sector 1073''')
 
 
 
===Bugs===
 
 
 
===Demo files===
 
*
 
 
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
|
 
</gallery>
 
 
 
== Speedrunning ==
 
===Routes and tricks===
 
 
 
===Current records===
 
The records for the map at the [[Doomed Speed Demos Archive]] are:
 
 
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
|[[UV speed]]|| || || || ||
 
|-
 
|[[NM speed]]|| || || || ||
 
|-
 
|[[UV max]]|| || || || ||
 
|-
 
|[[NM100S]]|| || || || ||
 
|-
 
|[[UV -fast]]|| || || || ||
 
|-
 
|[[UV -respawn]]|| || || || ||
 
|-
 
|[[UV Tyson]]|| || || || ||
 
|-
 
|[[UV pacifist]]|| || || || ||
 
|}
 
 
 
===Miscellaneous demos===
 
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
 
 
== Statistics ==
 
===Map data===
 
{{mapdata|
 
  things=513|
 
  vertexes=6846|
 
  linedefs=5956|
 
  sidedefs=9834|
 
  sectors=1077|
 
  vertexbefore=5104}}
 
 
 
===Things===
 
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
 
 
 
{{col-begin}}
 
{{col-break|width=33%}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Single-player
 
|-
 
![[Monster|Monsters]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Zombieman]]||colspan="3"|42
 
|-
 
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|34
 
|-
 
|style="text-align: left;"|[[Heavy weapon dude]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Imp]]||colspan="3"|43
 
|-
 
|style="text-align: left;"|[[Demon]]||colspan="3"|21
 
|-
 
|style="text-align: left;"|[[Spectre]]||colspan="3"|14
 
|-
 
|style="text-align: left;"|[[Revenant]]||colspan="3"|7
 
|-
 
|style="text-align: left;"|[[Cacodemon]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Hell knight]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Baron of Hell]]||colspan="3"|2
 
|-
 
|style="text-align: left;"|[[Arachnotron]]||colspan="3"|8
 
|-
 
|style="text-align: left;"|[[Mancubus]]||colspan="3"|1
 
|-
 
![[Weapon|Weapons]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 
|-
 
|style="text-align: left;"|[[Super shotgun]]||colspan="3"|1
 
|-
 
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 
|-
 
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Clip]]||colspan="3"|6
 
|-
 
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|6
 
|-
 
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|26
 
|-
 
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Rocket]]||colspan="3"|12
 
|-
 
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 
|-
 
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Stimpack]]||colspan="3"|15
 
|-
 
|style="text-align: left;"|[[Medikit]]||colspan="3"|10
 
|-
 
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Armor bonus]]||colspan="3"|34
 
|-
 
|style="text-align: left;"|[[Health bonus]]||colspan="3"|31
 
|-
 
![[Key|Keys]]!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|}
 
{{col-break}}
 
{| {{prettytable|style=text-align: center;}}
 
!colspan="4"|Cooperative
 
|-
 
!Monsters!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Zombieman||colspan="3"|42
 
|-
 
|style="text-align: left;"|Shotgun guy||colspan="3"|34
 
|-
 
|style="text-align: left;"|Heavy weapon dude||colspan="3"|12
 
|-
 
|style="text-align: left;"|Imp||colspan="3"|43
 
|-
 
|style="text-align: left;"|Demon||colspan="3"|21
 
|-
 
|style="text-align: left;"|Spectre||colspan="3"|14
 
|-
 
|style="text-align: left;"|Revenant||colspan="3"|7
 
|-
 
|style="text-align: left;"|Cacodemon||colspan="3"|8
 
|-
 
|style="text-align: left;"|Hell knight||colspan="3"|8
 
|-
 
|style="text-align: left;"|Baron of Hell||colspan="3"|2
 
|-
 
|style="text-align: left;"|Arachnotron||colspan="3"|8
 
|-
 
|style="text-align: left;"|Mancubus||colspan="3"|1
 
|-
 
!Weapons!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Super shotgun||colspan="3"|1
 
|-
 
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 
|-
 
!Ammunition!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Clip||colspan="3"|6
 
|-
 
|style="text-align: left;"|Box of bullets||colspan="3"|6
 
|-
 
|style="text-align: left;"|4 shotgun shells||colspan="3"|26
 
|-
 
|style="text-align: left;"|Box of shotgun shells||colspan="3"|12
 
|-
 
|style="text-align: left;"|Rocket||colspan="3"|12
 
|-
 
|style="text-align: left;"|Box of rockets||colspan="3"|2
 
|-
 
!Health & Armor!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Stimpack||colspan="3"|15
 
|-
 
|style="text-align: left;"|Medikit||colspan="3"|10
 
|-
 
|style="text-align: left;"|Armor||colspan="3"|1
 
|-
 
!Items!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Armor bonus||colspan="3"|34
 
|-
 
|style="text-align: left;"|Health bonus||colspan="3"|31
 
|-
 
!Keys!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|Blue keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Red keycard||colspan="3"|1
 
|-
 
|style="text-align: left;"|Yellow keycard||colspan="3"|1
 
|-
 
!Miscellaneous!!1-2!!3!!4-5
 
|-
 
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|8
 
|}
 
{{col-end}}
 
 
 
== Technical information ==
 
 
 
== Inspiration and development ==
 
 
 
== Trivia ==
 
 
 
== See also ==
 
*
 
 
 
== Sources ==
 
*
 
  
 
== External links ==
 
== External links ==
* {{idgames|file=levels/doom2/Ports/a-c/aust_01}}
+
* {{idgames|file=levels/doom2/Ports/a-c/aust_01|title=Austerity: A Simplicity Tribute v1.01}}
* {{idgames|file=levels/doom2/Ports/a-c/aust_021|title=Austerity: A Simplicity Tribute v2.0}}
+
* {{idgames|file=levels/doom2/Ports/a-c/aust_021|title=Austerity: A Simplicity Tribute v2.1}}

Revision as of 08:03, 15 August 2019

Austerity: A Simplicity Tribute
Title screen
Author Daniel Gimmer
Port ZDoom
IWAD Doom II
Year 2006
Link Doomworld/idgames v2.1
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Austerity: A Simplicity Tribute is a mapping project designed by Daniel Gimmer (Tormentor667) for Doom II and the ZDoom source port as a tribute to Simplicity by Matthew McGee (Agent Spork). It was originally released as a v1.0 single-level PWAD in December 2006. The version 2.0 PK3 release in February 2007 added two further maps, followed by a v2.1 minor update in May 2011.

Both versions use an intermission music track from One Must Fall: 2097.

Levels

External links